Windows 10, Zielonka map, the train has few wagons, where I am forced to make several trips to and from a silo.
Is there any way to put more wagons on the train?
How to add wagons to the train?
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Re: How to add wagons to the train?
On any normal map, you would be able to change the setup through the "trainSystem.xml". But as Zielonka is locked down inside the DLC container, it is not possible by default.
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Re: How to add wagons to the train?
After reading this topic I've given it a try. On Silverrun since I had that savegame already usable. Modifying, only in savegame# folder, placeables.xml and vehicles.xml either appending whole wagons at the end of the list (and of course adjusting manually the indexes) and adding tout court the attachments at the end I've reached this:
https://image.giants-software.com/index ... codes=true
And these are the modifications to savegame:
-edit- Uh, and I've checked, they were still there after reloading the savegame
https://image.giants-software.com/index ... codes=true
And these are the modifications to savegame:
Code: Select all
<placeable modName="pdlc_forestryPack" filename="$pdlcdir$forestryPack/placeables/trainSystem/trainSystem.xml" id="2" position="0 0 0" rotation="0 0 0" age="9.000000" price="1.000000" farmId="0" mapBoundId="trainSystem">
<trainSystem splineTime="0.065284" isRented="false" rentFarmId="0" currentPrice="0.000000">
<railroadVehicle vehicleId="7"/>
<railroadVehicle vehicleId="6"/>
<railroadVehicle vehicleId="9"/>
<railroadVehicle vehicleId="10"/>
<railroadVehicle vehicleId="8"/>
<railroadVehicle vehicleId="114"/>
<railroadVehicle vehicleId="115"/>
<railroadVehicle vehicleId="116"/>
</trainSystem>
</placeable>
Code: Select all
<vehicle modName="pdlc_forestryPack" filename="$pdlcdir$forestryPack/vehicles/train/wagonFlatBed/wagonFlatBed.xml" id="114" isAbsolute="true" age="9.000000" price="1.000000" farmId="0" propertyState="0" operatingTime="586754.375000">
<component index="1" position="278.23815917969 45.106639862061 -762.36730957031" rotation="0.044378457106017 10.113899943692 0"/>
<configuration name="tensionBelts" id="1"/>
<configuration name="wheel" id="1"/>
<boughtConfiguration name="wheel" id="1"/>
<boughtConfiguration name="tensionBelts" id="1"/>
<wheels lastWheelConfiguration="1"/>
<attacherJoints comboDirection="-1"/>
<tensionBelts>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
</tensionBelts>
</vehicle>
<vehicle modName="pdlc_forestryPack" filename="$pdlcdir$forestryPack/vehicles/train/wagonFlatBed/wagonFlatBed.xml" id="115" isAbsolute="true" age="9.000000" price="1.000000" farmId="0" propertyState="0" operatingTime="586754.375000">
<component index="1" position="278.23815917969 45.106639862061 -762.36730957031" rotation="0.044378457106017 10.113899943692 0"/>
<configuration name="tensionBelts" id="1"/>
<configuration name="wheel" id="1"/>
<boughtConfiguration name="wheel" id="1"/>
<boughtConfiguration name="tensionBelts" id="1"/>
<wheels lastWheelConfiguration="1"/>
<attacherJoints comboDirection="-1"/>
<tensionBelts>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
</tensionBelts>
</vehicle>
<vehicle modName="pdlc_forestryPack" filename="$pdlcdir$forestryPack/vehicles/train/wagonFlatBed/wagonFlatBed.xml" id="116" isAbsolute="true" age="9.000000" price="1.000000" farmId="0" propertyState="0" operatingTime="586754.375000">
<component index="1" position="278.23815917969 45.106639862061 -762.36730957031" rotation="0.044378457106017 10.113899943692 0"/>
<configuration name="tensionBelts" id="1"/>
<configuration name="wheel" id="1"/>
<boughtConfiguration name="wheel" id="1"/>
<boughtConfiguration name="tensionBelts" id="1"/>
<wheels lastWheelConfiguration="1"/>
<attacherJoints comboDirection="-1"/>
<tensionBelts>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
<belt isActive="false"/>
</tensionBelts>
</vehicle>
<attachments rootVehicleId="3">
<attachment attachmentId="4" inputJointDescIndex="1" jointIndex="1" moveDown="false"/>
</attachments>
<attachments rootVehicleId="6">
<attachment attachmentId="9" inputJointDescIndex="1" jointIndex="1" moveDown="false"/>
</attachments>
<attachments rootVehicleId="7">
<attachment attachmentId="6" inputJointDescIndex="1" jointIndex="1" moveDown="false"/>
</attachments>
<attachments rootVehicleId="8">
<attachment attachmentId="114" inputJointDescIndex="1" jointIndex="1" moveDown="false"/>
</attachments>
<attachments rootVehicleId="9">
<attachment attachmentId="10" inputJointDescIndex="1" jointIndex="1" moveDown="false"/>
</attachments>
<attachments rootVehicleId="10">
<attachment attachmentId="8" inputJointDescIndex="1" jointIndex="1" moveDown="false"/>
</attachments>
<attachments rootVehicleId="114">
<attachment attachmentId="115" inputJointDescIndex="1" jointIndex="1" moveDown="false"/>
</attachments>
<attachments rootVehicleId="115">
<attachment attachmentId="116" inputJointDescIndex="1" jointIndex="1" moveDown="false"/>
</attachments>
Re: How to add wagons to the train?
Nice catch !
Didn't have in mind that this would be an option - but on second thought it is logical that it has to work like that.
Good thing is that you don't even need to take care about the new wagon's coordinates when you copy them in - the game will "teleport" them to their right place as defined. I can definitely confirm that it perfectly does do the trick on a Zielonka savegame as well.
Didn't have in mind that this would be an option - but on second thought it is logical that it has to work like that.
Good thing is that you don't even need to take care about the new wagon's coordinates when you copy them in - the game will "teleport" them to their right place as defined. I can definitely confirm that it perfectly does do the trick on a Zielonka savegame as well.
Last edited by LS-Lara on Sat Mar 16, 2024 2:26 pm, edited 1 time in total.
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Re: How to add wagons to the train?
Have you tested with the Zielonka map?herrman wrote: ↑Sat Mar 16, 2024 8:11 am After reading this topic I've given it a try. On Silverrun since I had that savegame already usable. Modifying, only in savegame# folder, placeables.xml and vehicles.xml either appending whole wagons at the end of the list (and of course adjusting manually the indexes) and adding tout court the attachments at the end I've reached this:
-edit- Uh, and I've checked, they were still there after reloading the savegame
I made the same changes you suggested in my savegame for this map, but apparently nothing changed there, as alerted by @LS-Lara
Re: How to add wagons to the train?
Make sure you have an untaken vehicleID (preferably the next free one) for each wagon you add and consistently use that on all three relevant spots to make the change. It will definitely work on Zielonka. If you still have issues, let's have a look at your "vehicles.xml".
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Re: How to add wagons to the train?
I've been dialing things in LS since 2008, where to add a mod you had to manually append the paragraph in XML, so...LS-Lara wrote: ↑Sat Mar 16, 2024 1:06 pm Nice catch !
Didn't have in mind that this would be an option - but on second thought it is logical that it has to work like that.
Good thing is that you don't even need to take care about the new wagon's coordinates when you copy them in - the game will "teleport" them to their right place as defined. I can definitely confirm that it perfectly does do the trick on a Zielonka savegame as well.
@rogeriodec if you have problems making it work try to append to an answer both vehicles.XML and placeables.xml, some good Samaritan may take a look
And yes, it works:
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