UPDATE 1.4.0.0 problem

Happy-Farmer!
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Re: UPDATE 1.4.0.0 problem

Post by Happy-Farmer! »

My Spinnery, Tailor shop, oil mill, grain mill and bakery are all saying "out of space" or "there are too many pallets. Case IH (mod) harvester won't tow the header, there's no prompt to connect header to combine to tow it. Happy Days.
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gordon861
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Re: UPDATE 1.4.0.0 problem

Post by gordon861 »

Good old Giants, they have never met a patch that they can't screw up despite going through their QA Team.
--------------
Hey Giants, when are you going to pull your head out of your backsides and actually talk to us?
deerefarm
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Re: UPDATE 1.4.0.0 problem

Post by deerefarm »

norfolk farmer wrote: Tue Apr 19, 2022 3:24 pm Pity they don't take the time to come on here and say something.
Exactly and I completely agree. The lack of communication is what gives Giants a bad name and it's primarily what fuels the haters and trolls.
It doesn't have to be overly detailed just some basic communication in the forums would help a lot. I don't go on the Giant's Discord, and primarily rely on the forum for updates.
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norfolk farmer
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Re: UPDATE 1.4.0.0 problem

Post by norfolk farmer »

What they need is a community team.......
Vanquis081
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Re: UPDATE 1.4.0.0 problem

Post by Vanquis081 »

- FS22_autoTurnOffTurnLights
- FS22_sugarBeetHarvesterPotatoReady
- FS22_roundBalerExtension
- FS22_reduceMaintenanceCosts (confirm it)
- FS22_unitrac122LDrivePlatformAutoload
- FS22_UniversalAutoload
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norfolk farmer
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Re: UPDATE 1.4.0.0 problem

Post by norfolk farmer »

I've seen enough now not to update until after a potential hot fix.
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Ekan
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Re: UPDATE 1.4.0.0 problem

Post by Ekan »

gordon861 wrote: Tue Apr 19, 2022 3:38 pm Good old Giants, they have never met a patch that they can't screw up despite going through their QA Team.
What do you mean? Game works fine without any mods. (Atleast for me) Its a few mods that cause issues, can't blame them for that.
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norfolk farmer
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Re: UPDATE 1.4.0.0 problem

Post by norfolk farmer »

As Giants are working on a hot fix I'd say it's not entirely down to the mods.
bossmanslim
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Re: UPDATE 1.4.0.0 problem

Post by bossmanslim »

norfolk farmer wrote: Tue Apr 19, 2022 5:34 pm As Giants are working on a hot fix I'd say it's not entirely down to the mods.
It appears they broke all the mods that use scripting (none work) and certain script mods and/or certain volume of script mods cause the game to crash.

I'm basically of the view that until they patch the screw up, FS is not playable.
FarmerSlyuk
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Joined: Mon Aug 31, 2020 11:55 am

Re: UPDATE 1.4.0.0 problem

Post by FarmerSlyuk »

is any one else having problems with loosing input bindings after restarting game after the patch
SteelRodent
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Re: UPDATE 1.4.0.0 problem

Post by SteelRodent »

All the pallet spawners appear to have problems, at least intermittently, and doesn't matter if it's the modded or vanilla ones. But precision farming is the only mod I got that prevents the game from loading. It still takes frigging ages to load without it and the log is bloated with timer errors
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blue_painted
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Re: UPDATE 1.4.0.0 problem

Post by blue_painted »

FarmerSlyuk wrote: Tue Apr 19, 2022 5:48 pm is any one else having problems with loosing input bindings after restarting game after the patch
If you mean bindings you made before, that happens with every update/patch.
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FarmerSlyuk
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Re: UPDATE 1.4.0.0 problem

Post by FarmerSlyuk »

no i reset them then as soon as i restart game it looses what ive set
Noraf
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Re: UPDATE 1.4.0.0 problem

Post by Noraf »

Not exactly correct. It happens when they add inn a new keybindings, and thus the version number on it increases
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erict43
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Re: UPDATE 1.4.0.0 problem

Post by erict43 »

this_is_gav wrote: Tue Apr 19, 2022 1:00 pm I've checked all my mods one by one, and the following are causing errors:


FS22_adjustWorkingSpeed
FS22_BaleCounter
FS22_Configure_Maintenance
FS22_CutterFix
FS22_Filllevelwarning
FS22_FuelLevelWarning
FS22_IncreaseLightRange
FS22_park_vehicle

Edit: added links to mod and all bar two (those without links) are unmodified from the ModHub.



