Wow. Brilliant idea. Never would have thought of that one. Thanks mate
Griffin Indiana 22 Support Thread
Re: Griffin Indiana 22 Support Thread
PS5 / FS22
- DMZ Commander
- Posts: 700
- Joined: Sat Oct 10, 2020 10:24 pm
Re: Griffin Indiana 22 Support Thread
It didn't yet because I'm still working at the office but I'll let you know when I try it
PS5 / FS22
Re: Griffin Indiana 22 Support Thread
Unfortunately it didn’t but this one did: https://farming-simulator.com/mod.php?l ... tle=fs2022
PS5 / FS22
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- Joined: Fri Jan 20, 2017 9:56 pm
Re: Griffin Indiana 22 Support Thread
Idk if I've missed this somewhere but is there a way to remove the trail marking signs in the forest on console? Wanted to clear land and join the 3 fields in the top left corner of the map but couldn't get the trail sign to remove.
XBOX/ FS22
Re: Griffin Indiana 22 Support Thread
@Peter Griffin-
Currently not removable but on the next update which I will hopefully submit soon I will make the signs removable.
Currently not removable but on the next update which I will hopefully submit soon I will make the signs removable.
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- Joined: Fri Jan 20, 2017 9:56 pm
- TheGazbeard
- Posts: 219
- Joined: Sat Nov 14, 2020 10:23 pm
- Location: United Kingdom
- Contact:
Re: Griffin Indiana 22 Support Thread
Are you using the drawbar mod by Anton?
It has been confirmed (in these forums) that leaving a tool attached to the drawbar when saving and logging out will cause the 85% load issue.
Always unhitch your tools before saving and logging out.
- chaskuchar1
- Posts: 894
- Joined: Tue Jul 01, 2014 12:01 am
- Location: St. Charles, Missouri
Re: Griffin Indiana 22 Support Thread
picking cotton on field 29. the spinnery took the first bale ok but the second partial bale is just sitting in the spinnery yard and can't complete the contract. thanks.
60 acres with center pivot. jmj
playing fs22 on pc, hard mode
playing fs22 on pc, hard mode
- wheelmansteve
- Posts: 381
- Joined: Wed May 20, 2020 6:03 pm
Re: Griffin Indiana 22 Support Thread
Minor contract issue: took two soybean contracts, both for rail delivery. Completed both harvests, loaded entire crop on train (plus corn from a separate contract...) and sent the train off. I got a notification that the larger soybean contract and the corn contract were complete, but that the smaller ($4000 or so) soybean contract was only 36% transported. I haven't harvested soybeans yet, so I had none in storage, and wasn't going to buy crop to donate to a contract, so I failed it, and took a $20,000 hit. I didn't even benefit from keeping the crop-it was delivered to Mt. V.
I have done multiple "train" contracts in the past- bundling deliveries has always worked, and with the "Big Train" on Griffin it just makes good economic sense. Is this fixable?
I have done multiple "train" contracts in the past- bundling deliveries has always worked, and with the "Big Train" on Griffin it just makes good economic sense. Is this fixable?
Old fat guy with a day job...
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Re: Griffin Indiana 22 Support Thread
@ wheelmansteve here's a work around if you have or can obtain enough money to buy the field the contract in question goes away with no penalty, then sell the field and dispose whatever came from the field. Its like it never happened.
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- Joined: Thu Mar 11, 2021 8:21 pm
Re: Griffin Indiana 22 Support Thread
this sounds like a base game limitation. if the production point is full it won't accept any more input, even from contracts. i believe the mod Production Point Selling Fix will correct this, but i don't know if it can be applied retroactively. the production should slowly process over time, however, so you may be able to just leave the bale sitting and it will eventually complete.chaskuchar1 wrote: ↑Wed Oct 12, 2022 3:25 pm picking cotton on field 29. the spinnery took the first bale ok but the second partial bale is just sitting in the spinnery yard and can't complete the contract. thanks.
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- Joined: Thu Jan 13, 2022 2:25 am
Re: Griffin Indiana 22 Support Thread
Once you have filled the spinnery (it only holds 45k cotton ) you really only have two choices. Either wait for it to gradually process and eat your waiting balkes. At 2.5 k per month throughput that will likely take a while.chaskuchar1 wrote: ↑Wed Oct 12, 2022 3:25 pm picking cotton on field 29. the spinnery took the first bale ok but the second partial bale is just sitting in the spinnery yard and can't complete the contract. thanks.
Or buy the spinnery. If you buy it the current inventory will be removed. ie you will get it empty. Then you can load any bales you have on hand outside to complete your contract.
This is is not a map specific issue. AJ has used a basegame spinnery and this can arise on any map with medium sized cotton fields or multiple small. Basically the spinnery is too small for the field yields
- chaskuchar1
- Posts: 894
- Joined: Tue Jul 01, 2014 12:01 am
- Location: St. Charles, Missouri
Re: Griffin Indiana 22 Support Thread
so the yield on field 29 was one and 2/3 bales. i guess i will wait through the winter so the cotton is used up. thanks for the help.
60 acres with center pivot. jmj
playing fs22 on pc, hard mode
playing fs22 on pc, hard mode
Re: Griffin Indiana 22 Support Thread
Recently downloaded map and love it so far but come across an error selling canola from a contract to the farmers market. Using AI I get a message saying unloading point full and if I try to tip manually I don't get a tip prompt and have to manually tip as if I was tipping on the ground. I'm playing on Xbox series X