FarmCon 21
- chedly_farms
- Posts: 3429
- Joined: Tue Dec 18, 2018 12:05 pm
- Location: Pennsylvania
Re: FarmCon 21
I'm right there with you on machinery and tractors. The modders have been doing a fantastic job making equipment. Also, I want to add that a few maps are really, really good even with the enviroment limitations. Osina, Marwell, Le Petit Ouest, and Griffin are maps that I can play and feel "immersed" in. I'll be holding off on the new game purchase, just because I'm enjoying what's at my fingertips (modwise) on console at the moment. Mods make the game. And I remember very much how much of a setback it was going from 17 to 19 upon release.
Currently Playing on XBoxOne : Elm Creek
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Retired Part Time Key-Board Warrior, Sarcastic Poster.
I know that Giants probably won't make a gravity wagon, but I love to read the responses.
-----> And "Thank You Modders" for your contributions <----
_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
I know that Giants probably won't make a gravity wagon, but I love to read the responses.
-----> And "Thank You Modders" for your contributions <----
Re: FarmCon 21
I wouldn’t even say how they handle rendering the environment is bad, just the color/lighting settings are way to bright in both saturation/color palette and light levels (especially at night)
Basically set it up like Seasons mod does and it’s pretty dang good.
Basically set it up like Seasons mod does and it’s pretty dang good.
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
Laptop: Pentium Silver N5000, UHD605, 4gb RAM, 1tb HDD.
Deere, Fendt, Claas, and sometimes the rest of Agco.
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- Posts: 2321
- Joined: Sat Oct 13, 2018 3:36 pm
- Location: United Kingdom
Re: FarmCon 21
Plus one 17 just felt right for me especially so when using seasons.chedly_farms wrote: ↑Tue Aug 03, 2021 4:57 pm I cannot stand other aspects. FS17 lighting better suits the feeling of being immersed in the game, and the graphical shortcomings were less noticable on 17 as well.
Re: FarmCon 21
Did anyone catch the preview of OxygenDavid's Calmsden Farm map? https://www.youtube.com/watch?v=_igkSFmWk6k&t=1209s
Hopefully its the case that its not worth getting too caught up in the FS22 over saturated colours looking like a Simpsons cartoon because the better map modders out there will at least be able to dial things back and get it looking far more realistic. If Calmsden Farm looks as good as it does running on FS19 think how good it will look in FS22.
I've still no idea why Giants don't do this themselves to the vanilla game. The environment would look so much better right from launch.
Hopefully its the case that its not worth getting too caught up in the FS22 over saturated colours looking like a Simpsons cartoon because the better map modders out there will at least be able to dial things back and get it looking far more realistic. If Calmsden Farm looks as good as it does running on FS19 think how good it will look in FS22.
I've still no idea why Giants don't do this themselves to the vanilla game. The environment would look so much better right from launch.
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- Joined: Mon Nov 04, 2019 9:50 am
Re: FarmCon 21
I have heard that GIANTS have taken onboard the feedback about the over saturation of Fs22 and that in the latest build of the game it is much more natural.
What we saw at FarmCon and the recent Claas combine pics are from the old build of the game.
Hopefully we will get to see what the improvements look like soon.
What we saw at FarmCon and the recent Claas combine pics are from the old build of the game.
Hopefully we will get to see what the improvements look like soon.
Join the "Frontier Design" Discord: https://discord.gg/7P8ePvU
Re: FarmCon 21
you are not thinking wrong about your decision, because now it is quite difficult play the game changing role positively.
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- Location: United Kingdom
Re: FarmCon 21
We can but hope as I'm fed up of having to wear sunglasses whilst playing 19BulletBill wrote: ↑Fri Aug 06, 2021 5:24 pm I have heard that GIANTS have taken onboard the feedback about the over saturation of Fs22 and that in the latest build of the game it is much more natural.
What we saw at FarmCon and the recent Claas combine pics are from the old build of the game.
Hopefully we will get to see what the improvements look like soon.
Re: FarmCon 21
Thats great news indeed BB. I'm fine with machinery being nice and colourful but the environment needs to be a bit more muted. I'm keen to see what other weather effects we're going to see. Hopefully there's proper cloudy weather (realistic to here in the UK after all) and less harsh lighting when it is cloudy.BulletBill wrote: ↑Fri Aug 06, 2021 5:24 pm I have heard that GIANTS have taken onboard the feedback about the over saturation of Fs22 and that in the latest build of the game it is much more natural.
In the past including with FS19 having cloudy weather made little difference to the lighting. There were still hard shadows even when no direct sunlight. I'm hoping there's less of that.
Re: FarmCon 21
As with FS19, every map in FS22 can tune the color grading individually. So the overall coloring of a mod map is fully up to the modder.
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- Joined: Mon Nov 04, 2019 9:50 am
Re: FarmCon 21
That's even better news... thanks for that info Stefan.
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