If I import from sketchup to blender the object looks god in blender. However when I export it in I3D and open it in Giants editor the object misses Lines/surfaces.
I have not found any way to fix this except remesh everything and well, a small object became 2.8 million triangles so that's not doable.
Anyone got any advice on what it is I'm doing wrong?
Cant export correctly from blender
6 posts
Page 1 of 1
-
- Posts: 58
- Joined: Fri Nov 30, 2018 1:40 am
Re: Cant export correctly from blender
As a start try checking the direction of the normals on your object in blender.
In Edit mode turn on Face Orientation in Viewport Overlay - The faces on your model should be blue, if any are red then the normals for that face are facing the wrong way.
Still in edit mode select all faces, in the menu - Meshes - Normals - Recalculate Outside
In Edit mode turn on Face Orientation in Viewport Overlay - The faces on your model should be blue, if any are red then the normals for that face are facing the wrong way.
Still in edit mode select all faces, in the menu - Meshes - Normals - Recalculate Outside
Re: Cant export correctly from blender
Thanks.Tiredasagiraffe wrote: ↑Fri Mar 08, 2024 12:47 pm As a start try checking the direction of the normals on your object in blender.
In Edit mode turn on Face Orientation in Viewport Overlay - The faces on your model should be blue, if any are red then the normals for that face are facing the wrong way.
Still in edit mode select all faces, in the menu - Meshes - Normals - Recalculate Outside
I will try that as soon as I'm back at my FS computer
Re: Cant export correctly from blender
Thank you, Thank you, Thank you and Thank you again for not just telling me what was broken but also telling me how I can fix it.Tiredasagiraffe wrote: ↑Fri Mar 08, 2024 12:47 pm As a start try checking the direction of the normals on your object in blender.
In Edit mode turn on Face Orientation in Viewport Overlay - The faces on your model should be blue, if any are red then the normals for that face are facing the wrong way.
Still in edit mode select all faces, in the menu - Meshes - Normals - Recalculate Outside
-
- Posts: 58
- Joined: Fri Nov 30, 2018 1:40 am
Re: Cant export correctly from blender
No problem, glad I could help.
Re: Cant export correctly from blender
It ain't much (yet) but it's my own hooklift frame.......
6 posts
Page 1 of 1