Ls22 friert ein

Das Forum für Fragen und Diskussionen rund um den Landwirtschafts-Simulator. Alle Themen rund ums Spiel gehören hier hinein. Im Unterforum "Anleitungen & Tipps" findet ihr außerdem nützliche Hilfen für euer Spiel.
niki_friedi
Posts: 1
Joined: Tue Nov 30, 2021 2:52 pm

Re: Ls22 friert ein

Post by niki_friedi »

Hallo, ich versuche seit gestern LS 22 zu spielen doch das Spiel friert immer nach 2 bis 5 minuten und gibt eine Fehlermeldung aus.
Kann mir da jemand Abhilfe verschaffen
Benotto
Posts: 46
Joined: Tue Oct 06, 2015 7:14 pm

Re: Ls22 friert ein

Post by Benotto »

Hallo
Es friert die Maus ein. Lenkrad geht.

Was muss ich noch einstellen?
Mausempfindlichkeit ist 100 %.

Hardware habe ich schon auf niedrig eingestellt.
ChrisderBauer
Posts: 2
Joined: Sun Apr 26, 2020 1:09 pm

Re: Ls22 friert ein

Post by ChrisderBauer »

Bis vor dem Update auf 1.3 lief das Spiel wunderbar. Jetzt seitdem Update ladet das Spiel bis 68% und dann kommt der o.g. Fehler mit dem Arbeitsspeicher.
Gibt es schon eine Lösung?
Attachments
log.txt
(61.74 KiB) Downloaded 177 times
Kaubi
Posts: 1
Joined: Sat Aug 05, 2017 7:04 pm

Re: Ls22 friert ein

Post by Kaubi »

Hallo mein PC ist noch lange nicht am Limit. Mindestanforderungen weit drüber. Aber durch das Patch 1.3 bei mir auch das selbe Problem. Hoffe das wird so schnell wie möglich gelöst.
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Ls22 friert ein

Post by HeinzS »

ChrisderBauer wrote: Thu Feb 24, 2022 3:24 pm Bis vor dem Update auf 1.3 lief das Spiel wunderbar. Jetzt seitdem Update ladet das Spiel bis 68% und dann kommt der o.g. Fehler mit dem Arbeitsspeicher.
Gibt es schon eine Lösung?
ja, durchsuche deine Log nach Errors und entferne alle damit verbundenen Mods. Falls es dann immer noch nicht besser ist poste erneut die Log.
User avatar
The Lort
Posts: 1872
Joined: Thu Nov 25, 2021 1:31 pm
Location: Gunzenhausen
Contact:

Re: Ls22 friert ein

Post by The Lort »

Ich vermute du hast einen Laptop mit i3 der 11Gen oder? Der währe auf jeden Fall ausreichend. Ich konnte damals den LS19 auf dem i3 der 7Gen spielen.
Mein Linktr.ee <- Mods

Bei Fragen und Probleme direkt PN oder Bug-Tread

The Lort :hi:
consansri
Posts: 1
Joined: Tue Jul 30, 2024 9:33 pm

Re: Ls22 friert ein

Post by consansri »

Gibt es mittlerweile eine Lösung für dieses Problem?

