Map stopped loading, stuck at 95%

xxx.514
Posts: 17
Joined: Fri Nov 03, 2023 9:49 pm

Map stopped loading, stuck at 95%

Post by xxx.514 »

Hello,

Probably topic was already lifted few times, but still i have no idea what is causing that exactly. I was playing at The Elmcreek Extension map. In weekend everything goes smoothly, game saved properly and turned off without nothing suspicious as always. In monday it stopped loading, stuck at 95%. Tryied without any additional mods except map ofc - stuck. Removed cache files both from save folder and general FS22 cache folder from My Documents - also without sucess. New game at another save is loading properly even with all mods enabled. Replacing earlier 3 last backups arent helping too. From changes ive made in files was incrasing spawning of palletes up tu 5 in column, so I might have quite a lot of pallets ingame, but not where i am spawning at entering saved game. Also have a lot bales of silage, straw and hay - gametime is september now so just after harvest time. Pasteping with log file: https://pastebin.com/m50uvaJE

Any idea what else shall i do to ressurect that save?
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Guil
Posts: 7474
Joined: Fri Aug 21, 2015 8:43 pm
Location: Ireland

Re: Map stopped loading, stuck at 95%

Post by Guil »

xxx.514 wrote: Tue Aug 06, 2024 8:17 pm Hello,

Probably topic was already lifted few times, but still i have no idea what is causing that exactly. I was playing at The Elmcreek Extension map. In weekend everything goes smoothly, game saved properly and turned off without nothing suspicious as always. In monday it stopped loading, stuck at 95%. Tryied without any additional mods except map ofc - stuck. Removed cache files both from save folder and general FS22 cache folder from My Documents - also without sucess. New game at another save is loading properly even with all mods enabled. Replacing earlier 3 last backups arent helping too. From changes ive made in files was incrasing spawning of palletes up tu 5 in column, so I might have quite a lot of pallets ingame, but not where i am spawning at entering saved game. Also have a lot bales of silage, straw and hay - gametime is september now so just after harvest time. Pasteping with log file: https://pastebin.com/m50uvaJE

Any idea what else shall i do to ressurect that save?
Update your graphics driver.
Delete the old folder you have in your mods folder, also delete the following
FS22_Optional_Sow_Fertilize
FS22_TrailerJointBlock

It's worth bearing in mind that you have a huge amount of script mods so expect problems going forward. That log is huge and a bit of a mess. That map and FS22_EnhancedAnimalSystem are causing more LUA errors as well but impossible to say if they themselves are the issue or the countless other script mods.

I suggest deleting those above, delete the log and try open that save again. The game will create a new log so post that please
xxx.514
Posts: 17
Joined: Fri Nov 03, 2023 9:49 pm

Re: Map stopped loading, stuck at 95%

Post by xxx.514 »

Hi, thanks for advices, there is what happens after:

Updating drivers make PC pretty unstable in tasks I give for every day, so reverted them back and waiting for future versions.
Folder "old" deleted.
Mod optional sow fertilize never had problems, so i left it active.
Mod axle blocker never worked or i wasnt able to run it properly, so ive deleted it.

Still stuck.

Moreover, Ive disabled all mods before clicking "load save", and still stuck at 95%.

Therefore is possible to put all spawned pallets back to productions buildings? I suppose it may cause probles. Or bales. Those two objects existing in large quantities at map. Or maybe there is something else i can try?

Anyway, thanks for spared time.

--EDIT--
Ive started to sequentionally copy and overwrite files into new savegame and Ive found that items.xml is causing problems. currently sequentionally copying lines to check which might be faulty. All of them seems to be bales >.<

--EDIT 2--
2500 bales seems to be too much, 2250 lets game to load, so limit is somwhere there. Weird that game wont let have more at once existing... engine limitations?
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