Random npc crop rotation

Yredan
Posts: 6
Joined: Sat Jun 04, 2022 2:25 pm

Random npc crop rotation

Post by Yredan »

Hello guys, I did a lot of google and forum search before posting that but in case there is already a thread I'm sorry.
I was playing on Felsbrunn 22 and majority of fields were on state fallow.
So I looked in the savegame and edited fields.xml so problem solve (appears that when using start in spring mod it triggers a lot of fallow fields)

But after doing that I start questionning myself, is there a possibility that NPC growths random crops? Should be just incredible instead of harvesting same crop again and again in the same field.

Thanks for your answers
Decriptus
Posts: 507
Joined: Mon Jun 21, 2021 3:02 pm

Re: Random npc crop rotation

Post by Decriptus »

It's always been random...if you're playing with seasonal cycles on depending on the growth chart it might be post harvest season in spring so there will be a lot of fallow fields, but should have cult, plow and fer contracts
Yredan
Posts: 6
Joined: Sat Jun 04, 2022 2:25 pm

Re: Random npc crop rotation

Post by Yredan »

For this save I deactivate seasonal growth, that's maybe why I got all that fallow.
What's the purpose of the field.xml then? Just prevision for the next crop ?
Yredan
Posts: 6
Joined: Sat Jun 04, 2022 2:25 pm

Re: Random npc crop rotation

Post by Yredan »

Ok I find out what was the problem. With Start in Spring mod, it puts fallow all over the place and once I skipped into April next year it was resolve. Thanks a lot.
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