Ich füge hier mal meinen log an.
GIANTS Engine Runtime 9.0.0 (34202) 64bit EpicStore (Build Date: Mar 22 2024)
Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2021, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2022
Main System
CPU: AMD Ryzen 5 2600 Six-Core Processor
Memory: 32677 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 192000
Max. active sources: 256
Render System
Driver: Direct 3D 12
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 3070
Version: 32.0.15.6070 (10.7.2024)
Revision: 161
Hardware Feature Level : 12_1
DirectX 12 AgilitySDK : 610
Error: Failed to set swapchain fullscreen state
Windowed Mode : off
V-Sync : on
Allow Tearing : off
Validation Layer : off
Effective Window Size : 3840 x 2160px
Effective Swap Chain Size : 3840 x 2160px
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16
Shadow Focus Box: true
Foliage Shadows: true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Quality: 3
Foliage View Distance Factor: 2.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 256
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
MSAA: 0
Post Process AA: Off
DLSS Quality: Quality
AMD FidelityFx SR Quality: Off
AMD FidelityFx SR 3.0 Quality: Off
Intel XeSS Quality: Off
Sharpness: 1.00
Recommended Window Size: 1920 x 1080px
Bloom Quality: 5
SSAO Quality: 19
SSAO Resolution Scaling: 0.500000
DOF: Enabled
Half Resolution DOF: Disabled
Cloud Quality: 4
Texture Streaming: Enabled
EnvMap Blending: Enabled
Dynamic Specular EnvMap: Disabled
Shading Rate Quality: 3
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Started 1 threads for threadpool 'TerrainPatchOccluderManager unique worker'
[EpicStoreManager] Auth: login success - Epic ID: f669229699f54deea7a1b26c4efe8414
[EpicStoreManager] Connect: login success, acquired product user id
[EpicStoreManager] Query ownership complete
Used Start Parameters:
EpicPortal
exe x64/FarmingSimulator2022Game.exe
epicuserid=f669229699f54deea7a1b26c4efe8414
epiclocale=de
epicsandboxid=308cbcb523ad4937a8c509d10e9b688a
epicusername=consansri
AUTH_LOGIN=unused
AUTH_PASSWORD=232e48ed7e274a82be2cb3f3736059dc
AUTH_TYPE=exchangecode
epicapp=f452ea20ae1b43698209998b56c2cc1c
epicenv=Prod
Platform: loading defaults
Setting 'Master Volume': 1.000
Setting 'Is Train Tabbable': true
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Help Trigger': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.600
Setting 'Vehicle Volume': 1.000
Setting 'Environment Volume': 0.700
Setting 'GUI Volume': 0.500
Setting 'Master Volume': 1.000
Setting 'Music Volume': 0.450
Farming Simulator 22 (Epic)
Version: 1.14.0.0 b29250
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr ea da fi no sv fc
Language: de
Time: 2024-07-30 21:17:47
ModDesc Version: 80
Mod Directory: C:/Users/const/Documents/My Games/FarmingSimulator2022/mods/
Info: No license for dlc pdlc_agiPack.
Info: No license for dlc pdlc_antonioCarraroPack.
Info: No license for dlc pdlc_claasSaddleTracPack.
Info: No license for dlc pdlc_eroPack.
Info: No license for dlc pdlc_extraContentFarmallPack.
Info: No license for dlc pdlc_extraContentFendtBlackBeauty.
Info: No license for dlc pdlc_extraContentMackBlackAnthem.
Info: No license for dlc pdlc_extraContentPorscheJunior.
Info: No license for dlc pdlc_extraContentVolvoLM845.
Info: No license for dlc pdlc_extraContentVolvoT425.
Info: No license for dlc pdlc_extraContentZetor.
Info: No license for dlc pdlc_farmProductionPack.
Info: No license for dlc pdlc_forestryPack.
Info: No license for dlc pdlc_goeweilPack.
Info: No license for dlc pdlc_hayAndForagePack.
Info: No license for dlc pdlc_horschAgrovation.
Info: No license for dlc pdlc_kubotaPack.
Info: No license for dlc pdlc_oxboPack.
Info: No license for dlc pdlc_premiumExpansion.
Info: No license for dlc pdlc_pumpsAndHosesPack.
