Added Realism for vehicles

snoopdogg_tg
Posts: 18
Joined: Thu Feb 13, 2020 6:49 am

Re: Added Realism for vehicles

Post by snoopdogg_tg »

900hasse wrote: Sun Mar 22, 2020 10:16 pm
snoopdogg_tg wrote: Sun Mar 22, 2020 7:49 pm Can anyone tell me why the info in some tractors is displayed in orange?
Hello!
I have seen this but i have not invested this any deeper, the only thing i have noticed is that it seems to be connected to the colour of the speed limiter text.
I'm working on a new release but i don't think that the gui will be much different.
//900hasse
Oh, nice! Thanks for the answer
snoopdogg_tg
Posts: 18
Joined: Thu Feb 13, 2020 6:49 am

Re: Added Realism for vehicles

Post by snoopdogg_tg »

900hasse wrote: Sun Mar 22, 2020 10:16 pm
snoopdogg_tg wrote: Sun Mar 22, 2020 7:49 pm Can anyone tell me why the info in some tractors is displayed in orange?
Hello!
I have seen this but i have not invested this any deeper, the only thing i have noticed is that it seems to be connected to the colour of the speed limiter text.
I'm working on a new release but i don't think that the gui will be much different.
//900hasse
BTW, I sent you a message with a little suggestion few weeks ago. I don't know if you have seen it
snoopdogg_tg
Posts: 18
Joined: Thu Feb 13, 2020 6:49 am

Re: Added Realism for vehicles

Post by snoopdogg_tg »

What's wrong with the forage wagons? I feel so underpowered even when my tractor has much more power than it is required.
Bryan83
Posts: 1489
Joined: Sat Jan 04, 2020 3:10 am
Location: Western Washington, USA

Re: Added Realism for vehicles

Post by Bryan83 »

If you really wanted added realism, have the thing break down right in the middle of the harvest with rain on the way.
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FSarndrone
Posts: 705
Joined: Thu Mar 19, 2020 3:31 am
Location: Pennsylvania

Re: Added Realism for vehicles

Post by FSarndrone »

That doesn't sound realistic so every time you start harvesting and it says its going to rain it's going to break down?
I love multiplayer :mrgreen: and John Deere :coolnew:
Bryan83
Posts: 1489
Joined: Sat Jan 04, 2020 3:10 am
Location: Western Washington, USA

Re: Added Realism for vehicles

Post by Bryan83 »

Not everytime. I was making a joke about Murphy's Law.
Join us on the FS Community Trader. As featured on MrSealyP's Lukahs Island let's play.

Please forgive me, I am but a lowly console player (XB1)
Illinois Farmer
Posts: 4923
Joined: Tue Jul 16, 2019 7:34 pm

Re: Added Realism for vehicles

Post by Illinois Farmer »

Seems like when you really need to get something done, something breaks.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
PNSonix
Posts: 23
Joined: Mon Mar 30, 2020 4:26 am

Re: Added Realism for vehicles

Post by PNSonix »

This Mod is nearly fantastic. We played it on MP Server, but with this Mod active, we can´t solve jobs with plow or cultivator. Is there any Way to fix it ?
IseOlen
Posts: 215
Joined: Wed Mar 22, 2017 7:53 pm

Re: Added Realism for vehicles

Post by IseOlen »

Unfortunately there are two threads about the mod. So just in case I'll link to here too: viewtopic.php?p=1254359#p1254359
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