Apparently modders are here to fix the game..
Apparently modders are here to fix the game..
I was under the impression that modders are here to add additional equipment to the game, and new features.
But after I've been trying to talk to Giants through their feedback tool, it seems that's not the case.
I gave them info on what was wrong with a tractor, I even submitted my own xml they could've pushed in an update to fix said issues, instead I got this message:
So it's not up to the developers to fix the game, it's up to modders.
Honestly I think it's a lack of knowledge on their behalf, they seem to think the things I mention as being incorrect is a personal preference, which it isn't. I'm guessing it's their lack of info on US equipment, and how things work in the US.
I've often felt they need 2 QA teams, one for "gamewise" quality assurance, and another for "realistic" quality. When it's a simulation game like it is, the realistic aspect is equally important. It's extremely accurate for EU side of things, I'm not even aware of anything being wrong.
But I've been trying to get them to listen for a long time it seems, but I'm ready to give up.
The game is great if you play with EU equipment, but if you want to play with US, which they've been promoting a lot through their map, the game is severely lacking. The only correct US spec tractor is the John Deere 8RX, everything else with a US spec has something wrong. Might be minor, might be major, but it's there. And the worst part is, a lot is fixable through xml, not even the model itself. But they simply refuse to fix it, that's up to modders..
But after I've been trying to talk to Giants through their feedback tool, it seems that's not the case.
I gave them info on what was wrong with a tractor, I even submitted my own xml they could've pushed in an update to fix said issues, instead I got this message:
So it's not up to the developers to fix the game, it's up to modders.
Honestly I think it's a lack of knowledge on their behalf, they seem to think the things I mention as being incorrect is a personal preference, which it isn't. I'm guessing it's their lack of info on US equipment, and how things work in the US.
I've often felt they need 2 QA teams, one for "gamewise" quality assurance, and another for "realistic" quality. When it's a simulation game like it is, the realistic aspect is equally important. It's extremely accurate for EU side of things, I'm not even aware of anything being wrong.
But I've been trying to get them to listen for a long time it seems, but I'm ready to give up.
The game is great if you play with EU equipment, but if you want to play with US, which they've been promoting a lot through their map, the game is severely lacking. The only correct US spec tractor is the John Deere 8RX, everything else with a US spec has something wrong. Might be minor, might be major, but it's there. And the worst part is, a lot is fixable through xml, not even the model itself. But they simply refuse to fix it, that's up to modders..
Re: Apparently modders are here to fix the game..
What was the issue?
Been playing WAAAAY to many hours - PC with Logitech G27 and Thrustmaster Simtask Farmstick
Re: Apparently modders are here to fix the game..
Giants use the info provided to them by manufacturers for vehicles and equipment so they won't change that based on someone's opinion
Re: Apparently modders are here to fix the game..
The most easy fix is wheels, they have wrong spacing, connectors and rims. The MF with US spec needs a US drawbar hitch, quickhitch and front weight option.
For most of the John Deere models they only need different wheel configs, which is an easy xml fix.
I gave then an xml for the MT655 with correct row crop spacing, the ones I talked to on modhub were interested, but Marcel isn't, he doesn't seem to like US modders.
Re: Apparently modders are here to fix the game..
Well the reply came from Giants "QA" Team, so that says it all.
Re: Apparently modders are here to fix the game..
Seems like an ocd thing. But then there are some more spacing fixing they need to do - the cotton harvester is a 6 row machine, but it takes 8, sometimes 9 rows.KevinMn wrote: ↑Sat Nov 30, 2024 12:14 pmThe most easy fix is wheels, they have wrong spacing, connectors and rims. The MF with US spec needs a US drawbar hitch, quickhitch and front weight option.
For most of the John Deere models they only need different wheel configs, which is an easy xml fix.
I gave then an xml for the MT655 with correct row crop spacing, the ones I talked to on modhub were interested, but Marcel isn't, he doesn't seem to like US modders.
Been playing WAAAAY to many hours - PC with Logitech G27 and Thrustmaster Simtask Farmstick
Re: Apparently modders are here to fix the game..
