JD 4940 SPRAYER.

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Dairydeere
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Re: JD 4940 SPRAYER.

Post by Dairydeere »

And the 4940 is more optimized than the R4045
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Hoss1
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Re: JD 4940 SPRAYER.

Post by Hoss1 »

Dairydeere wrote: Tue Sep 22, 2020 6:30 pm Thank you Custom for being so swift on getting the update for this out and working great, many wonderful days lie ahead for us players lol

Exactly what I was going to say! *thumbsup*
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wheelmansteve
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Re: JD 4940 SPRAYER.

Post by wheelmansteve »

Was the section control ever usable on console? I'd love to be able to spray 3-5M as a option for spot cleanup instead of hosing it out at full width to kill 1-2 weeds that were missed...
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eric21
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Re: JD 4940 SPRAYER.

Post by eric21 »

No
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L2K Perma
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Re: JD 4940 SPRAYER.

Post by L2K Perma »

For those who would like to use section control with the 4940 while waiting for an official update with it and are still using the initial release version that has it set up, you’ll need to edit the xml. Find the workAreas section, in there, you’ll see an area for each section, the first area is fine. On the subsequent however, the widthNode is pointing to the startNode, to fix it on each area replace widthNode=“workAreaStart_#” with widthNode=“workAreaWidth_#”
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Filefolder3
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Re: JD 4940 SPRAYER.

Post by Filefolder3 »

L2K Perma wrote: Wed Sep 23, 2020 2:08 am For those who would like to use section control with the 4940 while waiting for an official update with it and are still using the initial release version that has it set up, you’ll need to edit the xml. Find the workAreas section, in there, you’ll see an area for each section, the first area is fine. On the subsequent however, the widthNode is pointing to the startNode, to fix it on each area replace widthNode=“workAreaStart_#” with widthNode=“workAreaWidth_#”
I’m not experienced with the xml editor. Do I need to do this for each section?
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L2K Perma
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Re: JD 4940 SPRAYER.

Post by L2K Perma »

Filefolder3 wrote: Wed Sep 23, 2020 2:16 am
L2K Perma wrote: Wed Sep 23, 2020 2:08 am For those who would like to use section control with the 4940 while waiting for an official update with it and are still using the initial release version that has it set up, you’ll need to edit the xml. Find the workAreas section, in there, you’ll see an area for each section, the first area is fine. On the subsequent however, the widthNode is pointing to the startNode, to fix it on each area replace widthNode=“workAreaStart_#” with widthNode=“workAreaWidth_#”
I’m not experienced with the xml editor. Do I need to do this for each section?
You’ll need to do it for each area besides the first one. If your editor has the ability to show line numbers you need to do this for lines 93,96,99,102,107,112,115,118,121 and 124
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Filefolder3
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Re: JD 4940 SPRAYER.

Post by Filefolder3 »

L2K Perma wrote: Wed Sep 23, 2020 3:00 am
Filefolder3 wrote: Wed Sep 23, 2020 2:16 am
L2K Perma wrote: Wed Sep 23, 2020 2:08 am For those who would like to use section control with the 4940 while waiting for an official update with it and are still using the initial release version that has it set up, you’ll need to edit the xml. Find the workAreas section, in there, you’ll see an area for each section, the first area is fine. On the subsequent however, the widthNode is pointing to the startNode, to fix it on each area replace widthNode=“workAreaStart_#” with widthNode=“workAreaWidth_#”
I’m not experienced with the xml editor. Do I need to do this for each section?
You’ll need to do it for each area besides the first one. If your editor has the ability to show line numbers you need to do this for lines 93,96,99,102,107,112,115,118,121 and 124
It works, thanks a million! If it was this easy of a fix, why didn’t Custom Modding do it?
nase1
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Re: JD 4940 SPRAYER.

Post by nase1 »

You can fertilize then but lime on then fertilize then plow then use a cultivate then plant I do it all the time the planter has fertilizer and seed you get 100% fertilize
nase1
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Re: JD 4940 SPRAYER.

Post by nase1 »

but if it don't work it is no good they should have used 4045 and made it work for the console and it is not better if it does not work
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L2K Perma
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Re: JD 4940 SPRAYER.

Post by L2K Perma »

Filefolder3 wrote: Wed Sep 23, 2020 6:26 am
It works, thanks a million! If it was this easy of a fix, why didn’t Custom Modding do it?
I’ve sent them the fix for it. As far as why they didn’t, it was honestly something easy to overlook. Even I overlooked it the first time I looked at the mod trying to see if I could spot what was wrong. Probably would have missed it the second time had I not searched the xml for the areaStart term.
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Farmercaseih
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Re: JD 4940 SPRAYER.

Post by Farmercaseih »

nase1 wrote: Wed Sep 23, 2020 6:53 am but if it don't work it is no good they should have used 4045 and made it work for the console and it is not better if it does not work
The r4045 is not their mod.
Illinois Farmer
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Re: JD 4940 SPRAYER.

Post by Illinois Farmer »

nase1 wrote: Wed Sep 23, 2020 6:53 am but if it don't work it is no good they should have used 4045 and made it work for the console and it is not better if it does not work
That would be called stealing. This one is better and will be once they patch it.
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wheelmansteve
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Re: JD 4940 SPRAYER.

Post by wheelmansteve »

Ran this thing all over the map last night- it's awesome.
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Tranceformer81
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Re: JD 4940 SPRAYER.

Post by Tranceformer81 »

Anyone know what the Load Command System option in customisation does?
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