Prairie michigan

Bucker81
Posts: 61
Joined: Sat Sep 24, 2022 4:04 pm

Prairie michigan

Post by Bucker81 »

Please for the love of god get rid of the telegragh pole collisions. I don’t usually mind them but it’s usually only one or 2 in a field not 5 or 6, every time you check in on a worker he’s wrapped around one of these things lol. I know the maker wont see this. Just needed to vent 😂. Happy farming 👍
babylon5657
Posts: 12
Joined: Thu Apr 09, 2015 1:51 pm

Re: Prairie michigan

Post by babylon5657 »

You could go in the construction menu and use sculpting to redefine the field edges back into the field so as not to be have anything close to the poles when turning
RogsR35UK
Posts: 420
Joined: Sat Oct 22, 2016 10:49 am

Re: Prairie michigan

Post by RogsR35UK »

I sold off the fields with Telegraph Poles in them and was harvesting Wheat, trying out the Nexat Harvester which was doing a good job. There was a Telegraph Pole outside the field but within a few feet of the edge and the Nexat managed to get stuck on it!
Beanbrother
Posts: 684
Joined: Sun Aug 13, 2017 2:33 am

Re: Prairie michigan

Post by Beanbrother »

This might be one of my biggest asks from the map makers. I love to have the poles, they add to the map I think. ……but don’t have collisions. Same thing with any collision of things at a road corner, things always seem to get stuck
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Ro4dKi11
Posts: 31
Joined: Thu Feb 08, 2018 1:09 pm

Re: Prairie michigan

Post by Ro4dKi11 »

I put animal pens and factories on the narrow side of the poles.
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