Mods In Testing - Fan Discussion

Eische
Posts: 3797
Joined: Thu Oct 18, 2018 5:17 pm

Re: Mods In Testing - Fan Discussion

Post by Eische »

Honkyfarmer wrote: Thu Nov 12, 2020 3:27 pm Bucks county map is in testing for console. Along with a bazillion other things. I'm in such a conundrum lol
I'm wondering how it will look without the buildings from the MW placeable Farm US pack. In the version I know, those buildings are included in the map.
As far as I know there is still no permission to use those buildings im maps for the official Modhub.
Playing on PC - Win10
Ryzen 3600
RX 5500XT
16GB Ram
How to post log file
How to upload pictures
Please report bugs for FS22 using the bugtracker
eric21
Posts: 7191
Joined: Thu Mar 13, 2014 6:48 pm

Re: Mods In Testing - Fan Discussion

Post by eric21 »

Honkyfarmer wrote: Tue Nov 10, 2020 5:49 pm My inside source says the west/lizard trailers failed due to having too many items called "lizard" on console
Apparently it passed??
User avatar
fenixguy
Posts: 3189
Joined: Tue Oct 25, 2016 3:48 pm
Location: NC Mountains

Re: Mods In Testing - Fan Discussion

Post by fenixguy »

eric21 wrote: Thu Nov 12, 2020 3:57 pm
Honkyfarmer wrote: Tue Nov 10, 2020 5:49 pm My inside source says the west/lizard trailers failed due to having too many items called "lizard" on console
Apparently it passed??
For real? Are they on console now?
FS22 is the best one yet. Fight me!
User avatar
ValhallSN95
Posts: 356
Joined: Thu Jul 09, 2020 5:10 pm
Location: Wolfforth, Texas
Contact:

Re: Mods In Testing - Fan Discussion

Post by ValhallSN95 »

Man I knew I should've told my boss I wasn't coming in today, cotton pack is out.
Chris Birdsong Wolfforth, TX
Grew up running a 4430 on my granddads farm

Xbox Series X / Xbox Series X / Xbox Series S
FS22 7,545hrs FS19 10,965hrs
FS17 (XB1) 7,910hrs FS17 (PC) 1,297hrs
FS15 7,620hrs FS13 7,877hrs
brinko04
Posts: 123
Joined: Thu Dec 27, 2018 4:07 pm
Location: Nebraska, United States

Re: Mods In Testing - Fan Discussion

Post by brinko04 »

I want to know more about the buy used equipment mod for PC. I also should have told my boss I wasn't coming in today.
Family, Farming, and Cornhusker Football
Part-time Farmer since 2005
XBOX Farmer since 2011
PC Farmer since 2020
Born and Raised in Nebraska
User avatar
fenixguy
Posts: 3189
Joined: Tue Oct 25, 2016 3:48 pm
Location: NC Mountains

Re: Mods In Testing - Fan Discussion

Post by fenixguy »

Just checked in game and the West/Lizard trailers are there. Week made!

Also, I love the look of those 2 New Holland tractors today. Love open station tractors.
FS22 is the best one yet. Fight me!
Honkyfarmer
Posts: 644
Joined: Tue Apr 28, 2020 12:20 am

Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer »

eric21 wrote: Thu Nov 12, 2020 3:57 pm
Honkyfarmer wrote: Tue Nov 10, 2020 5:49 pm My inside source says the west/lizard trailers failed due to having too many items called "lizard" on console
Apparently it passed??
Badabing badaboom!!!
User avatar
fenixguy
Posts: 3189
Joined: Tue Oct 25, 2016 3:48 pm
Location: NC Mountains

Re: Mods In Testing - Fan Discussion

Post by fenixguy »

And... the trailers are amazing. Absolutely beautiful and extremely customizable. Karlfarms does it again!
FS22 is the best one yet. Fight me!
Honkyfarmer
Posts: 644
Joined: Tue Apr 28, 2020 12:20 am

Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer »

fenixguy wrote: Thu Nov 12, 2020 5:42 pm And... the trailers are amazing. Absolutely beautiful and extremely customizable. Karlfarms does it again!
Thanks for making me wanna skip outta work early lol.
Honkyfarmer
Posts: 644
Joined: Tue Apr 28, 2020 12:20 am

Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer »

I'm in a fresh start on lone oak.....does anybody buy larger than needed equipment and justify it by doing harvesting contracts? Asking for a Newb. I always put off buying until "my" farm requires the purchase
User avatar
ValhallSN95
Posts: 356
Joined: Thu Jul 09, 2020 5:10 pm
Location: Wolfforth, Texas
Contact:

Re: Mods In Testing - Fan Discussion

Post by ValhallSN95 »

Honkyfarmer wrote: Thu Nov 12, 2020 5:46 pm
Thanks for making me wanna skip outta work early lol.
I just tried that, asked the boss if I could skip out at lunch and use some of the 80 hours sick/personal time I have.

I got told no. Too many parts in on my shelf to be taking off.
Chris Birdsong Wolfforth, TX
Grew up running a 4430 on my granddads farm

Xbox Series X / Xbox Series X / Xbox Series S
FS22 7,545hrs FS19 10,965hrs
FS17 (XB1) 7,910hrs FS17 (PC) 1,297hrs
FS15 7,620hrs FS13 7,877hrs
Mwal
Posts: 3270
Joined: Wed Aug 16, 2017 4:59 pm

Re: Mods In Testing - Fan Discussion

Post by Mwal »

Yes, usually a combine as that’s fairly common in real life
Honkyfarmer
Posts: 644
Joined: Tue Apr 28, 2020 12:20 am

Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer »

10-4 Mwal. I knew ppl did custom harvesting but I feel like my farm is too small. But the more i play the more i realize I'm not taking advantage of the contracts section. Shame on me lol.
AmericanFarmer23
Posts: 72
Joined: Sun Dec 02, 2018 5:52 pm

Re: Mods In Testing - Fan Discussion

Post by AmericanFarmer23 »

What’s bucks county 🧐
Bryan83
Posts: 1492
Joined: Sat Jan 04, 2020 3:10 am
Location: Western Washington, USA

Re: Mods In Testing - Fan Discussion

Post by Bryan83 »

Honkyfarmer wrote: Thu Nov 12, 2020 5:46 pm
fenixguy wrote: Thu Nov 12, 2020 5:42 pm And... the trailers are amazing. Absolutely beautiful and extremely customizable. Karlfarms does it again!
Thanks for making me wanna skip outta work early lol.
Don't see them on modhub now, must have been pulled.
Join us on the FS Community Trader. As featured on MrSealyP's Lukahs Island let's play.

Please forgive me, I am but a lowly console player (XB1)
Post Reply