Info: No license for dlc pdlc_vermeerPack.
Available mod: (Hash: f140420dbbe13b9edb91d95227af6541) (Version: 1.0.4.0) baleStacking
Available mod: (Hash: 0855fc7ef09b8d4f9b915d2312930ae5) (Version: 1.0.3.0) arena
Available mod: (Hash: 193c17a8c6eb0702695b4bac26d9aed9) (Version: 1.1.0.0) FS22_claasTrion700
dataS/character/humans/player/animations.i3d (508.95 ms)
Available mod: (Hash: 1e549fb1c37ba763de7e72036a319273) (Version: 1.8.2.0) FS22_New_Horizon_64x
Warning: Duplicate l10n entry 'fillType_flour' in 'C:/Users/const/Documents/My Games/FarmingSimulator2022/mods/FS22_New_Horizon_64x/translations/l10n_de.xml'. Ignoring this definition.
dataS/character/humans/player/vehicleCharacterAnimations.i3d (577.18 ms)
Warning: Duplicate l10n entry 'fillType_herbicide' in 'C:/Users/const/Documents/My Games/FarmingSimulator2022/mods/FS22_New_Horizon_64x/translations/l10n_de.xml'. Ignoring this definition.
Warning: Duplicate l10n entry 'shopItem_hayLoftBales' in 'C:/Users/const/Documents/My Games/FarmingSimulator2022/mods/FS22_New_Horizon_64x/translations/l10n_de.xml'. Ignoring this definition.
Warning: Duplicate l10n entry 'shopItem_hayLoftBales' in 'C:/Users/const/Documents/My Games/FarmingSimulator2022/mods/FS22_New_Horizon_64x/translations/l10n_de.xml'. Ignoring this definition.
dataS/character/humans/npc/animations.i3d (46.23 ms)
NVIDIA DLSS Minimum driver version was reported as : 445.0
2024-07-30 21:18 Loaded 'vehicle' specializations
2024-07-30 21:18 Loaded 'placeable' specializations
2024-07-30 21:18 Loaded vehicle types
2024-07-30 21:18 Loaded placeable types
2024-07-30 21:18 Info: Loaded construction brush types
2024-07-30 21:18 Started network game (10823)
2024-07-30 21:18 Error: Startup with port while already running
2024-07-30 21:18 [EpicStoreAuth] Query Ownership Token started
2024-07-30 21:18 [EpicStoreAuth] Query Ownership Token complete
2024-07-30 21:18 [EpicStoreAuth] Query Ownership Token started
2024-07-30 21:18 [EpicStoreAuth] Query Ownership Token complete
2024-07-30 21:18 STARTING MP Game
2024-07-30 21:18 Register configuration 'baseColor'
2024-07-30 21:18 Register configuration 'design'
2024-07-30 21:18 Register configuration 'designColor'
2024-07-30 21:18 Register configuration 'vehicleType'
2024-07-30 21:18 Register configuration 'design2'
2024-07-30 21:18 Register configuration 'design3'
2024-07-30 21:18 Register configuration 'design4'
2024-07-30 21:18 Register configuration 'design5'
2024-07-30 21:18 Register configuration 'design6'
2024-07-30 21:18 Register configuration 'design7'
2024-07-30 21:18 Register configuration 'design8'
2024-07-30 21:18 Register configuration 'ai'
2024-07-30 21:18 Register configuration 'inputAttacherJoint'
2024-07-30 21:18 Register configuration 'attacherJoint'
2024-07-30 21:18 Register workAreaType 'BALER'
2024-07-30 21:18 data/shared/ai/trafficCollision.i3d (14.67 ms)
2024-07-30 21:18 Register configuration 'wrappingColor'
2024-07-30 21:18 Register configuration 'wrappingAnimation'
2024-07-30 21:18 Register configuration 'baseMaterial'
2024-07-30 21:18 Register configuration 'designMaterial'
2024-07-30 21:18 Register configuration 'designMaterial2'
2024-07-30 21:18 Register configuration 'designMaterial3'
2024-07-30 21:18 Register configuration 'multipleItemPurchaseAmount'
2024-07-30 21:18 Register workAreaType 'COMBINECHOPPER'
2024-07-30 21:18 Register workAreaType 'COMBINESWATH'
2024-07-30 21:18 Register configuration 'cover'
2024-07-30 21:18 Register workAreaType 'CULTIVATOR'
2024-07-30 21:18 Register workAreaType 'CUTTER'
2024-07-30 21:18 Register configuration 'dischargeable'
2024-07-30 21:18 Register configuration 'fillUnit'
2024-07-30 21:18 Register configuration 'fillVolume'
2024-07-30 21:18 Register configuration 'folding'
2024-07-30 21:18 Register workAreaType 'FORAGEWAGON'
2024-07-30 21:18 Register configuration 'frontloader'
