Beacon color change and animation.

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TheSuBBie
Posts: 540
Joined: Wed Jun 10, 2020 11:38 am

Re: Beacon color change and animation.

Post by TheSuBBie »

As long as the Save and Export as WavefrontOBJ scale is set to 1 and the item being exported is at translation 0,0,0 (if not then in blender select object in the scene and hit '.' on the numpad) there should be no problem with exporting from i3d to obj
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Dogface
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Location: PC ⛽ USA

Re: Beacon color change and animation.

Post by Dogface »

Lolz, good catch TheSuBBie. I've done that starting out.

EDIT: to clarify, in both of those cases, the obj would still import, but be unusable or undetectable. In one case it would be way too big and the other too far away.
teenage modder
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Re: Beacon color change and animation.

Post by teenage modder »

It just said “file import failed” and then didn’t open. And then sent me back to the blender homepage in the system.
TheSuBBie
Posts: 540
Joined: Wed Jun 10, 2020 11:38 am

Re: Beacon color change and animation.

Post by TheSuBBie »

As long as you export correctly there should be no problems
in GE
Select object to be exported
File --Export Selection --in the popup panel give it a name in File Name and in the drop down Save as Type select Wavefront OBJ(*obj)
Note textures are never exported even if Export Selection with Files is selected
teenage modder
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Re: Beacon color change and animation.

Post by teenage modder »

Okay maybe it was the obj scale was set to 10 or something and it was to big for blender
teenage modder
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Re: Beacon color change and animation.

Post by teenage modder »

How do you create a shop icon that isn’t a separate shop category. For example instead of the vehicle being in its own shop category it should be in category “trucks”.
teenage modder
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Re: Beacon color change and animation.

Post by teenage modder »

Hi does anybody know how to to take an imported i3d file and add it into the options in GE.
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Dogface
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Re: Beacon color change and animation.

Post by Dogface »

teenage modder wrote: Sun Apr 14, 2024 10:56 pm ... add it into the options in GE.
what?
teenage modder
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Re: Beacon color change and animation.

Post by teenage modder »

Take the option as a lone file imported into the Scenegraph and add it to another file in the scenegraph
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Dogface
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Re: Beacon color change and animation.

Post by Dogface »

so you are importing something (option?) into GE. and then you want to add it to what? (there are no "files" in the scenegraph)
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