Mods In Testing - Fan Discussion

Florish
Posts: 278
Joined: Wed May 10, 2017 11:36 am

Re: Mods In Testing - Fan Discussion

Post by Florish »

Hmm I wanted to download starowies after the update friday, but it is completely gone from the MODHUB ? anyone who knows why ?
Digital farmer from the Netherlands
- FS17/19 on PS4
- FS22 on PS5
norfolk farmer
Posts: 2326
Joined: Sat Oct 13, 2018 3:36 pm
Location: United Kingdom

Re: Mods In Testing - Fan Discussion

Post by norfolk farmer »

This is a curious one in the list today.

"[PC] Farming Simulator 17"
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this_is_gav
Posts: 1756
Joined: Wed Sep 20, 2017 11:36 pm

Re: Mods In Testing - Fan Discussion

Post by this_is_gav »

If it was there it's been removed.

Perhaps it's something as simple as one of the FS17 maps.
Florish
Posts: 278
Joined: Wed May 10, 2017 11:36 am

Re: Mods In Testing - Fan Discussion

Post by Florish »

norfolk farmer wrote: Mon Nov 30, 2020 1:36 pm This is a curious one in the list today.

"[PC] Farming Simulator 17"

It is a "game" for in your house ,i saw it on a modders FB page (dont know which one anymore tho)
so a gimmic: the game fs17 DVD rom you can place on your table etc. , if this is what i think it is
Digital farmer from the Netherlands
- FS17/19 on PS4
- FS22 on PS5
norfolk farmer
Posts: 2326
Joined: Sat Oct 13, 2018 3:36 pm
Location: United Kingdom

Re: Mods In Testing - Fan Discussion

Post by norfolk farmer »

Florish wrote: Mon Nov 30, 2020 2:34 pm
norfolk farmer wrote: Mon Nov 30, 2020 1:36 pm This is a curious one in the list today.

"[PC] Farming Simulator 17"

It is a "game" for in your house ,i saw it on a modders FB page (dont know which one anymore tho)
so a gimmic: the game fs17 DVD rom you can place on your table etc. , if this is what i think it is
*thumbsup*
eric21
Posts: 7211
Joined: Thu Mar 13, 2014 6:48 pm

Re: Mods In Testing - Fan Discussion

Post by eric21 »

Lol seems some players get angry over a mod, its like thier life depends on it, not here but on some fb pages
Aholz89
Posts: 341
Joined: Fri Jun 22, 2018 1:04 pm

Re: Mods In Testing - Fan Discussion

Post by Aholz89 »

It's hard to read comments on some of the fb sites, so much anger and ignorance.

What suprises me the most is the age of the commenters.
Came here for information, stayed for the entertainment.
eight_lugs
Posts: 285
Joined: Fri Apr 27, 2018 9:44 pm

Re: Mods In Testing - Fan Discussion

Post by eight_lugs »

So glad we’ve got some cute fuel tanks. All the other ones are so ugly.
GBFarms
Posts: 32
Joined: Sun Nov 15, 2020 4:05 pm

Re: Mods In Testing - Fan Discussion

Post by GBFarms »

Glad reading the above comments for the pc mod “farming simulator 17” as it’s on the console list now 😂😂 I thought we were gunna start some inception type farms!
Xbox one.
Instagram: GBFarms_FS19
NCFarmer3842
Posts: 76
Joined: Tue Dec 12, 2017 2:46 am

Re: Mods In Testing - Fan Discussion

Post by NCFarmer3842 »

chedly_farms wrote: Sun Nov 29, 2020 5:43 pm Just like all my dad’s magazines growing up, I look at the pictures and never read the text. So this popped up last week... https://farming-simulator.com/mod.php?l ... tle=fs2019. ... I just seen what looked like a fertilizer spreader, and never thought about it being a seeder. That was until I was searching the mod hub for a “smallish” seeder and this popped up. I remember talking about having one of these on here a few weeks/months back. And how much I would love one. So if you are reading this...