2024-07-30 21:18 Register workAreaType 'FRUITPREPARER'
2024-07-30 21:18 Register configuration 'motor'
2024-07-30 21:18 Register workAreaType 'MULCHER'
2024-07-30 21:18 Register workAreaType 'MOWER'
2024-07-30 21:18 Register configuration 'pipe'
2024-07-30 21:18 Register configuration 'plow'
2024-07-30 21:18 Register workAreaType 'PLOW'
2024-07-30 21:18 Register configuration 'powerConsumer'
2024-07-30 21:18 Register configuration 'ridgeMarker'
2024-07-30 21:18 Register workAreaType 'RIDGEMARKER'
2024-07-30 21:18 Register configuration 'roller'
2024-07-30 21:18 Register workAreaType 'ROLLER'
2024-07-30 21:18 Register workAreaType 'SALTSPREADER'
2024-07-30 21:18 Register workAreaType 'SOWINGMACHINE'
2024-07-30 21:18 Register workAreaType 'SPRAYER'
2024-07-30 21:18 Register workAreaType 'STONEPICKER'
2024-07-30 21:18 Register workAreaType 'STUMPCUTTER'
2024-07-30 21:18 Register workAreaType 'TEDDER'
2024-07-30 21:18 Register configuration 'tensionBelts'
2024-07-30 21:18 Register configuration 'trailer'
2024-07-30 21:18 Register configuration 'treeSaplingType'
2024-07-30 21:18 Register configuration 'variableWorkWidth'
2024-07-30 21:18 Register workAreaType 'WEEDER'
2024-07-30 21:18 Register configuration 'wheel'
2024-07-30 21:18 Register configuration 'rimColor'
2024-07-30 21:18 Register workAreaType 'WINDROWER'
2024-07-30 21:18 Register workAreaType 'DEFAULT'
2024-07-30 21:18 Register workAreaType 'AUXILIARY'
2024-07-30 21:18 Register configuration 'workArea'
2024-07-30 21:18 Register configuration 'workMode'
2024-07-30 21:18 Info: Loading ConnectionHoses from 'data/shared/connectionHoses/connectionHoses.xml'
2024-07-30 21:18 data/shared/connectionHoses/hoses.i3d (160.95 ms)
2024-07-30 21:18 data/shared/connectionHoses/connectors.i3d (236.41 ms)
2024-07-30 21:18 data/shared/connectionHoses/hoseMaterialHolder.i3d (66.99 ms)
2024-07-30 21:18 data/objects/roundbales/roundbale125/roundbale125.i3d (98.10 ms)
2024-07-30 21:18 data/objects/roundbales/roundbale150/roundbale150.i3d (88.52 ms)
2024-07-30 21:18 data/objects/roundbales/roundbale180/roundbale180.i3d (45.98 ms)
2024-07-30 21:18 data/objects/squarebales/squarebale240/squarebale240.i3d (63.20 ms)
2024-07-30 21:18 data/objects/squarebales/squarebale220/squarebale220.i3d (46.46 ms)
2024-07-30 21:18 data/objects/squarebales/squarebale180/squarebale180.i3d (47.61 ms)
2024-07-30 21:18 data/objects/squarebales/squarebale120/squarebale120.i3d (48.52 ms)
2024-07-30 21:18 data/objects/squarebales/squarebale120/packedSquareBale120.i3d (18.91 ms)
2024-07-30 21:18 data/objects/cottonModules/cottonRoundbale238.i3d (37.15 ms)
2024-07-30 21:18 data/objects/cottonModules/cottonSquarebale488.i3d (20.17 ms)
2024-07-30 21:18 data/objects/roundbales/biomass/biomassBale125.i3d (44.00 ms)
2024-07-30 21:18 data/shared/aiMarker.i3d (12.44 ms)
2024-07-30 21:18 dataS/character/animals/wild/crow/crow.i3d (18.77 ms)
2024-07-30 21:18 Info: resetSplitShapes()
2024-07-30 21:18 data/shared/alphabet/fontMaterialHolder.i3d (211.33 ms)
2024-07-30 21:18 data/maps/mapUS/licensePlates/licensePlatesUS.i3d (103.22 ms)
2024-07-30 21:18 data/effects/cutter/maize/maize_harvestReadyDry.i3d (178.40 ms)
2024-07-30 21:18 data/effects/cutter/sunflower/sunflower_harvestReady.i3d (55.83 ms)
2024-07-30 21:18 data/effects/cutter/maize/maize_harvestReadyGreen.i3d (51.40 ms)
2024-07-30 21:18 data/effects/cutter/grass/grass_greenBig.i3d (51.68 ms)
2024-07-30 21:18 data/effects/cutter/grass/grass_harvestReady.i3d (29.00 ms)
2024-07-30 21:18 data/effects/cutter/sunflower/sunflower_greenBig.i3d (62.17 ms)
2024-07-30 21:18 data/effects/cutter/wheat/wheat_greenBig.i3d (51.36 ms)
2024-07-30 21:18 data/effects/cutter/wheat/wheat_harvestReady.i3d (52.18 ms)
2024-07-30 21:18 data/effects/cutter/barley/barley_greenBig.i3d (49.10 ms)
