Mods In Testing - Fan Discussion

eric21
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Re: Mods In Testing - Fan Discussion

Post by eric21 » Fri Nov 06, 2020 4:31 pm

garyst wrote:
Fri Nov 06, 2020 4:16 pm
eric21 wrote:
Fri Nov 06, 2020 3:39 pm
The cotton pack hasn't been submitted to for testing
Yes it has. It was in console testing earlier this week, I believe tuesday, but failed. He said he fixed the issues on his Facebook and sent it back the same day, but guess it still didn't go back into testing again for some reason.
5 day wait

NotoriousWeber
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Re: Mods In Testing - Fan Discussion

Post by NotoriousWeber » Fri Nov 06, 2020 5:33 pm

fenixguy wrote:
Fri Nov 06, 2020 3:13 pm
NotoriousWeber wrote:
Fri Nov 06, 2020 3:00 pm
Interesting. I used it last night after updating and didn't see any options to shut anything off. It may require more research.

Thanks for the info!
I'm pretty sure it's a PC-only option. Not sure which platform you're on.
I am on PC. I'll look into this section control mod people are talking about.

Honkyfarmer
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Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Fri Nov 06, 2020 9:33 pm

I never knew in Poland they cut circle doors in dog houses. Such an amazing world we live in

JohnDeere2019
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Re: Mods In Testing - Fan Discussion

Post by JohnDeere2019 » Sun Nov 08, 2020 5:39 pm

They really need to work on the Jack Moose mower because it's not a zero turn mower when you go forward it acts up like it turns at first but then doesn't go full 360 and It jerks

Honkyfarmer
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Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Sun Nov 08, 2020 11:33 pm

I've only used a few times but seems like once you give it too much throttle or get up to a certain speed it goes into stability mode where it doesn't turn very sharp. I just feather the throttle when turning sharply

Tylercheesey1986
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Re: Mods In Testing - Fan Discussion

Post by Tylercheesey1986 » Mon Nov 09, 2020 3:01 am

I found the same as Honky. If you try to turn with to much speed it won't give you zero turn, just have to back of when you want a zero turn.
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
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Macce
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Re: Mods In Testing - Fan Discussion

Post by Macce » Mon Nov 09, 2020 5:13 pm

Has anyone else downloaded updated Riesenbeck map..? I thought of having a look and noticed it's missing some placeable buildings, can't find any info which ones should I download, which ones are missing..

Honkyfarmer
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Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Mon Nov 09, 2020 6:06 pm

Kind of perturbed that the only real reason I am waiting for the West trailers......is because they were named West lol

ChiefContractor
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Re: Mods In Testing - Fan Discussion

Post by ChiefContractor » Mon Nov 09, 2020 6:23 pm

Yo chedly the northern coast is out
Hello! I'm a PC gamer now! Care to join my server for Realistic and Fun Farming simulator 19 multiplayer?
If so, click here -> https://discord.gg/KnEzWm32tF

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fenixguy
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Re: Mods In Testing - Fan Discussion

Post by fenixguy » Mon Nov 09, 2020 6:56 pm

Honkyfarmer wrote:
Mon Nov 09, 2020 6:06 pm
Kind of perturbed that the only real reason I am waiting for the West trailers......is because they were named West lol
:lol: Can relate. I've not been this excited for a mod for a while.
Raising corn and soybeans in Stone Valley.

Eische
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Re: Mods In Testing - Fan Discussion

Post by Eische » Mon Nov 09, 2020 10:14 pm

Macce wrote:
Mon Nov 09, 2020 5:13 pm
Has anyone else downloaded updated Riesenbeck map..? I thought of having a look and noticed it's missing some placeable buildings, can't find any info which ones should I download, which ones are missing..
According to the modder, Giants did not put the list of required mods in the description.
You can find the list/links in this post in the modders forum:
https://ls-modcompany.com/forum/thread/ ... #post96709
Playing on PC - Win10 - AMD only
How to post log file
How to upload pictures

Macce
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Re: Mods In Testing - Fan Discussion

Post by Macce » Mon Nov 09, 2020 10:37 pm

Eische wrote:
Mon Nov 09, 2020 10:14 pm
According to the modder, Giants did not put the list of required mods in the description.
You can find the list/links in this post in the modders forum:
https://ls-modcompany.com/forum/thread/ ... #post96709
Thanks for this. While reading said forum, noticed Giants had corrected their error as well

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chedly_farms
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Location: Pennsylvania

Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Tue Nov 10, 2020 3:47 pm

My insider was able to slip me this list, here this morning.

Our QA team is currently testing the following mods:

[PC] Real Poo Mod
[PS4|XB1] Western Pennsylvania Dairy Map
[PS4|XB1] John Deere 4020
[PS4|XB1] Claas Markant 65
[PS4|XB1] Lizard Blue 9600 Tractor
[PS4/XB1] Lizard LHEG 980 Forage Wagon
[PS4|XB1] Lizard 389 Semi
[PS4|XB1] Gleaner F2
[PS4|XB1] Fendt Katana w/headers
[PS4|XB1] John Deere 649
[PS4|XB1] Deutz Fahr C9206TS

Number of mods waiting to be tested: a whole bunch
Current average waiting time for newly submitted Mods: many workdays

Cheers
Chedly
Currently Playing on XBoxOne : Osina, 200+ hours
Stone Valley x2, 1 1/2 hours
Marwell Manor Farm, 520 + hours - Retired.....

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garyst
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Re: Mods In Testing - Fan Discussion

Post by garyst » Tue Nov 10, 2020 4:01 pm

Still no cotton pack. :frown:

Honkyfarmer
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Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Tue Nov 10, 2020 4:05 pm

I got my fingers crossed for that Western PA map

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