I think the scenery is a big thing for me. Being able to nail things like elevation changes, correct ditch depth, and the perspective you get when actually driving through the countryside. I also enjoy maps I can relate to in some way. An example for me is Autumn Oaks. Just seeing all the beautiful dairy buildings is something that I can relate to from past experiences and know I'll really enjoy the map. Dairy farming is somewhat of a passion of mine UMRV is another one of my favorite maps, just because of the atmosphere. You have the town down low, then you head up the hills into the countryside. And the beauty of that is you almost have two separate worlds, because the map does such a good job of using the elevation to make it feel bigger than it really is. The only reason I don't play it is because it was converted poorly and has a lot of terrain problems and internal bugs. Been following your Prairie du Chien videos since you started making them, and I'm glad to hear you're still making progress on it. Loving the work
Dairy farmer, college student, part-time modder, always looking to drive a tractor
To me a good map is a form of art. It should make you think you live in the world and be an escape from reality. This is where the vast majority of maps fall down I feel (most of GIANTS' included - the only one I ever liked was Bjornholm, which felt a bit more 'true' than their other maps). There is beautiful 3D modelling and good technical ability shown in plenty, but I can count on one hand the ones where I get a feeling that I'm in a real place. It's the small details that make the difference.
I used to think that the only way to convey such a feeling was to make a real map, but a top mapper with the right eye can create a thing of beauty out of their head too. The Western Shore (not so much The West Coast) for me is one (one most aren't aware of as it was for FS17 after FS19 was released and isn't on the ModHub). The other that springs immediately to mind is Rennebu, though it's not out yet. Calmsden will probably end up the same, though I'm deliberately avoiding videos of that. They aren't maps, they're interactive works of art.
I think the scenery is a big thing for me. Being able to nail things like elevation changes, correct ditch depth, and the perspective you get when actually driving through the countryside. I also enjoy maps I can relate to in some way. An example for me is Autumn Oaks. Just seeing all the beautiful dairy buildings is something that I can relate to from past experiences and know I'll really enjoy the map. Dairy farming is somewhat of a passion of mine UMRV is another one of my favorite maps, just because of the atmosphere. You have the town down low, then you head up the hills into the countryside. And the beauty of that is you almost have two separate worlds, because the map does such a good job of using the elevation to make it feel bigger than it really is. The only reason I don't play it is because it was converted poorly and has a lot of terrain problems and internal bugs. Been following your Prairie du Chien videos since you started making them, and I'm glad to hear you're still making progress on it. Loving the work
I think that is why I started on the map. I just like playing it, but some things were wrong with it. I just put out another video on the progress today while I have been off work sick.
fcdrifter13 wrote: ↑Sat Oct 02, 2021 3:17 am
I think that is why I started on the map. I just like playing it, but some things were wrong with it. I just put out another video on the progress today while I have been off work sick.
Awesome, I can't wait to watch this when I get home
Dairy farmer, college student, part-time modder, always looking to drive a tractor
Attention to details, optimization, textures, being a real life location, mod support. And ofc being to able to suit my playstyle which is currently using bigger NA equipment