Mods In Testing - Fan Discussion
Re: Mods In Testing - Fan Discussion
@ Dairydeere, I have no idea how to adjust that but it reminded me of FS2011. See, back in those days there were no semis in the base game. For whatever reason, 99% of the modded ones were just how you described; they couldn't pull anything without the front wheels coming off the ground. I finally found one truck that worked but it only did because it was extremely heavy compared to all other vehicles in the game. It was quite fun to try to load that truck on a trailer and watch as both truck and trailer sailed off into the heavens. Good times.
Also, related to that (and sort of this topic), if you guys want to experience the ultimate spaz-out in FS19, try to put the Horsch seed tender that attaches to a 5th wheel onto a dolly. I tried that yesterday (I could've sworn I had done that before successfully) and dolly, tender, and tractor wound up in the top of a tree.
Also, related to that (and sort of this topic), if you guys want to experience the ultimate spaz-out in FS19, try to put the Horsch seed tender that attaches to a 5th wheel onto a dolly. I tried that yesterday (I could've sworn I had done that before successfully) and dolly, tender, and tractor wound up in the top of a tree.
FS22 is the best one yet. Fight me!
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Re: Mods In Testing - Fan Discussion
I'm pumped for Millennial map today. Is everyone else excited?
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- chedly_farms
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Re: Mods In Testing - Fan Discussion
The strip till with the”anhydrous” tanks dropped today. That’s pretty cool.
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- Dairydeere
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Re: Mods In Testing - Fan Discussion
Yep, good looking rig. I'll be giving that a try today more than likely, it's FSN winter right now
Dairy farmer, college student, part-time modder, always looking to drive a tractor
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- vondeylenfarms
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Re: Mods In Testing - Fan Discussion
It's a nice mod! I'm confused why it's not liquid fertilizer but oh well. My biggest issue with it is that it does nothing to the ground state (plow or cultivated) I was hoping it would do something like that and put down fertilizer as it does in real life.chedly_farms wrote: ↑Fri Nov 20, 2020 3:43 pm The strip till with the”anhydrous” tanks dropped today. That’s pretty cool.
Vondeylen Farms Ohio, U.S.
1000 acres, family farm, huge Case IH guy(however mostly John Deere now)
Platform-PS5
Welker Farms over 1000hrs
Onto FS22!
Large JD Farm with corn and soybeans always looking for multiplayer
https://www.youtube.com/user/vondeylen22
1000 acres, family farm, huge Case IH guy(however mostly John Deere now)
Platform-PS5
Welker Farms over 1000hrs
Onto FS22!
Large JD Farm with corn and soybeans always looking for multiplayer
https://www.youtube.com/user/vondeylen22
Re: Mods In Testing - Fan Discussion
Taken from JD's website:vondeylenfarms wrote: ↑Fri Nov 20, 2020 4:56 pm It's a nice mod! I'm confused why it's not liquid fertilizer but oh well. My biggest issue with it is that it does nothing to the ground state (plow or cultivated) I was hoping it would do something like that and put down fertilizer as it does in real life.
2510H with Dry
High-Speed Application with Dry Nutrient Attachment
Low soil disturbance allows sidedressing right after planting to 30-inch tall corn
FS22 is the best one yet. Fight me!
Re: Mods In Testing - Fan Discussion
Its quite easy:Dairydeere wrote: ↑Thu Nov 19, 2020 10:05 pm Is there a way to adjust how heavy each end of the truck is? I found a nicely done Kenworth T600 Day cab, only thing is that it's so light on the front end, it can't pull a load without pulling a wheelie too lol
1. unpack the mod and open the i3d file in GE (only needed if you want to do it more precisely)
a. in the left tree you see those blue boxes. each of those is a component
b. trucks typically have only one main component. Tractors usually have two (additional one for the front axle)
c. mark the main component to check the position of the coordinate system (aka transform group). in most cases it is located in the center of the vehicle.
d. this is your origin with blue arrow pointing in the z direction
2. open the mods xml file
a. in the top area you find the <components section>
b. each component has its own line and the order is the same as in the GE tree (only the main components matter)
c. the centerOfMass parameter has 3 values for the coordinates. If it shows "0 0 0" the mass is located in the center of the transform group of that component
d. if you want to have more weight on the front axle, just move the mass in z direction: "0 0 0.5" for example
e. this will move the mass 0.5m (the standard grid shown in GE is 1m) to the positiv z direction (typically the front)
f. negativ values will move it to the back
g. same applies to the other directions as well.
h. you can also adjust the mass. If you want to use real values please note that the wheel mass should not be included here as the will add their own weight.
3. save the xml, close GE without saving, repack the mod, have fun.
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Ryzen 3600
RX 5500XT
16GB Ram
How to post log file
How to upload pictures
Please report bugs for FS22 using the bugtracker
Re: Mods In Testing - Fan Discussion
Because they are not cultivators, have a closer look at the equipmentvondeylenfarms wrote: ↑Fri Nov 20, 2020 4:56 pmIt's a nice mod! I'm confused why it's not liquid fertilizer but oh well. My biggest issue with it is that it does nothing to the ground state (plow or cultivated) I was hoping it would do something like that and put down fertilizer as it does in real life.chedly_farms wrote: ↑Fri Nov 20, 2020 3:43 pm The strip till with the”anhydrous” tanks dropped today. That’s pretty cool.
