Sugarcane & Chaff made easier
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Re: Sugarcane & Chaff made easier
I use a similar setup.
Xbox gamer tag- TopCheesey420
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Re: Sugarcane & Chaff made easier
Fastest way to chop in single player.
I use a forage Harvester with long pipe + semi trailer dolly, 2 X 70,000L BSM trailer and a big truck or tractor for carting to bunker
I use a forage Harvester with long pipe + semi trailer dolly, 2 X 70,000L BSM trailer and a big truck or tractor for carting to bunker
Xbox gamer tag- TopCheesey420
Re: Sugarcane & Chaff made easier
Well, above photos are the way to go on console, on PC I'm using modded harvesters that have 50k tank in them. I know, not realistic but saves a lot of hassle in single player and especially on big fields when you can keep the harvester running constantly
- Dairydeere
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Re: Sugarcane & Chaff made easier
I used a similar setup to this on console, except it was 17 and I hooked the Krone 56000 liter trailer behind the forager, had another on a tractor, and switched them out with a worker running the forager. The Krone Cargos is also a great way to go if you're on PC
Dairy farmer, college student, part-time modder, always looking to drive a tractor
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Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
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Happy farming!
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Re: Sugarcane & Chaff made easier
I found using the follow me mod makes chopping easier on pc.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
Re: Sugarcane & Chaff made easier
Funny, this forum reminded me of something from FS17. There was a subsoiler that had attachments for the front or back. You could attach it backwards on the front 3-point so it wouldn't actually be plowing. Then, set your cruise to match the combine or forage harvester, and bingo! The hired worker would run the auger wagon or the silage trailer. Albeit, you had to tab over and turn at the headlands, but it worked very well on long passes where the combine would fill up before the end or would allow you enough time to run a trailer to the silage clamp.
I even found a screenshot. Here, the hired worker is driving the combine and the tractor. I'm running the truck from the field to the farm. Non-stop harvesting.
I even found a screenshot. Here, the hired worker is driving the combine and the tractor. I'm running the truck from the field to the farm. Non-stop harvesting.
FS22 is the best one yet. Fight me!
- Dairydeere
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Re: Sugarcane & Chaff made easier
True, sometimes I use CP on the chopper and Follow Me on the tractor/trailer, , then make CP courses to and from the field, and I can automate everything besides the dumping at the pit.Illinois Farmer wrote: ↑Thu Nov 05, 2020 7:37 pm I found using the follow me mod makes chopping easier on pc.
Loads up a FS17 save again...
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Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
Driving up a wall because my brain turned off the gravity
Happy farming!
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Re: Sugarcane & Chaff made easier
There is a trailer that can be used as a muck chucker that you can use to get a worker to run alongside forager as it keeps the hire worker function when setup as a normal trailer. It isn't huge but it works, also you need to take over for turning.
I'm not quite sure but I think it's a Brantner trailer.
I'm not quite sure but I think it's a Brantner trailer.
Xbox gamer tag- TopCheesey420
Re: Sugarcane & Chaff made easier
My point was a continuous non-stop forage harvesting, especially if you've got fair bit to drive to wherever you dump the chaff/grass. With it's own tank on the harvester you can do non-stop driving between field and bunker/silo
Another option could be leaving IT-Runner containers on the edge of field and select appropriate function from CP but at least I couldn't get it work except on the headlands, my harvester just stopped after it was full and the whole game became extremely laggy, same when harvester was doing headlands and passing said containers and stopped for unloading. Well, at least I knew when something was happening on the field
But I do wonder where did the extreme lag came from
Another option could be leaving IT-Runner containers on the edge of field and select appropriate function from CP but at least I couldn't get it work except on the headlands, my harvester just stopped after it was full and the whole game became extremely laggy, same when harvester was doing headlands and passing said containers and stopped for unloading. Well, at least I knew when something was happening on the field
But I do wonder where did the extreme lag came from
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Re: Sugarcane & Chaff made easier
Is the sugarcane harvester working better now?
I gave up a year ago because it was so bad. Many times it stopped and jerked back and forth and it left huge bits of the fields.
I gave up a year ago because it was so bad. Many times it stopped and jerked back and forth and it left huge bits of the fields.
Re: Sugarcane & Chaff made easier
Yes Perbjorkhem I was the same but when I tried the trailer to do the chaff I thought I would try the sugarcane harvester with the trailer on a hired worker and I was pleased with the result
It does need a bit of room at the end of the field to turn and it does jerk a little but it does do the job fine
It does need a bit of room at the end of the field to turn and it does jerk a little but it does do the job fine
Re: Sugarcane & Chaff made easier
These trailers don't need lock mods. One must ask him/herself why vehicles which use swivle-axle trailers have a front attacher, that's all.
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