Habe dank eurer Unterstützung meine Map aus dem LS19 geholt. Nun möchte ich das auch mit ein paar Geräten und Fahrzeugen machen.
Begonnen habe ich hier mit dem Dreipunktanbau Ballenwickler von Tanco (für private Zwecke).
Ein paar Warnings konnte ich beheben. Aber bei den LUA Fehlern stehe ich wieder mit dem Rücken zur Wand. Vielleicht habt ihr ja Ideen oder mehr Erfahrung damit.
Hier noch die Log und xml:
SpielLog
2022-06-20 16:32 Warning (C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_AutoWrap1300/autoWrap1300.xml): Invalid category 'baling' in store data! Using 'misc' instead! 2022-06-20 16:33 Warning (C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_AutoWrap1300/autoWrap1300.xml): Missing collision mask bit '21'. Please add this bit to component node 'AutoWrap1300' 2022-06-20 16:33 Error: Failed to find child 4 from node AutoWrap1300, only 3 children given 2022-06-20 16:33 LUA call stack: dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack dataS/scripts/i3d/I3DUtil.lua (91) : checkChildIndex dataS/scripts/i3d/I3DUtil.lua (407) : indexToObject dataS/scripts/xml/XMLFile.lua (296) : closure dataS/scripts/i3d/I3DUtil.lua (403) : iterate dataS/scripts/vehicles/Vehicle.lua (831) : loadI3DMapping dataS/scripts/i3d/I3DManager.lua (134) : asyncCallbackFunction 2022-06-20 16:33 Error: Index not found: 0>4|4|1|0 2022-06-20 16:33 Error: Failed to find child 4 from node AutoWrap1300, only 3 children given 2022-06-20 16:33 LUA call stack: dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack dataS/scripts/i3d/I3DUtil.lua (91) : checkChildIndex dataS/scripts/i3d/I3DUtil.lua (407) : indexToObject dataS/scripts/xml/XMLFile.lua (296) : closure dataS/scripts/i3d/I3DUtil.lua (403) : iterate dataS/scripts/vehicles/Vehicle.lua (831) : loadI3DMapping dataS/scripts/i3d/I3DManager.lua (134) : asyncCallbackFunction 2022-06-20 16:33 Error: Index not found: 0>4|4|1|1 2022-06-20 16:33 Error: Failed to find child 4 from node AutoWrap1300, only 3 children given 2022-06-20 16:33 LUA call stack: dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack dataS/scripts/i3d/I3DUtil.lua (91) : checkChildIndex dataS/scripts/i3d/I3DUtil.lua (407) : indexToObject dataS/scripts/xml/XMLFile.lua (296) : closure dataS/scripts/i3d/I3DUtil.lua (403) : iterate dataS/scripts/vehicles/Vehicle.lua (831) : loadI3DMapping dataS/scripts/i3d/I3DManager.lua (134) : asyncCallbackFunction 2022-06-20 16:33 Error: Index not found: 0>4|4|1|2 2022-06-20 16:33 Warning (C:/Users/Tisch/Documents/My Games/FarmingSimulator2022/mods/FS22_AutoWrap1300/autoWrap1300.xml): Invalid folding part 'vehicle.foldable.foldingConfigurations.foldingConfiguration(0).foldingParts.foldingPart(0)'. Either a animationClip or animationName needs to be defined! 2022-06-20 16:33 Warning (physics): Add trigger callback failed, object baleGrabNode is not a physics trigger. 2022-06-20 16:33 dataS/character/animals/wild/deer/deerAdult.i3d (34.47 ms) | ||
<?xml version="1.0" encoding="utf-8" standalone="no"?> <vehicle type="baleWrapper"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <storeData> <name>AutoWrap 1300</name> <specs> <fillTypes>roundBale</fillTypes> </specs> <functions> <function> $l10n_function_baleWrapper</function> </functions> <image>store.dds</image> <price>30000</price> <lifetime>600</lifetime> <rotation>180</rotation> <brand>LIZARD</brand> <category>baling</category> <vertexBufferMemoryUsage>636672</vertexBufferMemoryUsage> <indexBufferMemoryUsage>128082</indexBufferMemoryUsage> <textureMemoryUsage>8563576</textureMemoryUsage> <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage> <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage> </storeData> <base> <typeDesc>$l10n_typeDesc_baleWrapper</typeDesc> <filename>autoWrap1300.i3d</filename> <size width="3.5" length="3"/> <components> <component centerOfMass="0 0 0" solverIterationCount="10" mass="516"/> </components> <schemaOverlay attacherJointPosition="0 0" name="DEFAULT_IMPLEMENT"/> </base> <ai> <agentAttachment/> </ai> <attachable> <inputAttacherJoints> <inputAttacherJoint node="AttacherJoint" jointType="implement" topReferenceNode="AttacherJointPoteznca" upperRotationOffset="0" lowerRotationOffset="10"> <distanceToGround lower="0.2" upper="0.8"/> </inputAttacherJoint> </inputAttacherJoints> </attachable> <foldable> <foldingConfigurations