2024-07-30 21:18 data/effects/cutter/barley/barley_harvestReady.i3d (51.21 ms)
2024-07-30 21:18 data/effects/cutter/oat/oat_greenBig.i3d (51.69 ms)
2024-07-30 21:18 data/effects/cutter/oat/oat_harvestReady.i3d (33.87 ms)
2024-07-30 21:18 data/effects/cutter/canola/canola_greenBig.i3d (53.04 ms)
2024-07-30 21:18 data/effects/cutter/canola/canola_harvestReady.i3d (57.49 ms)
2024-07-30 21:18 data/effects/cutter/soybean/soybean_greenBig.i3d (76.60 ms)
2024-07-30 21:18 data/effects/cutter/soybean/soybean_harvestReady.i3d (74.60 ms)
2024-07-30 21:18 data/effects/cutter/sorghum/sorghum_greenBig.i3d (60.86 ms)
2024-07-30 21:18 data/effects/cutter/sorghum/sorghum_harvestReady.i3d (64.83 ms)
2024-07-30 21:18 data/effects/cutter/maize/maize_fruits.i3d (28.14 ms)
2024-07-30 21:18 data/effects/cutter/sunflower/sunflower_fruits.i3d (19.95 ms)
2024-07-30 21:18 data/effects/cutter/maize/maize_threshing.i3d (45.67 ms)
2024-07-30 21:18 data/effects/cutter/sunflower/sunflower_threshing.i3d (36.99 ms)
2024-07-30 21:18 data/effects/fertilizer/fertilizer.i3d (98.18 ms)
2024-07-30 21:18 data/effects/chopper/strawChopper.i3d (254.48 ms)
2024-07-30 21:18 data/effects/tedder/tedder.i3d (59.51 ms)
2024-07-30 21:18 data/effects/windrower/windrower.i3d (70.35 ms)
2024-07-30 21:18 data/effects/cultivator/cultivator.i3d (69.05 ms)
2024-07-30 21:18 data/effects/plow/plow.i3d (60.77 ms)
2024-07-30 21:18 data/effects/pickup/pickupIN.i3d (63.23 ms)
2024-07-30 21:18 data/effects/pickup/pickupOUT.i3d (21.32 ms)
2024-07-30 21:18 data/effects/mower/mower.i3d (54.26 ms)
2024-07-30 21:18 data/effects/mixerWagon/mixerWagon.i3d (21.94 ms)
2024-07-30 21:18 data/effects/grape/grape_fruitsLeaves.i3d (50.49 ms)
2024-07-30 21:18 data/effects/grape/grape_fruitsClean.i3d (20.98 ms)
2024-07-30 21:18 data/effects/grape/grape_fruitsHarvested.i3d (20.48 ms)
2024-07-30 21:18 data/effects/grape/grape_threshing.i3d (20.15 ms)
2024-07-30 21:18 data/effects/grape/grape_prePruner.i3d (19.97 ms)
2024-07-30 21:18 data/effects/olive/olive_fruitsLeaves.i3d (63.18 ms)
2024-07-30 21:18 data/effects/olive/olive_fruitsClean.i3d (44.74 ms)
2024-07-30 21:18 data/effects/olive/olive_threshing.i3d (50.77 ms)
2024-07-30 21:18 data/effects/manure/manure.i3d (55.20 ms)
2024-07-30 21:18 data/effects/stone/small/stone.i3d (48.61 ms)
2024-07-30 21:18 data/effects/stone/medium/stone.i3d (12.63 ms)
2024-07-30 21:18 data/effects/stone/big/stone.i3d (12.70 ms)
2024-07-30 21:18 data/effects/wood/wood_cutter.i3d (48.38 ms)
2024-07-30 21:18 data/effects/sugarcane/sugarcane_prepareFruit.i3d (37.25 ms)
2024-07-30 21:18 data/effects/sugarcane/sugarcane_chopper.i3d (51.04 ms)
2024-07-30 21:18 data/effects/sugarcane/sugarcane_chaffer.i3d (31.03 ms)
2024-07-30 21:18 data/effects/sugarcane/sugarcane_cutter.i3d (53.15 ms)
2024-07-30 21:18 data/effects/snow/snowPieces.i3d (48.75 ms)
2024-07-30 21:18 data/effects/snow/snowDust.i3d (38.06 ms)
2024-07-30 21:18 data/sky/sky.i3d (11.48 ms)
2024-07-30 21:18 data/sky/rain.i3d (13.85 ms)
2024-07-30 21:18 data/sky/snow.i3d (16.29 ms)
2024-07-30 21:18 data/maps/mapUS/map.i3d (16773.13 ms)
2024-07-30 21:18 data/maps/mapUS/sounds.i3d (212.85 ms)
2024-07-30 21:18 data/foliage/decoFoliage/decoFoliageUS.i3d (908.00 ms)
2024-07-30 21:18 data/foliage/groundFoliage/groundFoliage.i3d (960.96 ms)
2024-07-30 21:18 data/foliage/decoBush/decoBush.i3d (377.26 ms)
2024-07-30 21:18 data/foliage/meadow/meadowUS.i3d (116.42 ms)
2024-07-30 21:18 Warning (performance): Foliage lod 1 mesh 'meadow' 'cut' 'cut' is much larger than lod 0 mesh (min/maxY (-0.175/0.082 vs -0.125/0.103).
2024-07-30 21:18 data/foliage/grass/grass.i3d (94.18 ms)
2024-07-30 21:18 data/foliage/wheat/wheat.i3d (589.82 ms)
2024-07-30 21:18 data/foliage/canola/canola.i3d (431.33 ms)
2024-07-30 21:18 data/foliage/barley/barley.i3d (493.27 ms)
