Thank you for contacting. I tested all the selling points this morning and I could not reproduce this problem. They worked fine and correctly for me. I have not edited the selling points after the first release and I also haven't heard this kind of problems before. Could it be possible that some mod causes that for you @Maibu?
And @kanjozoku, firstly I am really sorry it took this long to answer; I have been quite busy with irl farming lately. Tree trunks can be sold to sawmill´s pond, just reverse your trailer into water where the icon floats and then sell them by going to selling trigger, just like in any other map.
Dredge Creek Alaska - Official support & discussion thread
Re: Dredge Creek Alaska - Official support & discussion thread
No. I have turned off pretty much all of my QOL mods, i even tried stock game trailers. Im just unable to dump into that sell point. I guess Im just gonna have to go into GE and fix it myself...
Re: Dredge Creek Alaska - Official support & discussion thread
Well, then I don´t know. I have had exactly same problem you described on some other maps earlier, but could not find the real reason why it was like it. I think it might be some universal bug in the game, appearing in some cases. I also tried tipping with original ingame trailers and mod-trailers, but I could not experience any problems. Feel free to fix it by yourself and please tell how did you fixed it..
Re: Dredge Creek Alaska - Official support & discussion thread
[quote=Latokulma post_id=1619141 time=1723188479 user_id=169788
And @kanjozoku, firstly I am really sorry it took this long to answer; I have been quite busy with irl farming lately. Tree trunks can be sold to sawmill´s pond, just reverse your trailer into water where the icon floats and then sell them by going to selling trigger, just like in any other map.
[/quote]
thank you
so then whats the other dump point just a little up on the hill from the sell point for then??
And @kanjozoku, firstly I am really sorry it took this long to answer; I have been quite busy with irl farming lately. Tree trunks can be sold to sawmill´s pond, just reverse your trailer into water where the icon floats and then sell them by going to selling trigger, just like in any other map.
[/quote]
thank you
so then whats the other dump point just a little up on the hill from the sell point for then??
Re: Dredge Creek Alaska - Official support & discussion thread
thank youkanjozoku wrote: ↑Sat Aug 10, 2024 7:04 pm [quote=Latokulma post_id=1619141 time=1723188479 user_id=169788
And @kanjozoku, firstly I am really sorry it took this long to answer; I have been quite busy with irl farming lately. Tree trunks can be sold to sawmill´s pond, just reverse your trailer into water where the icon floats and then sell them by going to selling trigger, just like in any other map.
so then whats the other dump point just a little up on the hill from the sell point for then??
[/quote]
It is for woodchips.
Re: Dredge Creek Alaska - Official support & discussion thread
hey im having issues that only happen on the dredge creek map. ive got a g29 wheel and pedals and for whatever reason the keybinds will only work momentarily before failing to work in vehicles. no clue how to help to fix but figured id bring it up here.
Re: Dredge Creek Alaska - Official support & discussion thread
It is for woodchips.Latokulma wrote: ↑Sun Aug 11, 2024 1:45 pmthank youkanjozoku wrote: ↑Sat Aug 10, 2024 7:04 pm [quote=Latokulma post_id=1619141 time=1723188479 user_id=169788
And @kanjozoku, firstly I am really sorry it took this long to answer; I have been quite busy with irl farming lately. Tree trunks can be sold to sawmill´s pond, just reverse your trailer into water where the icon floats and then sell them by going to selling trigger, just like in any other map.
so then whats the other dump point just a little up on the hill from the sell point for then??
[/quote]
hello I have just one more!!
is there anything that can be done to remove leftover rock textures placed in map editor other than just having to use landscape paint? if thats the case its nbd but man having to replow my created fields is gonna be some work!!
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Re: Dredge Creek Alaska - Official support & discussion thread
Hi, I just came across this map recently. Great work, I really like the look and vibe of it - seems like a great map for a "start from scratch" playthrough.
Edit (shortened my original comments here): I'm playing a custom start with quite a few mods, and a couple of equipment changes and GE edits to suit the type of starting challenge I envision for this map.
I have one question and a couple of one small observations to make at this point...
Q: Do you foresee and major revisions in the future that might require a new savegame? Just thought I'd ask before getting too far into it.
Observations:
#1: A good number of trees on lot 46 are not on the ground. I'm cutting most of them down anyways to create an arable field - just thought you might want to know in case others care.
#2: Train tracks with unrealistic curves or grades are a pet peave of mine on mod maps. While it has no bearing on gameplay, the short steep downhill and tight curve at the bottom just before passing by the farm screams "nope, it would not be like that" at me every time I look at it... they'd blast a trench through there to achieve a more reasonable and consistent grade and curve. Not sure how much work it would be, but if you ever are updating the map again, something to consider... (I realize that might be a savegame breaker though so I'll probably just live with it as is unless there are other major changes).
Thanks again very much for creating and sharing this map and keep up the good work!
Edit (shortened my original comments here): I'm playing a custom start with quite a few mods, and a couple of equipment changes and GE edits to suit the type of starting challenge I envision for this map.
I have one question and a couple of one small observations to make at this point...
Q: Do you foresee and major revisions in the future that might require a new savegame? Just thought I'd ask before getting too far into it.
Observations:
#1: A good number of trees on lot 46 are not on the ground. I'm cutting most of them down anyways to create an arable field - just thought you might want to know in case others care.
#2: Train tracks with unrealistic curves or grades are a pet peave of mine on mod maps. While it has no bearing on gameplay, the short steep downhill and tight curve at the bottom just before passing by the farm screams "nope, it would not be like that" at me every time I look at it... they'd blast a trench through there to achieve a more reasonable and consistent grade and curve. Not sure how much work it would be, but if you ever are updating the map again, something to consider... (I realize that might be a savegame breaker though so I'll probably just live with it as is unless there are other major changes).
Thanks again very much for creating and sharing this map and keep up the good work!