The hitch is not ocd, nor are wheels.JensChrDK wrote: ↑Sat Nov 30, 2024 12:35 pmSeems like an ocd thing. But then there are some more spacing fixing they need to do - the cotton harvester is a 6 row machine, but it takes 8, sometimes 9 rows.KevinMn wrote: ↑Sat Nov 30, 2024 12:14 pmThe most easy fix is wheels, they have wrong spacing, connectors and rims. The MF with US spec needs a US drawbar hitch, quickhitch and front weight option.
For most of the John Deere models they only need different wheel configs, which is an easy xml fix.
I gave then an xml for the MT655 with correct row crop spacing, the ones I talked to on modhub were interested, but Marcel isn't, he doesn't seem to like US modders.
US row crop tractors are setup with narrow wheels with 30" (or a different) spacing, to drive between corn/bean rows. When you just slap them on randomly you can't do that.
Re: Apparently modders are here to fix the game..
Not to be a heckler - but you write it yourself, "with 30 inch (or a different) spacing".KevinMn wrote: ↑Sat Nov 30, 2024 12:39 pmThe hitch is not ocd, nor are wheels.JensChrDK wrote: ↑Sat Nov 30, 2024 12:35 pmSeems like an ocd thing. But then there are some more spacing fixing they need to do - the cotton harvester is a 6 row machine, but it takes 8, sometimes 9 rows.KevinMn wrote: ↑Sat Nov 30, 2024 12:14 pm
The most easy fix is wheels, they have wrong spacing, connectors and rims. The MF with US spec needs a US drawbar hitch, quickhitch and front weight option.
For most of the John Deere models they only need different wheel configs, which is an easy xml fix.
I gave then an xml for the MT655 with correct row crop spacing, the ones I talked to on modhub were interested, but Marcel isn't, he doesn't seem to like US modders.
US row crop tractors are setup with narrow wheels with 30" (or a different) spacing, to drive between corn/bean rows. When you just slap them on randomly you can't do that.
But the spacing that Giants have made possible, is not a spacing option present in the real world?
Been playing WAAAAY to many hours - PC with Logitech G27 and Thrustmaster Simtask Farmstick
- PrincessJessi84
- Posts: 3049
- Joined: Sat Dec 17, 2016 3:03 am
- Contact:
Re: Apparently modders are here to fix the game..
Wait until he learns how mirrors really work.. He might completely lose it when he learns irl mirrors are actually helpful and Giants didn't make it so. Jokes aside tho, it seems such an insignificant thing to get bent about. Yelling about american specs and all that.. no wonder the rest of the world hates our entitled asses.
Re: Apparently modders are here to fix the game..
You could do 22" or 36", that's most common, for potatoes for instance. What Giants has is just the same as the wide tires, and the dual spacing seems rather random. Also clamp duals are never ever used in the US. Even in FS22 the 7R actually had correct rear hub duals, they changed that for 25, which is just extremely odd.JensChrDK wrote: ↑Sat Nov 30, 2024 1:05 pmNot to be a heckler - but you write it yourself, "with 30 inch (or a different) spacing".
But the spacing that Giants have made possible, is not a spacing option present in the real world?
It might be minor to some, but it's a deal breaker to others. And when it's a quick xml fix, there's no reason for Giants not to fix it.
Re: Apparently modders are here to fix the game..
Yes, unusable mirrors are another feature too many people just accept.
Re: Apparently modders are here to fix the game..
I hope for our sake if we attempt to make something and label it as another countries style, version, or way of doing it we do the research to get it right. Want to talk about entitlement, that’s entitlement.PrincessJessi84 wrote: ↑Sat Nov 30, 2024 1:55 pm Wait until he learns how mirrors really work.. He might completely lose it when he learns irl mirrors are actually helpful and Giants didn't make it so. Jokes aside tho, it seems such an insignificant thing to get bent about. Yelling about american specs and all that.. no wonder the rest of the world hates our entitled asses.
