[Changelog] GIANTS Editor & Debugger

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Chaki
GIANTS Software | Community Coordinator
Posts: 1673
Joined: Fri Mar 01, 2019 10:22 am
Location: Erlangen
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[Changelog] GIANTS Editor & Debugger

Post by Chaki »

GIANTS Editor 9.0.4 - Changelog

- Added support for Farming Simulator 22 Patch 1.9.1
- Added terrain occluder lod feature for improved performance (especially for larger maps)
- Spline editing improvements
- Added procedural placement feature
- Added support for multi selection editing of translation, rotation, scale and clip distance
- Terrain layer manager improvements
- Fixed terrain wireframe rendering with Vulkan render backend
- Added mesh LOD debug visualization
- Added 'terrain wireframe' show option (keeps terrain wireframe active all the time)
- Added tangent space normals debug visualization
- Added more scriptable UI controls
- Added 'Rendered in Viewports' flag
aka Chris - Community Coordinator - Professional Wolf - Typer of Keys

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User avatar
Chaki
GIANTS Software | Community Coordinator
Posts: 1673
Joined: Fri Mar 01, 2019 10:22 am
Location: Erlangen
Contact:

[Changelog]GIANTS Debugger

Post by Chaki »

GIANTS Debugger 9.0.4 - Changelog

- Added support for Farming Simulator 22
- Removed support for Farming Simulator 19
- Added option to use the latest script binding and game sources from the current Farming Simulator 22 installation (default for new projects)
- Added image viewer
- Added configurable shortcuts
- Added game memory stats view
- Added performance metrics
- Added error list view
- Added type filter to project browser
- Added XML xsd validation
- Improved handling of --#debug,--#profile tags
- Improved auto completion
- Various crash fixes and behavior fixes
aka Chris - Community Coordinator - Professional Wolf - Typer of Keys

Technical Help [EN/DE] - Bug Reports - Support
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