FS22 - TestRunner Tool for Testing Mods

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LS-Lara
Posts: 495
Joined: Sun Aug 04, 2019 4:57 pm

Re: FS22 - TestRunner Tool for Testing Mods

Post by LS-Lara »

CyTec502 wrote: Fri Feb 16, 2024 7:59 pm It starts. Press a key. Then exit.
And what kind of Mod did you test with it ? There should be some kind of output or at least the logfile. Did you check the troubleshooting-info included in the start post above ?

Or did you simply run the exe-file by doubleclick ???
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mats42
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Joined: Mon Feb 12, 2024 7:44 pm

Re: FS22 - TestRunner Tool for Testing Mods

Post by mats42 »

Downloaded the testrunner and it ran "sucessful" - Yes my mod had errors :)
timmeey86
Posts: 3
Joined: Sun Mar 26, 2023 12:02 pm

Re: FS22 - TestRunner Tool for Testing Mods

Post by timmeey86 »

This is a really useful tool for us modders!

One remark about the command line help text which is displayed when calling "TestRunner_public.exe -h":

According to the help text, you call the exe, supply any optional arguments, and then supply testData (i.e. the path to the mod directory) as a last argument.

However, it looks like parameters like -g and -e get ignored if you do list them before testData. If you supply the path to the mod folder first, and supply -g and -e afterwards, it works.

=> It would probably save some modders a bit of a headache if this were updated in the documentation
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