Hyper-slow growth, 0 fun, dead game
Re: Hyper-slow growth, 0 fun, dead game
Ten months from planting til harvest? So if I plant my corn in early March using 2 day seasons my corn won't be ready to harvest until early December? Another question is it possible to take plant withering off? I am not seeing the option in the menu.
Re: Hyper-slow growth, 0 fun, dead game
10months? That's not right at all, not for UK, Norway or US. Here it's planting april, if lucky, may and June. Harvest august september, and maybe October. So typical 4months for cereal crops. Winter wheat/rye would have to be in ground by mid september.
Xbox series s and pc
In Norway
In Norway
Re: Hyper-slow growth, 0 fun, dead game
lol sounds like this should be called Sleeping Simulator 22
Doesn't seem too appealing to me. When you're not sleeping, you're doing forestry to pay the bills, then there's a little farming thrown in, for the brands.
Doesn't seem too appealing to me. When you're not sleeping, you're doing forestry to pay the bills, then there's a little farming thrown in, for the brands.
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Re: Hyper-slow growth, 0 fun, dead game
It is very annoying to find important things that have changed for the worse.cedricthecat wrote: ↑Tue Nov 23, 2021 6:06 pmNow I'm worried that I'm going to be spending more time "forward fasting" than actually playing the game.
First I waited 12 hours to download the game. Then I found that it doesn't look better than FS19, for me, it looks like a cartoon. It seems to me the smallest evolution (or just a little step back), compared to the differences between FS15-17 or FS17-19. Just sounds are better.
After the bugfest of first days of FS19 when the header was stuck in the ground in some fields, now I have to wait/sleep 10 days for the field to be ready?! What did I do wrong to receive such punishment? I dont like to try multiple jobs in same day, first I like to test/work every single plant. And it takes so much time.
This is not good.
Re: Hyper-slow growth, 0 fun, dead game
The growth time differs for each crop, they are the follows:
(Crops 101) Introduction to Crop Types: Overview
- Poplar 13 months
- Canola 11 months
- Sugarcane 10 months
- Wheat 10 months
- Barley 9 months
- Cotton 8 months
- Sunflowers 7 months
- Potatoes 7 months
- Olives 7 months
- Grapes 6 months
- Soybeans 6 months
- Corn 6 months
- Sugar Beet 5 months
- Oat 4 months
- Sorghum 4 months
- Grass 2 months
- Oilseed Radish 1 month
(Crops 101) Introduction to Crop Types: Overview
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Re: Hyper-slow growth, 0 fun, dead game
I hope we can turn it off!
I don't like the jeopardy of stuff I've planted getting ruined if I don't harvest it by a computer generated deadline. Again, I know it's not realistic, but my preference in playing FS is not to be dashing around like a maniac, rather to do tasks that I enjoy as and when I choose.
Played FS2013 and FS15 on PS3
Playing FS17, FS19 and now FS22 on PS4
Playing FS22 on PC
//www.natterzone.net
Playing FS17, FS19 and now FS22 on PS4
Playing FS22 on PC
//www.natterzone.net
Re: Hyper-slow growth, 0 fun, dead game
Just don't try to do this on start from scratch, because as things stand right now, the only way to get a sleep trigger appear to be to buy a farmhouse for £150k.bossmanslim wrote: ↑Tue Nov 23, 2021 6:07 pm Two things,
1) turn off seasons
2) you can sleep anytime, not at a specific time as in the past games. You can literally run a full year of game time in less than 20 minutes if so desired. Pick the desired wake up time and go.
I found this out last night and have just modified the game files to reduce the farmhouse to £15k instead.
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Hey Giants, when are you going to pull your head out of your backsides and actually talk to us?
Hey Giants, when are you going to pull your head out of your backsides and actually talk to us?
Re: Hyper-slow growth, 0 fun, dead game
So now you're telling Canola takes almost a year including the wheat. Very Unrealistic.
Greetings, from Central Texas!
Back to the digital farm with the new 65" TCL 4K HDR TV. PS5
Map/Playtime:
Griffin, Indiana 22: 103 Hours
Edgewater, SK: 79 Hours
Ohio Richlands: 78 Hours
Alma, Missouri: 50 Hours
Elmcreek: 32 Hours
Big Flats, Texas: 20 Hours
Back to the digital farm with the new 65" TCL 4K HDR TV. PS5
Map/Playtime:
Griffin, Indiana 22: 103 Hours
Edgewater, SK: 79 Hours
Ohio Richlands: 78 Hours
Alma, Missouri: 50 Hours
Elmcreek: 32 Hours
Big Flats, Texas: 20 Hours
Re: Hyper-slow growth, 0 fun, dead game
it can be used i have been watching a stream who got early access to fs 22 and he has been playing with other's and the sleep work's fine just everyone who is on the server has to click yes for it to work.
Re: Hyper-slow growth, 0 fun, dead game
I simply added 150k to my account so that I could buy the farm house. I don't feel like wasting hours waiting for the next day to arrive. They should make the farmhouse free and not hide such an essential feature behind it.gordon861 wrote: ↑Tue Nov 23, 2021 8:40 pm Just don't try to do this on start from scratch, because as things stand right now, the only way to get a sleep trigger appear to be to buy a farmhouse for £150k.
I found this out last night and have just modified the game files to reduce the farmhouse to £15k instead.
As for the start from scratch difficulty level: Interest for a 500k loan is over 50k a year. There is no way one can make that much money within a year without abusing greenhouses.
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Re: Hyper-slow growth, 0 fun, dead game
Who decided to change that? They are wrong!
This is a game. I don't have 10 months or 5 months or 5 real days to spend in a game for a single harvest. It's a game, not real life. If I want to do this in real life, I don't play this game anymore. It destroys gameplay.
In a game, I want just to play some field (= about 15 minutes? real time minutes), to put some seeds in the ground and "next day" (sleep for next day = wait about 1 real minute) to harvest. 15 minutes to play, 1 minute to wait. Do you understand the balance? Next "day", "work" another 10-15 real minutes another plant, and wait again 1 minute. And so on. Who decided to destroy that nice gameplay?
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- Location: United Kingdom
Re: Hyper-slow growth, 0 fun, dead game
It's not unrealistic for all areas though, that said spring wheat and barley are more common in some areas and are something we have in the U.K where winter cereals are in the majority.
Re: Hyper-slow growth, 0 fun, dead game
It looks like we have found our new useless dog event... A stupid idea that absolutely nobody wanted. But Giants have once again taken it upon themselves to force it upon the community!
Re: Hyper-slow growth, 0 fun, dead game
The prices of buildings have always bugged me. First the game extorts 150k (was it 250k in FS19?) from you just to be able to fast forward time. Then, it extorts money for sheds which are purely cosmetic in the unmodded game. Even the dog costs whooping 2500. Like, why?
Re: Hyper-slow growth, 0 fun, dead game
I hope that at some point Giants can update the game so seasons can be turned off for real and growth cycle like in fs19 can be reinstated. Giants ruined the game for players that play the game in a more arcade way. Until this gets fixed I’ll go back to fs19.
Playing on PS4