2024-07-30 21:18 data/foliage/maize/maize.i3d (535.94 ms)
2024-07-30 21:18 data/foliage/potato/potato.i3d (528.18 ms)
2024-07-30 21:18 data/foliage/potato/potatoHaulm.i3d (36.51 ms)
2024-07-30 21:18 data/foliage/sugarbeet/sugarbeet.i3d (474.77 ms)
2024-07-30 21:18 data/foliage/sugarbeet/sugarbeetHaulm.i3d (27.90 ms)
2024-07-30 21:18 data/foliage/sunflower/sunflower.i3d (242.95 ms)
2024-07-30 21:18 data/foliage/soybean/soybean.i3d (518.24 ms)
2024-07-30 21:18 data/foliage/oilseedRadish/oilseedRadish.i3d (206.02 ms)
2024-07-30 21:18 data/foliage/poplar/poplar.i3d (124.74 ms)
2024-07-30 21:18 data/foliage/oat/oat.i3d (109.23 ms)
2024-07-30 21:18 data/foliage/sugarcane/sugarcane.i3d (169.26 ms)
2024-07-30 21:18 data/foliage/sugarcane/sugarCaneHaulm.i3d (29.47 ms)
2024-07-30 21:18 data/foliage/cotton/cotton.i3d (173.39 ms)
2024-07-30 21:18 data/foliage/sorghum/sorghum.i3d (442.18 ms)
2024-07-30 21:18 data/foliage/olive/olive.i3d (374.03 ms)
2024-07-30 21:18 data/foliage/grape/grape.i3d (27.47 ms)
2024-07-30 21:18 Info: transform group 'C:/Users/const/Documents/My Games/FarmingSimulator2022/savegame1/densityMap_fruits.gdm' has elements very far out from the cell edge (59.65% expansion)
2024-07-30 21:18 data/foliage/weed/weed.i3d (199.36 ms)
2024-07-30 21:18 data/foliage/stone/stone.i3d (41.32 ms)
2024-07-30 21:18 FoliageTransformGroup 'C:/Users/const/Documents/My Games/FarmingSimulator2022/savegame1/densityMap_fruits.gdm' may need space for up to 7450624 instances (1819 per cell x 4096 cells)
2024-07-30 21:18 FoliageTransformGroup 'C:/Users/const/Documents/My Games/FarmingSimulator2022/savegame1/densityMap_weed.gdm' may need space for up to 991232 instances (512 per cell x 1936 cells)
2024-07-30 21:18 FoliageTransformGroup 'C:/Users/const/Documents/My Games/FarmingSimulator2022/savegame1/densityMap_stones.gdm' may need space for up to 991232 instances (512 per cell x 1936 cells)
2024-07-30 21:18 Info: Loaded navigation cost map from savegame
2024-07-30 21:18 data/effects/cultivator/particle/soilParticle.i3d (95.89 ms)
2024-07-30 21:18 data/effects/cultivator/cultivatorMeshes_materialHolder.i3d (44.38 ms)
2024-07-30 21:18 data/effects/slurry/slurryEffects_materialHolder.i3d (58.28 ms)
2024-07-30 21:18 data/effects/unload/unloadMeshes_materialHolder.i3d (72.36 ms)
2024-07-30 21:18 data/effects/unload/unloadParticles_materialHolder.i3d (26.96 ms)
2024-07-30 21:18 data/effects/unload/unloadParticles.i3d (18.49 ms)
2024-07-30 21:18 data/effects/smoke/smokeParticles.i3d (17.18 ms)
2024-07-30 21:18 data/effects/smoke/smokeParticles_materialHolder.i3d (17.13 ms)
2024-07-30 21:18 data/effects/smoke/industrial/smokeParticles.i3d (38.86 ms)
2024-07-30 21:18 data/effects/wheel/wheelParticles.i3d (25.87 ms)
2024-07-30 21:18 data/effects/bees/beesParticles.i3d (24.67 ms)
2024-07-30 21:18 data/effects/horse/horseStepParticleSystem.i3d (15.26 ms)
2024-07-30 21:18 data/effects/sprayer/particle/washer.i3d (15.74 ms)
2024-07-30 21:18 data/effects/sprayer/sprayerMeshes_materialHolder.i3d (50.90 ms)
2024-07-30 21:18 data/effects/leveler/levelerMeshes_materialHolder.i3d (35.70 ms)
2024-07-30 21:18 data/effects/wood/particle/forestry.i3d (203.10 ms)
2024-07-30 21:18 data/effects/belt/beltMeshes_materialHolder.i3d (411.42 ms)
2024-07-30 21:18 data/effects/potato/particle/potato.i3d (60.06 ms)
2024-07-30 21:18 data/effects/sugarBeet/particle/sugarBeet.i3d (21.95 ms)
2024-07-30 21:18 data/effects/cotton/particle/cotton.i3d (41.31 ms)
2024-07-30 21:18 data/shared/materialHolders/tensionBeltMaterialHolder.i3d (89.76 ms)
2024-07-30 21:18 data/shared/materialHolders/tireTrackMaterialHolder.i3d (50.81 ms)
2024-07-30 21:18 data/shared/mapTargetMarker.i3d (14.12 ms)
2024-07-30 21:18 data/fillPlanes/fillPlane_materialHolder.i3d (21.65 ms)
2024-07-30 21:18 Warning: Device removed! DXGI_ERROR code: 0x887A0006

