Habe wieder einmal angefangen mich am GE zu probieren. Möchte damit meine alte umgebaute Map für private Zwecke auf LS22 konvertieren. Höhenmodell, Texturen, Felder und fast alle Gegenstände und Straßen habe ich schon geschafft auf eine leere LS22 map zu bringen. Leider nicht ganz ohne Fehler.
Auch nach langem suchen im Internet habe ich dazu keine Lösungen gefunden. Ich hoffe Ihr könnt mir weiterhelfen.
Hier die Log
GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021) Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: GIANTS Editor 64bit 9.0.2 Main System CPU: GenuineIntel Memory: 16315 MB OS: Windows NT 10.0 64-bit Physics System Version: 5.9.5 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2 Version: 4.5.0 NVIDIA 512.77 Shader Version: 4.50 NVIDIA Max. Texture Layers: 4283256065 GL_AMD_depth_clamp_separate not supported Started 3 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom Medium View Distance Factor: 1.000000 Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box: false Foliage Shadows: false Shader Quality: 1 Skip Mipmaps: 1 LOD Distance Factor: 1.000000 Terrain LOD Distance Factor: 1.000000 Terrain Quality: 2 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.000000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 1 Max. Number of Lights: 128 Max. Number of Dir Lights: 4 Max. Number of Lights Per Cluster: 32 MSAA: 1 Post Process AA: Off DLSS Quality: Off AMD FidelityFx SR Quality: Off Recommended Window Size: 1280 x 720px Bloom Quality: 3 SSAO Quality: 11 SSAO Resolution Scaling: 0.500000 DOF: Disabled Half Resolution DOF: Disabled Cloud Quality: 2 Texture Streaming: Enabled EnvMap Blending: Enabled Dynamic Specular EnvMap: Disabled Shading Rate Quality: 0 Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker' Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/alphaTestDisableShader.xml'. Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/windShader.xml'. Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/dashboardLightsShader.xml'. Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/numberShader.xml'. Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/vertexAlphaShader.xml'. Error: Failed to open xml file 'C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/fxCircleShader.xml'. Warning: Normalmap file reference 378 not found in i3d files section. Warning: Normalmap file reference 378 not found in i3d files section. Check for updates (https://gdn.giants-software.com) Warning: Missing texture 'normal' in 'waterplane_mat' (C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/oceanShader.xml). Warning: Missing texture 'normal' in 'waterNoReflection_mat' (C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/shaders/oceanShader.xml). Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/grassDirt04_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/cobbleStone01_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/cobbleStone02_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/cobbleStone03_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/mountainRockDark04_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/riverMud01_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/riverMud02_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/riverMud03_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/riverMud04_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/gravel01_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/gravel02_weight.png' doesn't match the image properties of the other layers. Warning: Texture array layer 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/gravel03_weight.png' doesn't match the image properties of the other layers. C:\Users\Tisch\Documents\My Games\FS22 MODS\Modumbau\FS22_Mod_Map_empty\maps\map\map.i3d (3282.58 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/decoFoliage/decoFoliageFR.i3d (28.11 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/groundFoliage/groundFoliage.i3d (65.03 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/decoBush/decoBush.i3d (24.43 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/meadow/meadowFR.i3d (34.33 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/grass/grass.i3d (7.97 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/wheat/wheat.i3d (24.02 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/canola/canola.i3d (20.65 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/barley/barley.i3d (23.43 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/maize/maize.i3d (29.81 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/potato/potato.i3d (22.20 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/potato/potatoHaulm.i3d (2.76 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarbeet/sugarbeet.i3d (20.56 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarbeet/sugarbeetHaulm.i3d (2.03 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sunflower/sunflower.i3d (17.74 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/soybean/soybean.i3d (23.73 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/oilseedRadish/oilseedRadish.i3d (3.94 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/poplar/poplar.i3d (7.85 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/oat/oat.i3d (8.95 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarcane/sugarcane.i3d (11.59 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sugarcane/sugarCaneHaulm.i3d (1.94 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/cotton/cotton.i3d (10.74 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/sorghum/sorghum.i3d (21.61 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/olive/olive.i3d (12.09 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/grape/grape.i3d (1.00 ms) Info: transform group 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/densityMap_fruits.gdm' has elements very far out from the cell edge (56.51% expansion) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/weed/weed.i3d (22.55 ms) C:/Program Files (x86)/Steam/steamapps/common/Farming Simulator 22/data/foliage/stone/stone.i3d (4.48 ms) FoliageTransformGroup 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/densityMap_fruits.gdm' may need space for up to 2102764 instances (1819 per cell x 1156 cells) FoliageTransformGroup 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/densityMap_weed.gdm' may need space for up to 294912 instances (512 per cell x 576 cells) FoliageTransformGroup 'C:/Users/Tisch/Documents/My Games/FS22 MODS/Modumbau/FS22_Mod_Map_empty/maps/map/data/densityMap_stones.gdm' may need space for up to 294912 instances (512 per cell x 576 cells) Started 3 threads for threadpool 'TerrainPatchOccluderManager threadpool' | ||
Bei den waterplane_mat fehlern liegt es am Material. Wie kann ich hier dieses austauschen ohne, dass ich alle Wasserflächen neu verlegen muss?
Die Texturfehler kommen mir nicht logisch vor. Alle Texturen, bei dem die .png Datei nicht passt sind originale LS22 Texturen. Habe mehrfach versucht diese auszutauschen (mit LS19 oder LS22). Bin dann auf das TextureTool von Gianst gestoßen. DIeses wandelt .png aber in .dds Dateien um und nicht mehr zurück. Mit .dds schaffe ich es nicht den GE mit der Map zum Laufen zu bringen.
Der TerrainPatchOccluderManager threadpool kommt auch in der Originalmap (Alpen) vor.
Ich hoffe jemand kann mir weiterhelfen.
LG