If a game is good designed....

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UncleRico
Posts: 821
Joined: Mon Sep 19, 2022 4:25 pm

Re: If a game is good designed....

Post by UncleRico »

Guil wrote: Tue Feb 27, 2024 7:59 pm
What's a roller mill? Is that a primarily US thing and not really used anywhere else?
Similar to the mill that makes ccm if you’ve ever used maize plus
mydixiewrecked
Posts: 258
Joined: Mon Oct 16, 2023 5:44 am

Re: If a game is good designed....

Post by mydixiewrecked »

FBtheSQL wrote: Tue Feb 27, 2024 9:30 pm
mydixiewrecked wrote: Tue Feb 27, 2024 5:59 pm
I don't understand these threads. People take the time to create an account. Say something controversial and then leave. It doesn't seem worth it.
It takes a few steps to create an account 😜
Some people have those steps ingrained in their head oddly enough. :lol:
🥸 lol
Drmattymd
Posts: 793
Joined: Sun Oct 30, 2016 3:54 pm
Location: VA, USA

Re: If a game is good designed....

Post by Drmattymd »

FBtheSQL wrote: Tue Feb 27, 2024 4:43 pm I can agree that a well designed game shouldn't need mods that fix or complete functionality.
When it comes to extending the life of a game by adding new stuff, I'm not sure too many people here will share your opinion.
Ah but who is to say when functionality is complete? Is it complete when the taxman shows up and takes your game away because your farm went under? They give us a complete, functioning game that has the ability to be enhanced by those that wish to do so because they want that additional functionality.
Playing on PC and PS4
FBtheSQL
Posts: 195
Joined: Wed Nov 29, 2023 8:08 pm

Re: If a game is good designed....

Post by FBtheSQL »

Drmattymd wrote: Wed Feb 28, 2024 2:15 am
FBtheSQL wrote: Tue Feb 27, 2024 4:43 pm I can agree that a well designed game shouldn't need mods that fix or complete functionality.
When it comes to extending the life of a game by adding new stuff, I'm not sure too many people here will share your opinion.
Ah but who is to say when functionality is complete? Is it complete when the taxman shows up and takes your game away because your farm went under? They give us a complete, functioning game that has the ability to be enhanced by those that wish to do so because they want that additional functionality.

Character customization but only 1st person view.
Workers cannot handle round fields.
Workers cannot handle fields that are close together.
Workers cannot create or collect bales.
Workers cannot collect forage.
Workers cannot drive tipper next to harvester.
Workers don't have names.
Workers ...
2 of 5 animals produce poo.
4 of 5 can be manually transported.
Animals ...
Pay for animal delivery but not equipment.
Magic all in 1 seed.
Only 1 home.
Game does not save position of player.
Player leaves vehicle tracks, workers don't.
Mirrors cannot be adjusted.
Can turn off traffic but not pedestrians.
Traffic has hitbox but not pedestrians.
Traffic will stop for you but pedestrians will walk through you.
Puddles never dry up, and are not produced by rain.
the
list
goes
on
norfolk farmer
Posts: 2320
Joined: Sat Oct 13, 2018 3:36 pm
Location: United Kingdom

Re: If a game is good designed....

Post by norfolk farmer »

Guil wrote: Tue Feb 27, 2024 7:59 pm
chedly_farms wrote: Tue Feb 27, 2024 7:23 pm To be fair, A roller mill for grains to feed cows and cattle should have been in the base game. It's crazy that it took two year plus a few months for a mod to come out and make that happen. Hastag Giants Fail.
What's a roller mill? Is that a primarily US thing and not really used anywhere else?
Farmer Phil uses one to roll their beans,oats and barley before feeding to cattle.My understanding is that if you feed grains without slightly crushing them then they pass straight through the cattle rather than the feed value being used.
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Guil
Posts: 7422
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: If a game is good designed....

Post by Guil »

Every day is a learning day
Drmattymd
Posts: 793
Joined: Sun Oct 30, 2016 3:54 pm
Location: VA, USA

Re: If a game is good designed....

Post by Drmattymd »

FBtheSQL wrote: Wed Feb 28, 2024 6:10 am
Drmattymd wrote: Wed Feb 28, 2024 2:15 am
FBtheSQL wrote: Tue Feb 27, 2024 4:43 pm I can agree that a well designed game shouldn't need mods that fix or complete functionality.
When it comes to extending the life of a game by adding new stuff, I'm not sure too many people here will share your opinion.
Ah but who is to say when functionality is complete? Is it complete when the taxman shows up and takes your game away because your farm went under? They give us a complete, functioning game that has the ability to be enhanced by those that wish to do so because they want that additional functionality.

Character customization but only 1st person view.
Workers cannot handle round fields.
Workers cannot handle fields that are close together.
Workers cannot create or collect bales.
Workers cannot collect forage.
Workers cannot drive tipper next to harvester.
Workers don't have names.
Workers ...
2 of 5 animals produce poo.
4 of 5 can be manually transported.
Animals ...
Pay for animal delivery but not equipment.
Magic all in 1 seed.
Only 1 home.
Game does not save position of player.
Player leaves vehicle tracks, workers don't.
Mirrors cannot be adjusted.
Can turn off traffic but not pedestrians.
Traffic has hitbox but not pedestrians.
Traffic will stop for you but pedestrians will walk through you.
Puddles never dry up, and are not produced by rain.
the
list
goes
on
But none of that is absolutely necessary, its just functionality that you would like added.
Playing on PC and PS4
FBtheSQL
Posts: 195
Joined: Wed Nov 29, 2023 8:08 pm

Re: If a game is good designed....

Post by FBtheSQL »

Drmattymd wrote: Thu Feb 29, 2024 1:42 am
FBtheSQL wrote: Wed Feb 28, 2024 6:10 am
Drmattymd wrote: Wed Feb 28, 2024 2:15 am

Ah but who is to say when functionality is complete? Is it complete when the taxman shows up and takes your game away because your farm went under? They give us a complete, functioning game that has the ability to be enhanced by those that wish to do so because they want that additional functionality.

Character customization but only 1st person view.
Workers cannot handle round fields.
Workers cannot handle fields that are close together.
Workers cannot create or collect bales.
Workers cannot collect forage.
Workers cannot drive tipper next to harvester.
Workers don't have names.
Workers ...
2 of 5 animals produce poo.
4 of 5 can be manually transported.
Animals ...
Pay for animal delivery but not equipment.
Magic all in 1 seed.
Only 1 home.
Game does not save position of player.
Player leaves vehicle tracks, workers don't.
Mirrors cannot be adjusted.
Can turn off traffic but not pedestrians.
Traffic has hitbox but not pedestrians.
Traffic will stop for you but pedestrians will walk through you.
Puddles never dry up, and are not produced by rain.
the
list
goes
on
But none of that is absolutely necessary, its just functionality that you would like added.
The devs will be very happy you bought them time with that comment.

Here's another player asking how to circumvent one of the items I listed viewtopic.php?t=205239.
It would require adding functionality to complete the function. If it was complete, the worker would always know if it was inside the bounds of the assigned field.

Anyway, you're allowed to think what you like. *thumbsup*
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