Also to the OP clamp on duals are definitely used in the US. I personally run a set on a challenger tractor. When the axels aren’t long enough it’s about the best cheapest option, though I will say they aren’t very common. Most dealerships sell the hooks and clamps and most any welding shop can roll you some steel and weld it to the inside of an old rim. I would add though mine are in a thirty inch row so do better Giants.
Re: Apparently modders are here to fix the game..
Yep mirrors are pretty much useless unless a modder does the mirrors perfectly, most of the mirrors on vehicles like the TLX 3500 are useless when it just reflects it down or somewhere irrelevant. Any of those mods that have adjustable mirrors are good especially cars/trucks, not to sure about tractors since I don't know about the mirror's use on them.PrincessJessi84 wrote: ↑Sat Nov 30, 2024 1:55 pm Wait until he learns how mirrors really work.. He might completely lose it when he learns irl mirrors are actually helpful and Giants didn't make it so. Jokes aside tho, it seems such an insignificant thing to get bent about. Yelling about american specs and all that.. no wonder the rest of the world hates our entitled asses.
Greetings, from Central Texas!
FS25 is officially out! But will stay in FS22 for a few more months. PS5
Map/Playtime:
Alma, Missouri: 152 Hours (Will be restarting soon.)
Griffin, Indiana 22: 103 Hours
Ohio Richlands: 87 Hours
Edgewater, SK: 79 Hours
Elmcreek: 32 Hours
Big Flats, Texas: 43 Hours
FS25 is officially out! But will stay in FS22 for a few more months. PS5
Map/Playtime:
Alma, Missouri: 152 Hours (Will be restarting soon.)
Griffin, Indiana 22: 103 Hours
Ohio Richlands: 87 Hours
Edgewater, SK: 79 Hours
Elmcreek: 32 Hours
Big Flats, Texas: 43 Hours
Re: Apparently modders are here to fix the game..
Speaking as a Brit I've always felt Giants implementation of American equipment and farming to be half-hearted at best. Maybe it is down to a genuine lack of knowledge on their part or perhaps its due to them being more interested in Europe, but whatever their reason they omit a lot. It took them years before they even added American warning signs to the vehicles and even in FS25 there isn't a USA option for all tractors, the Case IH Magnum can have American blinkers/turn signals but the Case Puma cannot.
The AGCO Challenger/Allis/White bargain knock off doesn't have fold out blinkers like the mods do, it just changes depending on whether you have duals fitted or not and that's as much effort as they're going to make. Expecting Giants to get things right/accurate to reality is expecting too much from them since they have shown in the past that they do get things wrong. Want opening doors and windows, a working sunroof and accurate wheel mounting... good luck because outside mods it’s not happening.
FS22 example for you. The Lemken Smaragd 9/500K cultivator requires 180 hp, costs 24K, 5m working width, but the Lemken Karat 12/500 KUA requires 225 hp, costs 45K and also has a 5m working worth. Why would you ever use the Karat 12? In game terms you wouldn't but in reality the Karat 12 can do shallow and deep cultivation and apparently creates a much finer cultivation of the soil for a better seedbed. I'm not a farmer so I don't know the technical side of things but there is a significant difference in reality, but in Farm Simulator both are cultivators and that's it! However to be fair Giants did allow you to switch between shallow and deep cultivation with some models in FS25.
Another one. The Pottinger combined power harrow and seed drill can actually run both at the same time as they did in previous farm sim games. But in FS22 it worked that way to start with and then they broke/bugged something so it stopped working and their answer to bug reports was 'working as intended'. Go and look at Pottinger equipment videos and you'll see the original implementation was correct. It’s just for whatever reasons Giants thought their way was best. A bit like fixing a non-working chicken coop in FS25 by simply making it look like it’s under construction. If there's an easy way out of fixing something they always seem to take it because it doesn't cost them time and effort. At times Farm Simulator feels like it’s managed by Todd Howard because "It's not a bug... it's a feature!" Strangely enough Bethesda games are actually better with mods too, I wonder why?
