Sound design improvements in Farming Simulator 22
- Kerminator
- GIANTS Software | Community Coordinator
- Posts: 83
- Joined: Tue Mar 16, 2021 7:25 pm
Sound design improvements in Farming Simulator 22
Farming Simulator 22 will feature various sound improvements. You can already listen to some of them in the videos below. Our two sound designers, Kris and Nils, present to you what they've been working on to improve the auditory experience in the game.
Grab your headphones and start listening!
aka Kermit | Community Coordinator | FSL Caster
Re: Sound design improvements in Farming Simulator 22
The sounds are fantastic Giants! just a little shame they talk through all of the sounds... ah, we'll probably see more gameplay videos in te future.
Re: Sound design improvements in Farming Simulator 22
This was a most needed upgrade. Can't wait to be able to hear them without someone talking over!
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English
French is my first language, please excuse my English
Re: Sound design improvements in Farming Simulator 22
Cabin and animation sounds is probably the biggest upgrade, along with the transmission sounds being separate (at least I think that’s new) the motor sound is much more of a quality of life/background upgrade that isn’t as directly noticeable but serves as a good base to everything else.
Also I read this with the voice of the English translation guy for some reason…
Also I read this with the voice of the English translation guy for some reason…
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
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- Posts: 185
- Joined: Thu Nov 23, 2017 9:33 pm
Re: Sound design improvements in Farming Simulator 22
Got to give Giants a huge amount of credit here. FS19 was a massive bump in the road but from what we have learnt about 22… it seems that they have had a good old period of reflection and listened to their fans. The sounds in 19 were abysmal, this new system sounds like they have gone all out to sort it out and it really will transform the experience. No more plowing up hill at idle!!! Gears! The simulation of load and weight!!
Brilliant!
Brilliant!
Re: Sound design improvements in Farming Simulator 22
Turned FS19 on yesterday and realized (again) how annoying the monotone engine sound is.
It must drive my wife crazy when I play this game
It must drive my wife crazy when I play this game
Ignorance is bliss
- this_is_gav
- Posts: 1756
- Joined: Wed Sep 20, 2017 11:36 pm
Re: Sound design improvements in Farming Simulator 22
Coldlandlord wrote: ↑Tue Jul 27, 2021 7:39 am Got to give Giants a huge amount of credit here. FS19 was a massive bump in the road but from what we have learnt about 22… it seems that they have had a good old period of reflection and listened to their fans. The sounds in 19 were abysmal, this new system sounds like they have gone all out to sort it out and it really will transform the experience. No more plowing up hill at idle!!! Gears! The simulation of load and weight!!
Brilliant!
I agree!
Playing on Xbox since FS15
- HungryCow212
- Posts: 10
- Joined: Wed Jan 22, 2020 5:22 pm
Re: Sound design improvements in Farming Simulator 22
Hey Kerminator, could you ask if the new Giants Loop Synthesis Tool will be made available to modders via GDN?Kerminator wrote: ↑Mon Jul 26, 2021 2:32 pm Farming Simulator 22 will feature various sound improvements. You can already listen to some of them in the videos below. Our two sound designers, Kris and Nils, present to you what they've been working on to improve the auditory experience in the game.
Grab your headphones and start listening!
[HungryCow Design]
- Kerminator
- GIANTS Software | Community Coordinator
- Posts: 83
- Joined: Tue Mar 16, 2021 7:25 pm
Re: Sound design improvements in Farming Simulator 22
Hey HungryCow!HungryCow212 wrote: ↑Tue Jul 27, 2021 6:00 pmHey Kerminator, could you ask if the new Giants Loop Synthesis Tool will be made available to modders via GDN?Kerminator wrote: ↑Mon Jul 26, 2021 2:32 pm Farming Simulator 22 will feature various sound improvements. You can already listen to some of them in the videos below. Our two sound designers, Kris and Nils, present to you what they've been working on to improve the auditory experience in the game.
Grab your headphones and start listening!
We just got confirmation today that yes indeed the Loop Synthesis Tool will be available for Modders. More info & modding documentation to arrive at a later date.
aka Kermit | Community Coordinator | FSL Caster
Re: Sound design improvements in Farming Simulator 22
@Kerminator Any news when that tool is released? I'm already waiting here ready to do some new sounds for upcoming mods...
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- Posts: 1
- Joined: Fri Dec 17, 2021 6:01 pm
Re: Sound design improvements in Farming Simulator 22
Previous games tractors made a clicking noise followed by air pressure release from brake system, this sound seems like it’s been altered for base game tractors in 22, is the sound actually needed as it is highly repetitive and I personally think detracts from the great job on the new sound profiles. Maybe it’s an EU thing? US tractors do not make that sound.
Re: Sound design improvements in Farming Simulator 22
Sounds were perfect in the release version and now they are distorted again. Why on earth did you increase the sound level? Even if you had to why didn't you do it without distorting certain frequencies? Why do you always have to break things that are working perfectly? The way you do things is so frustrating.
PS5 / FS22
- this_is_gav
- Posts: 1756
- Joined: Wed Sep 20, 2017 11:36 pm
Re: Sound design improvements in Farming Simulator 22
Other than congratulations on the improvements to the sounds themselves, 90% of the feedback on sounds were that they were far too quiet.
Damned if you do, damned if you don't.
Damned if you do, damned if you don't.