My map, like some of other modders, has very high terrain. Above 100 (133 on average in my case).
Opening Giants Editor 10.3, I noticed that the fog is integrated with the "SUN".
Can someone from the internal development team of the engine tell us if it is possible to "raise" the fog layer?
Otherwise, I will have to change the entire map's topography to make it lower.
The topography of my map is still from FS17, where the Giants Engine 7 used a 24-bit DEM file. Over time, it transitioned to an 8-bit grayscale format, and now it has undergone a resolution change.
There have been many transformations along the way.
I chose to apply a technique to lower the terrain level by darkening the pixels while preserving the topography.
I didn’t modify the environment.xml because the other maps already released for FS25 had no changes, and their DEM files were all "low".