What determines how many bales fit on a trailer

mountainboomer
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What determines how many bales fit on a trailer

Post by mountainboomer »

I have found two versions of the Welger dk115 trailer. One is an auto loader version that will hold 8 220 bales while the "stock" version only will hold 4 of the same bale. The auto version stacks them width wise across the trailer bed and the stock version stacks them length wise.

I have dug around in the files trying to figure this out. Maybe it is in the actual model of the trailer? If so, what program would I use to modify it?

Thanks!
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LS-Lara
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Re: What determines how many bales fit on a trailer

Post by LS-Lara »

In case of autoload, the positions of the bales are defined by nodes in the I3D file, which can be edited by Giants Editor available on GDN. Parametrizing of the load functions is done within the XML.

When you say "stock" version, you talk about the original one in the basegame? What do you mean with "only will hold 4" and "stacks them length wise"? This one has no autoload, so you can basically load any number of bales in whatever way it fits onto the trailer - it is only limited by your loading skills and the laws of game physics.
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mountainboomer
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Re: What determines how many bales fit on a trailer

Post by mountainboomer »

Universal autoloader will work with a number of non autoload trailers this trailer is one of them. The stacking on the base trainer stacks like....this...

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while the other version stacks
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LS-Lara
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Re: What determines how many bales fit on a trailer

Post by LS-Lara »

So, what are you trying to say? Is your question refering to the parameters that "universal autoloader" uses? Then you should rephrase it, as this mod was not mentioned at all in your initial post. The way of stacking bales is defined by the mod default parameters for the supported trailers or can be adapted individually.
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mountainboomer
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Re: What determines how many bales fit on a trailer

Post by mountainboomer »

I was trying to figure out what determines how many bales the trailers can hold. I don't see any I3D files in the universal autoload mod. The two mods use the same trailer but stack differently. I guess I need to try to pull them up with the editor and see the differences.

Thanks.
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LS-Lara
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Re: What determines how many bales fit on a trailer

Post by LS-Lara »

These are two different approaches how to implement an autoload function. You should have a look at the README file to see how "universal autoload" is working.
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