2024-07-30 21:18 Error: failed to create placed resource (ImageAllocation)
2024-07-30 21:18 Error: failed to create placed resource (ImageAllocation)
2024-07-30 21:18 Error: failed to create placed resource (ImageAllocation)
2024-07-30 21:18 Error: failed to create placed resource (ImageAllocation)
2024-07-30 21:18 Error: Failed to create Pipeline State 0. This can have different reasons :
- Input signature expects to read an element, but the declaration doesn't provide a matching name.
Vertex Declaration:
POSITION
NORMAL
TEXCOORD
TEXCOORD
- ..Or either vertex - or fragment shader compilation failed
Shader Resource Bindings:
objectParameters
2024-07-30 21:18 Error: Failed to create Pipeline State 0. This can have different reasons :
- Input signature expects to read an element, but the declaration doesn't provide a matching name.
Vertex Declaration:
POSITION
NORMAL
TEXCOORD
TEXCOORD
- ..Or either vertex - or fragment shader compilation failed
Shader Resource Bindings:
objectParameters
clusterDepthBuffer
clusterGridBuffer
clusterLightsBuffer
envMap
2024-07-30 21:18 Error: Failed to create Pipeline State 14. This can have different reasons :
- Input signature expects to read an element, but the declaration doesn't provide a matching name.
Vertex Declaration:
POSITION
NORMAL
TEXCOORD
TANGENT
TEXCOORD
- ..Or either vertex - or fragment shader compilation failed
Shader Resource Bindings:
objectParameters
objectParameters
2024-07-30 21:18 Error: failed to create placed resource (ImageAllocation)
2024-07-30 21:18 Error: Could not create Descriptor Heap!
2024-07-30 21:18 Warning: Device removed! DXGI_ERROR code: 0x887A0006
Die Hardware erfüllt die empfohlenen Anforderungen.
Es scheint so, als wäre das ein Fehler tief in der Engine oder im Server.
Haagele
Posts: 4503
Joined: Tue Jul 01, 2008 2:20 pm
Contact:

