Hi, I have a question about the following:
I am playing on a perfectly flat mod map that has a map-size water-plain just below the surface. There are a lot of ditches all over the map which exposes the water. Unfortunately the water is rippling, which to me looks unnatural, I rather have the water just be static.
I cant find anything in the map's i3d file waterplain to change this, the plain just has the Attribute OnCreatewater (or something to that effect) and you can check the collision on and off etc, but thats it.
Anyone have knowledge of how water works in GE or point me in the right direction?
Thank you,
Waving water
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Re: Waving water
There should be a water shader, an XML file recalled in map's XML. Now I'm not at the PC so I cannot help much more
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