Farming Simulator 22 Dedicated Server

TimidZebra65
Posts: 1
Joined: Wed Oct 23, 2024 4:28 pm

Farming Simulator 22 Dedicated Server

Post by TimidZebra65 »

Hello me and some friends have a dedicated farm sim 22 server and when i try to join the server i always seem to get stuck at synchronizing with other players 28% and the blue circle gets stuck at 99% i managed to pull this out of the server log and it only seems to happen to me when i join others have joined with no issue if anyone knows what the issue is please let me know, Thanks!


Pulled From Server Logs

2024-10-23 14:58 John Morris joined the game

2024-10-23 14:59 Warning (script): 'streamWriteFloat32': Argument 1 has wrong type. Expected: Float. Actual: Nil

2024-10-23 14:59 2024-10-23 14:59 D:\auto_builder\cache\svn\ebac29df05e8259ab65b77112f6766d3\src\base\scripting\lua\LuaScriptSystem.cpp (903)2024-10-23 14:59 : 2024-10-23 14:59 expectedType == Value::VoidType || expectedType == Value::ClassType

2024-10-23 14:59 LUA call stack:

dataS/scripts/placeables/specializations/PlaceableFence.lua (283) : streamWriteFloat32

dataS/scripts/specialization/SpecializationUtil.lua (23)

dataS/scripts/placeables/Placeable.lua (727) : raiseEvent

dataS/scripts/network/Server.lua (200) : postWriteStream

dataS/scripts/BaseMission.lua (1148) : update

dataS/scripts/FSBaseMission.lua (1983) : update

dataS/scripts/missions/mission00.lua (577) : update

dataS/scripts/main.lua (1299) : update

2024-10-23 14:59 Warning (script): 'streamWriteFloat32': Argument 1 has wrong type. Expected: Float. Actual: Nil

2024-10-23 14:59 2024-10-23 14:59 D:\auto_builder\cache\svn\ebac29df05e8259ab65b77112f6766d3\src\base\scripting\lua\LuaScriptSystem.cpp (903)2024-10-23 14:59 : 2024-10-23 14:59 expectedType == Value::VoidType || expectedType == Value::ClassType

2024-10-23 14:59 LUA call stack:

dataS/scripts/placeables/specializations/PlaceableFence.lua (284) : streamWriteFloat32

dataS/scripts/specialization/SpecializationUtil.lua (23)

dataS/scripts/placeables/Placeable.lua (727) : raiseEvent

dataS/scripts/network/Server.lua (200) : postWriteStream

dataS/scripts/BaseMission.lua (1148) : update

dataS/scripts/FSBaseMission.lua (1983) : update

dataS/scripts/missions/mission00.lua (577) : update

dataS/scripts/main.lua (1299) : update