Re: Ls22 friert ein

Post by Haagele »

Da gibt es aktuell ein Problem mit dem neuesten nvidiatreiber. Einfach den alten wieder installieren und es funktioniert wieder…
Lamminnereien
Posts: 10
Joined: Thu Aug 01, 2024 1:34 pm

Re: Ls22 friert ein

Post by Lamminnereien »

hatte ich auch, da gabs ein Treiber-Update für Nvidia. Hab den Treiber zurückgesetzt und der Fehler kam nicht mehr.
Luuukas
Posts: 1
Joined: Mon Aug 05, 2024 9:23 pm

Ls22 friert ein

Post by Luuukas »

Hey Leute,

Habe eine Frage bezüglich eines fehlers im Game.

Und zwar versuche ich mit Freunden das Spiel zu spielen bis zum Multiplayer Loading screen läuft alles wie gewohnt nur sobald ich im Ladebildschirm angelangt bin Friert mein Spiel bei 21% ein und stürzt danach ab und zeigt dann den Fehler

(0x00007FF65819A75A verwies auf Arbeitsspeicher bei 0x0000000000000000. Der Vorgang konnte im Arbeitsspeicher nicht durchgeführt werden) an.

Kann mir da jemand helfen oder hatte schonmal den selben Fehler und kann mir sagen wie man dieses Beheben kann?
User avatar
Dolphin
Posts: 877
Joined: Fri Dec 12, 2008 9:19 pm
Location: Niederkassel

Re: Ls22 friert ein

Post by Dolphin »

Der aktuelle Grafikartentreiber von Nvidia ist das Problem, wieder die vorherige Version installieren
Thomas J.
Posts: 1
Joined: Sun Aug 11, 2024 6:27 pm

Re: Ls22 friert ein

Post by Thomas J. »

Aktuell geht der Treiber noch immer nicht bei mir Version 560.81 , hat eventuell jemand Informationen wann das gefixt wird oder so?
Leonida
Posts: 56
Joined: Sun Nov 20, 2022 1:08 am
Location: Irgendwo in Europa

Re: Ls22 friert ein

Post by Leonida »

Da jeder von diesem Problem betroffen ist dass LS sich nicht starten lässt.
Heute ist ne neue Version veröffentlicht worden, jetzt wollte ich mal wissen ob diese Version fehlerfrei läuft ohne dass LS einfriert?
User avatar
Dolphin
Posts: 877
Joined: Fri Dec 12, 2008 9:19 pm
Location: Niederkassel

Re: Ls22 friert ein

Post by Dolphin »

ich habe gerade update gemacht und dann den LS gespielt. bei mir gehts. Lief aber auch mit der letzten Version. Es war nur die vorletzte die Probleme gemacht hat
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