giants editor crash when i try to open .i3d 16x map

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saveus
Posts: 5
Joined: Sun Jun 10, 2018 3:35 pm

giants editor crash when i try to open .i3d 16x map

Post by saveus »

hello, I have a problem with the giant editor.
When I try to open a 16x card (same problem with 2 different cards)
it crashes.

in the log I have: :

Code: Select all

Virtual Texture initialized at 8388608 x 8388608 resolution
Warning: Failed to read render query results, error code: 1
Vulkan failure: Vulkan call failed with code -4

  D:\auto_builder\cache\svn\ea9a5622e572945b15ea29d3259b08f1\src\base\3d\vulkan\VulkanRenderDevice.cpp (1699): vkCreateGraphicsPipelines(m_device, m_vkPipelineCache, 1, &pipelineDesc, NULL, &pipeline)
with the smallest card I have no problem.
Does anyone have an idea to resolve this?
monteur1
Posts: 1291
Joined: Mon Feb 05, 2018 10:44 pm

Re: giants editor crash when i try to open .i3d 16x map

Post by monteur1 »

saveus wrote: Sun Jan 12, 2025 2:31 am hello, I have a problem with the giant editor.
When I try to open a 16x card (same problem with 2 different cards)
it crashes.

in the log I have: :

Code: Select all

Virtual Texture initialized at 8388608 x 8388608 resolution
Warning: Failed to read render query results, error code: 1
Vulkan failure: Vulkan call failed with code -4

  D:\auto_builder\cache\svn\ea9a5622e572945b15ea29d3259b08f1\src\base\3d\vulkan\VulkanRenderDevice.cpp (1699): vkCreateGraphicsPipelines(m_device, m_vkPipelineCache, 1, &pipelineDesc, NULL, &pipeline)
with the smallest card I have no problem.
Does anyone have an idea to resolve this?
Do you have the script for GE for 16x map? If yes, you have to open the GE, run the Script, and then open your map.
saveus
Posts: 5
Joined: Sun Jun 10, 2018 3:35 pm

Re: giants editor crash when i try to open .i3d 16x map

Post by saveus »

hello,

Thank you for the answer.

I guess you are talking about this script for fs22:

Code: Select all

-- Author:Noname
-- Name:redering1
-- Description:
-- Icon:
-- Hide: no
setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16); 
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16); 
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64);
The problem is that it doesn’t work because the functions need 9 parameters in fs25 , instead of 7 , and I couldn’t find anywhere where the 2 new parameters corresponded.
monteur1
Posts: 1291
Joined: Mon Feb 05, 2018 10:44 pm

Re: giants editor crash when i try to open .i3d 16x map

Post by monteur1 »

saveus wrote: Mon Jan 13, 2025 5:35 pm hello,

Thank you for the answer.

I guess you are talking about this script for fs22:

Code: Select all

-- Author:Noname
-- Name:redering1
-- Description:
-- Icon:
-- Hide: no
setAudioCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16); 
setLightCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 16); 
setShapeCullingWorldProperties(-4096, -100, -4096, 4096, 500, 4096, 64);
The problem is that it doesn’t work because the functions need 9 parameters in fs25 , instead of 7 , and I couldn’t find anywhere where the 2 new parameters corresponded.
I have -4096 and -100 for parameter 8 and 9 for all three lines. So it runs without error.
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