👏CM modding👏Is👏Awesome👏
Same here, I overlooked it as another spreader until I seen your post. Another great mod for my small farming operation. Big props to CM.
Playing on Xbox X in North Carolina
Toastedfrog0696
Posts: 12
Joined: Sat Aug 04, 2018 9:21 pm

Re: Mods In Testing - Fan Discussion

Post by Toastedfrog0696 »

I like the nmc pickups, but imo the sound could be better, and the fenders could be more realistic.
eric21
Posts: 7211
Joined: Thu Mar 13, 2014 6:48 pm

Re: Mods In Testing - Fan Discussion

Post by eric21 »

I dont NMC will update the trucks for awhile as too many people complained it wasn't "thier style"
Mwal
Posts: 3270
Joined: Wed Aug 16, 2017 4:59 pm

Re: Mods In Testing - Fan Discussion

Post by Mwal »

Anyone know what the mobile production mod is for? Is just for overloading or does it have another purpose? The description isn’t very descriptive. It caught my interest but I can’t play for a while and find out.
Eische
Posts: 3859
Joined: Thu Oct 18, 2018 5:17 pm

Re: Mods In Testing - Fan Discussion

Post by Eische »

Mwal wrote: Wed Dec 02, 2020 1:24 pm Anyone know what the mobile production mod is for? Is just for overloading or does it have another purpose? The description isn’t very descriptive. It caught my interest but I can’t play for a while and find out.
It is a converter that mainly converts to manure. This is content of the xml:

Code: Select all

<mill>
	    <millconvert input="MAIZE" output="manure" rate="1"/>	
		<millconvert input="wheat" output="seeds" rate="1"/>
		<millconvert input="barley" output="seeds" rate="1"/>
		<millconvert input="oat" output="manure" rate="1"/>
		<millconvert input="canola" output="manure" rate="1"/>
		<millconvert input="soybean" output="manure" rate="1"/>
		<millconvert input="sunflower" output="manure" rate="1"/>
		<millconvert input="sugarBeet" output="pigFood" rate="1"/>
		<millconvert input="potato" output="pigFood" rate="1"/>
		<millconvert input="sugarCane" output="manure" rate="1"/>
		<millconvert input="oilseedRadish" output="manure" rate="1"/>
		<millconvert input="grass" output="manure" rate="1"/>
		<millconvert input="dryGrass" output="manure" rate="1"/>
		<millconvert input="straw" output="manure" rate="1"/>
		<millconvert input="silage" output="forage" rate="1"/>
		<millconvert input="chaff" output="manure" rate="1"/>
		<millconvert input="seeds" output="manure" rate="1"/>
		<millconvert input="woodChips" output="manure" rate="1"/>
		<millconvert input="liquidFertilizer" output="manure" rate="1"/>
		<millconvert input="lime" output="manure" rate="1"/>
		<millconvert input="manure" output="fertilizer" rate="1"/>
		<millconvert input="pigFood" output="manure" rate="1"/>
		<millconvert input="forage_mixing" output="manure" rate="1"/>
		<millconvert input="digestate" output="manure" rate="1"/>
		<millconvert input="liquidManure" output="manure" rate="1"/>
		<millconvert input="grass_windrow" output="manure" rate="1"/>
		<millconvert input="dryGrass_windrow" output="manure" rate="1"/>
		<millconvert input="fertilizer" output="manure" rate="1"/>
		<millconvert input="water" output="lime" rate="0.6"/>
    </mill>
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Mwal
Posts: 3270
Joined: Wed Aug 16, 2017 4:59 pm

Re: Mods In Testing - Fan Discussion

Post by Mwal »

Eische wrote: Wed Dec 02, 2020 1:38 pm

It is a converter that mainly converts to manure. This is content of the xml:

Interesting, thank you, I’m going to use this as a garbage disposal of sorts
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