Why do some vehicles have working displays and others have an awful jpeg that looks like a postcard? Why do John Deere seem to have more working displays in their tractors and harvesters, do they pay more? Maybe they do! Wouldn't it be more immersive to have monitors changing displaying various data, you could even have a GIF file doing that for no performance loss. Would they implement it? Not likely!
The vast majority of tractors in game all drive the same, is that true in reality? Well I'm sure real farmers could tell me. But in game terms they have to be equal or Giants risk upsetting the companies offering license money. For the same reason paint damage looks so pathetic and much like sports car games we can't possibly have the vehicles looking tarnished because it could suggest they might be unsafe. Heaven forbid the game showing a harvester catching fire which does happen in real life but in game that's telling the company to keep their license money and they won't offer it again. In most cases I very much doubt the manufacturers care how their equipment is implemented as long as it looks accurate and appears in the game because the marketing and being noticed is what’s important.
I've played this series since FS15 so I know what to expect and the truth is if you want detail and people who passionately want to implement as much realism as possible into the game then the mods are always the answer. In fairness to Giants the base game has to have widespread appeal and without the framework existing there wouldn't be mods but I don't ever fool myself into thinking the base game is what I ideally want or long term enjoy spending my time on.
The AGCO Challenger/Allis/White bargain knock off doesn't have fold out blinkers like the mods do, it just changes depending on whether you have duals fitted or not and that's as much effort as they're going to make. Expecting Giants to get things right/accurate to reality is expecting too much from them since they have shown in the past that they do get things wrong. Want opening doors and windows, a working sunroof and accurate wheel mounting... good luck because outside mods it’s not happening.
FS22 example for you. The Lemken Smaragd 9/500K cultivator requires 180 hp, costs 24K, 5m working width, but the Lemken Karat 12/500 KUA requires 225 hp, costs 45K and also has a 5m working worth. Why would you ever use the Karat 12? In game terms you wouldn't but in reality the Karat 12 can do shallow and deep cultivation and apparently creates a much finer cultivation of the soil for a better seedbed. I'm not a farmer so I don't know the technical side of things but there is a significant difference in reality, but in Farm Simulator both are cultivators and that's it! However to be fair Giants did allow you to switch between shallow and deep cultivation with some models in FS25.
Another one. The Pottinger combined power harrow and seed drill can actually run both at the same time as they did in previous farm sim games. But in FS22 it worked that way to start with and then they broke/bugged something so it stopped working and their answer to bug reports was 'working as intended'. Go and look at Pottinger equipment videos and you'll see the original implementation was correct. It’s just for whatever reasons Giants thought their way was best. A bit like fixing a non-working chicken coop in FS25 by simply making it look like it’s under construction. If there's an easy way out of fixing something they always seem to take it because it doesn't cost them time and effort. At times Farm Simulator feels like it’s managed by Todd Howard because "It's not a bug... it's a feature!" Strangely enough Bethesda games are actually better with mods too, I wonder why?
Why do some vehicles have working displays and others have an awful jpeg that looks like a postcard? Why do John Deere seem to have more working displays in their tractors and harvesters, do they pay more? Maybe they do! Wouldn't it be more immersive to have monitors changing displaying various data, you could even have a GIF file doing that for no performance loss. Would they implement it? Not likely!
The vast majority of tractors in game all drive the same, is that true in reality? Well I'm sure real farmers could tell me. But in game terms they have to be equal or Giants risk upsetting the companies offering license money. For the same reason paint damage looks so pathetic and much like sports car games we can't possibly have the vehicles looking tarnished because it could suggest they might be unsafe. Heaven forbid the game showing a harvester catching fire which does happen in real life but in game that's telling the company to keep their license money and they won't offer it again. In most cases I very much doubt the manufacturers care how their equipment is implemented as long as it looks accurate and appears in the game because the marketing and being noticed is what’s important.
I've played this series since FS15 so I know what to expect and the truth is if you want detail and people who passionately want to implement as much realism as possible into the game then the mods are always the answer. In fairness to Giants the base game has to have widespread appeal and without the framework existing there wouldn't be mods but I don't ever fool myself into thinking the base game is what I ideally want or long term enjoy spending my time on.