Added Realism for vehicles

snoopdogg_tg
Posts: 10
Joined: Thu Feb 13, 2020 6:49 am

Re: Added Realism for vehicles

Post by snoopdogg_tg » Mon Mar 23, 2020 3:30 am

900hasse wrote:
Sun Mar 22, 2020 10:16 pm
snoopdogg_tg wrote:
Sun Mar 22, 2020 7:49 pm
Can anyone tell me why the info in some tractors is displayed in orange?
Hello!
I have seen this but i have not invested this any deeper, the only thing i have noticed is that it seems to be connected to the colour of the speed limiter text.
I'm working on a new release but i don't think that the gui will be much different.
//900hasse
Oh, nice! Thanks for the answer

snoopdogg_tg
Posts: 10
Joined: Thu Feb 13, 2020 6:49 am

Re: Added Realism for vehicles

Post by snoopdogg_tg » Mon Mar 23, 2020 6:18 am

900hasse wrote:
Sun Mar 22, 2020 10:16 pm
snoopdogg_tg wrote:
Sun Mar 22, 2020 7:49 pm
Can anyone tell me why the info in some tractors is displayed in orange?
Hello!
I have seen this but i have not invested this any deeper, the only thing i have noticed is that it seems to be connected to the colour of the speed limiter text.
I'm working on a new release but i don't think that the gui will be much different.
//900hasse
BTW, I sent you a message with a little suggestion few weeks ago. I don't know if you have seen it

snoopdogg_tg
Posts: 10
Joined: Thu Feb 13, 2020 6:49 am

Re: Added Realism for vehicles

Post by snoopdogg_tg » Thu Mar 26, 2020 9:44 pm

What's wrong with the forage wagons? I feel so underpowered even when my tractor has much more power than it is required.

Bryan83
Posts: 735
Joined: Sat Jan 04, 2020 3:10 am
Location: Western Washington, USA

Re: Added Realism for vehicles

Post by Bryan83 » Thu Mar 26, 2020 9:46 pm

If you really wanted added realism, have the thing break down right in the middle of the harvest with rain on the way.
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FSarndrone
Posts: 573
Joined: Thu Mar 19, 2020 3:31 am
Location: Pennsylvania

Re: Added Realism for vehicles

Post by FSarndrone » Thu Mar 26, 2020 9:54 pm

That doesn't sound realistic so every time you start harvesting and it says its going to rain it's going to break down?
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Bryan83
Posts: 735
Joined: Sat Jan 04, 2020 3:10 am
Location: Western Washington, USA

Re: Added Realism for vehicles

Post by Bryan83 » Thu Mar 26, 2020 10:03 pm

Not everytime. I was making a joke about Murphy's Law.
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Illinois Farmer
Posts: 3391
Joined: Tue Jul 16, 2019 7:34 pm

Re: Added Realism for vehicles

Post by Illinois Farmer » Thu Mar 26, 2020 10:07 pm

Seems like when you really need to get something done, something breaks.
1280 acre farm, 3000 hogs, 200 cattle, 16 ewes,1 ram, 30 lambs, and xbox one user and newly pc user.

PNSonix
Posts: 2
Joined: Mon Mar 30, 2020 4:26 am

Re: Added Realism for vehicles

Post by PNSonix » Mon Mar 30, 2020 4:29 am

This Mod is nearly fantastic. We played it on MP Server, but with this Mod active, we can´t solve jobs with plow or cultivator. Is there any Way to fix it ?

IseOlen
Posts: 179
Joined: Wed Mar 22, 2017 7:53 pm

Re: Added Realism for vehicles

Post by IseOlen » Mon Mar 30, 2020 12:54 pm

Unfortunately there are two threads about the mod. So just in case I'll link to here too: viewtopic.php?p=1254359#p1254359

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