I am using BLENDER 3.5.0 and the GIANTS Blender_i3d_Export_9.0.1 without major issues .
I manually install the exporter in the C:/Users/"your_username"/AppData/Roamig/Blender Foundation/Blender/3.5/scripts/addons FOLDER.
The exporter auto installs to a different folder.
In Blender, when looking at addons, put "i3d" in the search box to see if there are multiple copies installed.
My edit to the GIANTS Blender_i3d_Export_9.0.1 fixes the "vehicle material array tool not found" ERROR MESSAGE.
Fix is to make sure the columns receive a integer for scaling and not a float value
Adding updated material images to the exporter.
Change:
num_cols = max(1, context.region.width / cell_w)
to:
num_cols = int(max(1, context.region.width / cell_w))
Location: io_export_i3d/tools/vehicleArrayTool.py inside the I3D_OT_VehicleArrayPanel class
Edit
CREDIT to: Kristian (krisjo01)
GDN
I do know the
Blender Exporter Plugins v9.0.1 works better in the Blender "
Layout" TAB when exporting. I deleted the Blender "
Modeling" TAB and have fewer issues. I purchased the
GIANTS Modding Tutorials 5.0, worth every penny. In the Tutorial videos, Giants export from the LAYOUT Tab. I only use "
Layout, "
UVEditing" and "
Shading" TABS in Blender.
I created a "textures" FOLDER in
both the Blender file location and id3 file location. Then have a copy of your .dds and .png files in each folder.
This prevents the Error: Missing dds file and Error: Can't load resource.