The following are all working for me (note some of these may be custom conversions or sourced elsewhere, but 95% of them are from the ModHub):
FS19_cheatsPlayerWalkspeedReset
FS22_Activia7347withCutter
FS22_additionalFieldInfo
FS22_additionalGameSettings
FS22_advancedGameplaySettings
FS22_aebiTT281
FS22_amazoneD8_40
FS22_amazoneD9
FS22_amazoneZATS
FS22_Balestorage_placeable
FS22_BetterTimeScale
FS22_bredalF2WS4000
FS22_BuildingSnap
FS22_Calmsden
FS22_caseIHMagnum7240Pro
FS22_CaseIHPuma
FS22_Chopped_Straw
FS22_claasCargos
FS22_ClaasCargos_8400
FS22_claasConvioFlexPack
FS22_claasDiscoPack
FS22_claasDominator108SL
FS22_claasJaguar980
FS22_claasLexion
FS22_claasLiner500ProfiL
FS22_claasTucano580
FS22_claasTucanoPack
FS22_claasVarioPack
FS22_cropGrowthStageInfo
FS22_DamageBarSelection
FS22_DeutzSeries7_8
FS22_DeutzSeries9
FS22_deutzStarliner4045H
FS22_Espro3000
FS22_Faro5010D
FS22_fellaGrasslandEquipment
FS22_fiat1300dt
FS22_ford40Sebra
FS22_fortunaFTM200
FS22_grimmeVaritron470
FS22_horschJoker12RT
FS22_InfoDisplayExtension
FS22_JD6155M_MY2020
FS22_johnDeereS790
FS22_KaneHalfpipe
FS22_krampeSB3060
FS22_kroegerTAW30
FS22_kroneTX560D
FS22_kroneZX560GD
FS22_KuhnAxis402
FS22_KuhnDeltis1302
FS22_kuhnVariMaster153
FS22_kvernelandC85112
FS22_kvernelandDGll12000
FS22_kvernelandEDrill
FS22_kvernelandEnduroPro5000F
FS22_kvernelandExactaELpack
FS22_kvernelandIPlough2500
FS22_kvernelandIXterB18
FS22_kvernelandIXtrackT4
FS22_kvernelandTLXGeospread
FS22_kvernelandTLXGeospreadPack
FS22_kvernelandTurbo8000T
FS22_Leboulch_gold_k150
FS22_lemkenSolitairDT
FS22_lindnerUnitrac122LDrive
FS22_LoadHUD
FS22_marshallQM14
FS22_marstonAce10_1993
FS22_Massey_Ferguson_212
FS22_MasseyFerguson100
FS22_New_Holland_T4Series
FS22_newHolland8340
FS22_newHollandDiscbine313
FS22_NewHollandT7
FS22_newHollandTX32
FS22_newHollandW190D
FS22_paintAndTerraformAnywhere
FS22_PaintShop
FS22_Placeable_Filling_Stations
FS22_poettingerImpress125FCPro
FS22_poettingerNovaAlpin261
FS22_poettingerTerradisc3001
FS22_rauchMDS191
FS22_reischPack
FS22_rigitracSKH75
FS22_rigitracSKH150
FS22_samsonAgroPGII20
FS22_samsonAgroPGII25m
FS22_SellPriceTrigger
FS22_SicmaRW520
FS22_silos_placeable
FS22_Stihl_RE581
FS22_strautmannSEK802
FS22_SulkyX50econov
FS22_Vaderstad_Carrier_XL_825
FS22_vaderstadSpiritR300S
FS22_Valmet_6000
FS22_viconAndex1304Pro
FS22_viconExtraPack
FS22_viconFanex604
FS22_viconFastBale
FS22_viconPS
VehicleInspector
Thanks for this! For me it was the light range and vehicle park mods that were getting stuck. Disabled them and am good to go.
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