title="$l10n_configuration_wrappingAnimation"> <foldingConfiguration name="$l10n_configuration_valueDefault" price="0" > <foldingParts startMoveDirection="0"> <foldingPart animationName="folding" speedScale="1.0" /> </foldingParts> </foldingConfiguration> <foldingConfiguration name="$l10n_configuration_valueWrapperBaleOnEnd" price="0"> <foldingParts startMoveDirection="0"> <foldingPart animationName="foldingBaleOnEnd" speedScale="1.0" /> </foldingParts> </foldingConfiguration> </foldingConfigurations> </foldable> <animations> <animation name="moveBaleToWrapper"> <part node="RightAnimations" startTime="1" endTime="3" startRot="0 0 0" endRot="0 0 20"/> <part node="RightAnimationsRolle" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 -360"/> <part node="LeftAnimations" startTime="1" endTime="3" startRot="0 0 0" endRot="0 0 -20"/> <part node="LeftAnimationsRolle" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 360"/> <part node="wrapperBaleNode" startTime="0" endTime="0" startTrans="0 0 0" endTrans="0 0 0" /> <part node="baleGrabNode" startTime="0" endTime="0" startTrans="0 0 0" endTrans="0 0 0" startRot="0 0 0" endRot="0 0 0"/> </animation> <animation name="dropBaleFromWrapper"> <part node="RightAnimations" startTime="0" endTime="5" startRot="0 0 0" endRot="0 0 20"/> <part node="RightAnimationsRolle" startTime="0" endTime="5" startRot="0 0 0" endRot="0 0 100"/> <part node="LeftAnimations" startTime="0" endTime="5" startRot="0 0 0" endRot="0 0 -20"/> <part node="LeftAnimationsRolle" startTime="0" endTime="5" startRot="0 0 0" endRot="0 0 -100"/> <part node="Cutter" startTime="0" endTime="5" startRot="0 0 85" endRot="0 0 0"/> <part node="wrapperBaleNode" startTime="0" endTime="0" startTrans="0 0 0" endTrans="0 0 0"/> </animation> <animation name="resetWrapperAfterBaleDrop"> <part node="RightAnimations" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 20"/> <part node="LeftAnimations" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -20"/> <part node="RightAnimationsRolle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -360"/> <part node="LeftAnimationsRolle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 360"/> <part node="wrapperBaleNode" startTime="0" endTime="0" startTrans="0 0 0" endTrans="0 0 0"/> </animation> <animation name="unfold"> <part node="RightAnimations" startTime="0" endTime="2" startRot="0 0 20" endRot="0 0 0"/> <part node="LeftAnimations" startTime="0" endTime="2" startRot="0 0 -20" endRot="0 0 0"/> <part node="RightAnimationsRolle" startTime="0" endTime="2" startRot="0 0 90" endRot="0 0 90"/> <part node="LeftAnimationsRolle" startTime="0" endTime="2" startRot="0 0 -90" endRot="0 0 -90"/> <part node="Cutter" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 0"/> </animation> </animations> <cylindered> <movingTools> <movingTool node="Cutter" playSound="true"> <dependentPart node="cylindered02"/> </movingTool> <movingTool node="RightAnimations" playSound="true"> <dependentPart node="cylindered01"/> </movingTool> </movingTools> <movingParts> <movingPart node="cylindered02" referencePoint="cylindered02Ref" referenceFrame="cylindered02Ref" isActiveDirty="true" maxUpdateDistance="-" playSound="false" > <translatingPart node="cylindered02Punch"/> </movingPart> <movingPart node="cylindered01" referencePoint="cylindered01Ref" referenceFrame="cylindered01Ref" isActiveDirty="true" maxUpdateDistance="-" playSound="false" > <translatingPart node="cylindered01Punch"/> </movingPart> </movingParts> <sounds> <hydraulic template="hydraulicLayerTone"/> </sounds> </cylindered> <baleWrapper foldMinLimit="0.0" foldMaxLimit="0.0" > <grabber triggerNode="baleGrabNode" nearestDistance="0.4" /> <roundBaleWrapper baleNode="wrapperBaleNode" wrapperNode="upperPart" wrapperRotAxis="0" wrappingTime="20" > <animations> <moveToWrapper animName="moveBaleToWrapper" animSpeed="25" reverseAfterMove="true" /> <dropFromWrapper animName="dropBaleFromWrapper" animSpeed="5" /> <resetAfterDrop animName="resetWrapperAfterBaleDrop" animSpeed="1" /> </animations> <baleTypes> <baleType diameter="1.25" width="1.1"/> </baleTypes> <wrapperAnimation> <key time="0" baleRot="0 0 0" wrapperRot="0 0 0" /> <key time="0.9" baleRot="0 0 720" wrapperRot="0 -4320 0" /> <key time="1" baleRot="0 0 