- Dairydeere
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Re: Mods In Testing - Fan Discussion
Easy...Eische wrote: ↑Fri Nov 20, 2020 5:16 pmIts quite easy:Dairydeere wrote: ↑Thu Nov 19, 2020 10:05 pm Is there a way to adjust how heavy each end of the truck is? I found a nicely done Kenworth T600 Day cab, only thing is that it's so light on the front end, it can't pull a load without pulling a wheelie too lol
1. unpack the mod and open the i3d file in GE (only needed if you want to do it more precisely)
a. in the left tree you see those blue boxes. each of those is a component
b. trucks typically have only one main component. Tractors usually have two (additional one for the front axle)
c. mark the main component to check the position of the coordinate system (aka transform group). in most cases it is located in the center of the vehicle.
d. this is your origin with blue arrow pointing in the z direction
2. open the mods xml file
a. in the top area you find the <components section>
b. each component has its own line and the order is the same as in the GE tree (only the main components matter)
c. the centerOfMass parameter has 3 values for the coordinates. If it shows "0 0 0" the mass is located in the center of the transform group of that component
d. if you want to have more weight on the front axle, just move the mass in z direction: "0 0 0.5" for example
e. this will move the mass 0.5m (the standard grid shown in GE is 1m) to the positiv z direction (typically the front)
f. negativ values will move it to the back
g. same applies to the other directions as well.
h. you can also adjust the mass. If you want to use real values please note that the wheel mass should not be included here as the will add their own weight.
3. save the xml, close GE without saving, repack the mod, have fun.
Thank you, I will be sure to try this later today
Dairy farmer, college student, part-time modder, always looking to drive a tractor
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Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
Driving up a wall because my brain turned off the gravity
Happy farming!
Discord Server
Facebook page
Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
Driving up a wall because my brain turned off the gravity
Happy farming!
- vondeylenfarms
- Posts: 1786
- Joined: Sat Oct 10, 2015 11:53 pm
- Location: USA, Ohio
Re: Mods In Testing - Fan Discussion
I'm well aware... thanks for the "take a closer look" considering we own one and I use it. Sometimes I wonder why even post on here where everyone is smarter than the next person (so they think). It makes marks in the ground, decent trails which is where we usually line up the seeder in the spring. I was asking for a different ground state as on console we have either cultivated or plowed.eric21 wrote: ↑Fri Nov 20, 2020 5:23 pmBecause they are not cultivators, have a closer look at the equipmentvondeylenfarms wrote: ↑Fri Nov 20, 2020 4:56 pmIt's a nice mod! I'm confused why it's not liquid fertilizer but oh well. My biggest issue with it is that it does nothing to the ground state (plow or cultivated) I was hoping it would do something like that and put down fertilizer as it does in real life.chedly_farms wrote: ↑Fri Nov 20, 2020 3:43 pm The strip till with the”anhydrous” tanks dropped today. That’s pretty cool.
Vondeylen Farms Ohio, U.S.
1000 acres, family farm, huge Case IH guy(however mostly John Deere now)
Platform-PS5
Welker Farms over 1000hrs
Onto FS22!
Large JD Farm with corn and soybeans always looking for multiplayer
https://www.youtube.com/user/vondeylen22
1000 acres, family farm, huge Case IH guy(however mostly John Deere now)
Platform-PS5
Welker Farms over 1000hrs
Onto FS22!
Large JD Farm with corn and soybeans always looking for multiplayer
https://www.youtube.com/user/vondeylen22
Re: Mods In Testing - Fan Discussion
For that, we'd either need an update to the entire game from Giants or an update for every map we use it on. It's a fertilizer, for the purposes of the game. Nothing more. Maybe this is something that can (and should) be incorporated into the next game. And if you want to get technical, it does change the ground state.... from dirt to slightly darker dirt.vondeylenfarms wrote: ↑Fri Nov 20, 2020 7:37 pm I was asking for a different ground state as on console we have either cultivated or plowed.
FS22 is the best one yet. Fight me!
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Re: Mods In Testing - Fan Discussion
vondeylenfarms wrote: ↑Fri Nov 20, 2020 7:37 pmI'm well aware... thanks for the "take a closer look" considering we own one and I use it. Sometimes I wonder why even post on here where everyone is smarter than the next person (so they think). It makes marks in the ground, decent trails which is where we usually line up the seeder in the spring. I was asking for a different ground state as on console we have either cultivated or plowed.eric21 wrote: ↑Fri Nov 20, 2020 5:23 pmBecause they are not cultivators, have a closer look at the equipmentvondeylenfarms wrote: ↑Fri Nov 20, 2020 4:56 pm
It's a nice mod! I'm confused why it's not liquid fertilizer but oh well. My biggest issue with it is that it does nothing to the ground state (plow or cultivated) I was hoping it would do something like that and put down fertilizer as it does in real life.
Re: Mods In Testing - Fan Discussion
Any idea what happened to the Transtar? I was going to download that one this weekend.
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- JeffFarmer1029
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- Location: Kansas City, MO, USA
Re: Mods In Testing - Fan Discussion
This game made me convert to PC
GIANTS and Modders, what a game you have teamed up to create! Thank you!
Wannabe farmer with 1 acre in the city
GIANTS and Modders, what a game you have teamed up to create! Thank you!
Wannabe farmer with 1 acre in the city
Re: Mods In Testing - Fan Discussion
If it was falsely reported, then that's a bunch of bollocks.JeffFarmer1029 wrote: ↑Sat Nov 21, 2020 2:03 amHere you go Bryan
https://www.facebook.com/97522316599090 ... 015002783/
If there were stolen elements, then I hope raulycristi1 corrects the mistake or seeks the proper permissions.
Join us on the FS Community Trader. As featured on MrSealyP's Lukahs Island let's play.
Please forgive me, I am but a lowly console player (XB1)
Please forgive me, I am but a lowly console player (XB1)