Corn Header Height range adjustment for placing on header trailer

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JTA91
Posts: 32
Joined: Wed Jul 04, 2018 5:12 am

Corn Header Height range adjustment for placing on header trailer

Post by JTA91 »

Hello all,

I have done some slight mod editing for my own personal use, mainly adjusting working widths of tools. However, currently I am trying to figure out how to adjust how high or low a header will move on a combine. For example, the in game capello corn heads do not raise high enough to set on the header trailers. Im aware these are folding heads, but with the Geringhoff heads for example, i cant fit these on a trailer and they do not fold.

Is this range of movement found in the XML? Or is this much more in depth.

Thanks in advance.
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Dogface
Posts: 1097
Joined: Mon Nov 28, 2016 3:02 pm
Location: PC ⛽ USA

Re: Corn Header Height range adjustment for placing on header trailer

Post by Dogface »

Try changing <distanceToGround lower="0.4" upper="1.8"/> under <attachable>
JTA91
Posts: 32
Joined: Wed Jul 04, 2018 5:12 am

Re: Corn Header Height range adjustment for placing on header trailer

Post by JTA91 »

Dogface wrote: Wed Oct 04, 2023 12:51 pm Try changing <distanceToGround lower="0.4" upper="1.8"/> under <attachable>
That was the answer! Thankyou so much!!!

Jake
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Dogface
Posts: 1097
Joined: Mon Nov 28, 2016 3:02 pm
Location: PC ⛽ USA

Re: Corn Header Height range adjustment for placing on header trailer

Post by Dogface »

JTA91 wrote: Wed Oct 04, 2023 9:49 pm That was the answer! Thankyou so much!!!

Jake
You're welcome. :smileynew:
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