Chellington Valley

norfolk farmer
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Re: Chellington Valley

Post by norfolk farmer »

eric21 wrote: Tue Jan 19, 2021 4:14 pm
FS Velocity wrote: Tue Jan 19, 2021 3:59 pm If Oxy is gone then good luck with your new game *thumbsdown*
He will be back, he's done this several times
And those time were ?
eric21
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Re: Chellington Valley

Post by eric21 »

Fs13, fs15, arguing with giants surprise surprise
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Re: Chellington Valley

Post by Dairydeere »

eric21 wrote: Tue Jan 19, 2021 4:13 pm He asked for it to be removed
Lancy asked for Oak Hill to be removed, according to OxygenDavid on discord, Giants pulled Chellington (he did not ask for it). Not much other information, but it sounds like there was stolen content on it.
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blue_painted
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Re: Chellington Valley

Post by blue_painted »

Dairydeere wrote: Tue Jan 19, 2021 4:54 pm
eric21 wrote: Tue Jan 19, 2021 4:13 pm He asked for it to be removed
Lancy asked for Oak Hill to be removed, according to OxygenDavid on discord, Giants pulled Chellington (he did not ask for it). Not much other information, but it sounds like there was stolen content on it.
Unlicensed brand images as I understand it.

I'm hoping that after the "DLC tracks debacle" was resolved just before Christmas, that this can be resolved as quickly.
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DEERE317
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Re: Chellington Valley

Post by DEERE317 »

Mooro wrote: Tue Jan 19, 2021 4:37 pm
DEERE317 wrote: Tue Jan 19, 2021 4:12 pm Chellington got pulled from the Modhub.
Hopefully this wasn't because of negative feedback? The map is really good - just a couple of teething problems that I'm sure can be fixed easily.
Yes and no.
Yes as in lots of weird errors.
No as in wasn't pulled just because some people aren't happy.
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BulletBill
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Re: Chellington Valley

Post by BulletBill »

Oxygendavid is in conversation with GIANTS.

As to whether things will get resolved is unsure at this moment in time.

It seems the QA tester issued Oxy an ultimatum that they would only test the map once more.(twice in total) If they found a single fault next time they would refuse to test it ever again.

When he sent a message to them saying that seemed overly harsh and that he was trying his best and that they give more leeway to other modders, the next thing he knew was Chellington was removed off PC Modhub, and was told he had sent an abusive message to the QA team also that there was objects on the map that had been reported.
However they refused to give him details of the objects.

The situation is currently ongoing.
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Re: Chellington Valley

Post by Dairydeere »

BulletBill wrote: Tue Jan 19, 2021 5:32 pm Oxygendavid is in conversation with GIANTS.

As to whether things will get resolved is unsure at this moment in time.

It seems the QA tester issued Oxy an ultimatum that they would only test the map once more.(twice in total) If they found a single fault next time they would refuse to test it ever again.

When he sent a message to them saying that seemed overly harsh and that he was trying his best and that they give more leeway to other modders, the next thing he knew was Chellington was removed off PC Modhub, and was told he had sent an abusive message to the QA team also that there was objects on the map that had been reported.
However they refused to give him details of the objects.

The situation is currently ongoing.
Thank you for the update BB
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Re: Chellington Valley

Post by BulletBill »

Unfortunately I think it is a combination of several factors which has led to this situation currently.
Some of which aren't really anyones fault in particular but more just a flaw in how Modhub and Mod testing works.
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DEERE317
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Re: Chellington Valley

Post by DEERE317 »

Probably a dumb question, but are any of the mod testers fluent English speakers? It always seems its NA (and in this case England) that are having communication problems.
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Re: Chellington Valley

Post by chedly_farms »

It's a shame it's coming to this to one of the best map modders currently in the game. In all honesty I'm not sure the direction of the franchise is a good one with the more seasoned players. And it's not promising for Console players either. When good modders who make mods for all platforms start getting difficulty and banned (in some cases) I see modders just releasing things on facebook or more trusted mod sites to avoid the headaches.
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BulletBill
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Re: Chellington Valley

Post by BulletBill »

There is a need for far better and more professional communication from both Modders and the Mod testers.

It doesn't help the QA testers have too much work and not enough time so the quality and consistency of their testing is all over the place.

One modder will get his mod, which has issues, passed, while another gets his mod failed for the same thing.
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Re: Chellington Valley

Post by eric21 »

And also it doesn't help by players bashing modders and giants alike, there are some fb pages that have become fanatical
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Re: Chellington Valley

Post by blue_painted »

eric21 wrote: Tue Jan 19, 2021 6:20 pm And also it doesn't help by players bashing modders and giants alike, there are some fb pages that have become fanatical
You should look at the respective Discords - hysteria rules!

(or not! :))
Last edited by blue_painted on Tue Jan 19, 2021 6:22 pm, edited 1 time in total.
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Re: Chellington Valley

Post by Alagos »

It's very simple, it's none of our business. It's between the (current) modder and Giants QA. No reason for the whole community to get riled up again.

And hope this will be the last of this, because I'll be locking topics if the discussions about this keep going forward.
Nothing productive comes out of them.
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Re: Chellington Valley

Post by eric21 »

DEERE317 wrote: Tue Jan 19, 2021 6:00 pm Probably a dumb question, but are any of the mod testers fluent English speakers? It always seems its NA (and in this case England) that are having communication problems.
I believe all giants staff are required to speak German and English. Mods on consoles are still new, so its still a learning process for both parties
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