792" wrapperRot="0 -4680 0" /> </wrapperAnimation> <wrapNodes> <wrapNode node="baleWrap" wrapVisibility="true" emptyVisibility="false"/> <wrapNode node="baleWrapEmpty" wrapVisibility="false" emptyVisibility="true"/> </wrapNodes> <wrapAnimNodes> <wrapAnimNode node="LeftAnimationsRolle" repeatWrapperRot="false"> <key wrapperTime="0" trans="0.065 -0.935 -1.502" rot="0 0 0"/> <key wrapperTime="0.999" trans="0.065 -0.935 -1.502" rot="0 0 -1080"/> <key wrapperTime="1" trans="0.065 -0.935 -1.502" rot="0 0 0"/> </wrapAnimNode> <wrapAnimNode node="RightAnimationsRolle" repeatWrapperRot="false"> <key wrapperTime="0" trans="-0.065 -0.937 -1.497" rot="0 0 0"/> <key wrapperTime="0.999" trans="-0.065 -0.937 -1.497" rot="0 0 -1080"/> <key wrapperTime="1" trans="-0.065 -0.937 -1.497" rot="0 0 0"/> </wrapAnimNode> <wrapAnimNode node="Cutter" repeatWrapperRot="false"> <key wrapperTime="0.91" trans="-0.416 -1.002 0.355" rot="0 0 0"/> <key wrapperTime="1" trans="-0.416 -1.002 0.355" rot="0 0 85"/> </wrapAnimNode> </wrapAnimNodes> <sounds wrappingEndTime="0.95"> <start template="BALER_WRAPPING_START" linkNode="0>" /> <wrap template="BALE_WRAPPING_01" linkNode="0>" /> <stop template="BALE_WRAPPING_STOP" linkNode="0>" /> </sounds> </roundBaleWrapper> </baleWrapper> <wrappingColorConfigurations> <wrappingColorConfiguration color="0.995 0.995 0.995 1" price="0" /> <wrappingColorConfiguration color="0.345 0.345 0.245 1" price="0" /> <wrappingColorConfiguration color="0.345 0.145 0.245 1" price="0" /> <wrappingColorConfiguration color="0.35 0.645 0.345 1" price="0" /> <wrappingColorConfiguration color="0.222 0.444 0.111 1" price="0" /> <wrappingColorConfiguration color="0.995 0.995 0.995 1" price="0" /> <colorNode node="baleWrap" /> <colorNode node="0>0|0|3|1" /> <colorNode node="baleWrapEmpty" /> </wrappingColorConfigurations> <connectionHoses> <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn01" length="0.5" diameter="0.013" straighteningFactor="1" > <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/> </hose> <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn02" length="0.5" diameter="0.013" straighteningFactor="1" > <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/> </hose> </connectionHoses> <dynamicallyLoadedParts> <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01Adapter" filename="$data/shared/connectionHoses/connectors.i3d" /> <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02Adapter" filename="$data/shared/connectionHoses/connectors.i3d" /> </dynamicallyLoadedParts> <baseMaterial> <material name="Visual" baseNode="VIS"> <shaderParameter name="colorMat0" value="0.65 0.4 0.05 0"/> <shaderParameter name="colorMat1" value="0.05 0.05 0.05 0"/> </material> </baseMaterial> <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/> <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/> <i3dMappings> <i3dMapping id="VIS" node="0>0|0" /> <i3dMapping id="AttacherJoint" node="0>0|3" /> <i3dMapping id="AttacherJointPoteznca" node="0>0|4" /> <i3dMapping id="baleGrabNode" node="0>0|2|0" /> <i3dMapping id="wrapperBaleNode" node="0>0|1|0" /> <i3dMapping id="upperPart" node="0>0|0|3" /> <i3dMapping id="RightAnimations" node="0>0|0|0" /> <i3dMapping id="RightAnimationsRolle" node="0>0|0|0|0" /> <i3dMapping id="LeftAnimations" node="0>0|0|1" /> <i3dMapping id="LeftAnimationsRolle" node="0>0|0|1|0" /> <i3dMapping id="baleWrap" node="0>0|0|3|2" /> <i3dMapping id="baleWrapEmpty" node="0>0|0|10" /> <i3dMapping id="topJoint" node="0>4|4|1|0" /> <i3dMapping id="middle" node="0>4|4|1|1" /> <i3dMapping id="bottom" node="0>4|4|1|2" /> <i3dMapping id="cylindered02" node="0>0|0|1|2" /> <i3dMapping id="cylindered02Ref" node="0>0|0|0|2" /> <i3dMapping id="cylindered02Punch" node="0>0|0|1|2|0" /> <i3dMapping id="Cutter" node="0>0|0|4" /> <i3dMapping id="cylindered01" node="0>0|0|5" /> <i3dMapping id="cylindered01Ref" node="0>0|0|4|0" /> <i3dMapping id="cylindered01Punch" node="0>0|0|5|0" /> <i3dMapping id="Ovijanje" node="0>0|0|3|2" /> <i3dMapping id="hydraulicIn01" node="0>0|0|9|0" /> <i3dMapping id="hydraulicIn02" node="0>0|0|9|1" /> <i3dMapping id="hydraulicIn01_detached" node="0>0|0|8" /> <i3dMapping id="hydraulicIn01Adapter" node="0>0|0|8|0" /> <i3dMapping id="hydraulicIn02Adapter" node="0>0|0|8|1" /> </i3dMappings> </vehicle> | ||