Logging

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Phantoms
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Logging

Post by Phantoms »

I skipped FS22 and stayed on 19 forever. I got FS25 earlier this year because I wanted to get into logging. I've been playing on Riverbend and just planting trees everywhere as I buy land and cut them down. I made the switch to RGC's Riverbend Timbers (not the 4x version) and snapped a couple pics for a reddit thread earlier. Thought I'd post them here.

Image


Image

I'm really loving logging. I was playing on the Riverbend Springs map forever and planting trees everywhere. Finally switched over to Riverbend Timbers and loving it. Started with no land. Bought field 8 and made it a dirt lot to put a sawmill, paper mill and wood-chips storage on and bought Field 10 clearing out some trees to make it my home base. I had got so bored with Farming over the years (been playing since FS13) and every since I got FS25 and got into logging full-time, I couldn't be more happy.

Edit don_apple: topic moved from "Basegame" to "Community Projects".
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Phantoms
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Re: Logging

Post by Phantoms »

BTW, I am using a Xbox controller which takes a little time getting the hang of the Excavator, but am now running them pretty fast. I had to unbind the A button on the controller for hooking up trailers as every now and then when processing the trees I'd bump the A button before hitting the bumper and drop the processor head on the ground (very aggravating). I now use the keyboard "Q" for hooking up trailers/implements.

As for the FDR machines, I found a controller binding somewhere and made a couple changes. These are the bindings I use for them and I can run the excavators almost (not quite) as fast as FDR himself:

Code: Select all

<!-- FDR Logging START-->
    <actionBinding action="FDR-SwingCab-Right">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_1-" axisComponent="-" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_1+" axisComponent="+" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Boom-Up">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_4+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_4-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Stick-Out">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_2-" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_2+" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-TeleArm-Out">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_4+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_4-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-HeadTilt-Curl">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_18" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_20" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-HeadRotate-Right">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_6 AXIS_1+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_6 AXIS_1-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Claw-Open">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_3-" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_3+" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-2ndClaw-Open">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_1+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_1-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Processor-Head-Raise">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_2-" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_2+" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Processor-RollerArm-Open">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_1-" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_1+" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Processor-RollerFeed-Forward">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_17" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_19" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-BladesFront-Raise">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_19" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_17" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Cab-Level"/>
    <!-- FDR Logging END-->
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Phantoms
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Re: Logging

Post by Phantoms »

Deadwood contract. Fall in this game is so beautiful.


Image
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Phantoms
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Re: Logging

Post by Phantoms »

A quick tour of my Sawmill, Paper mill, woodchips storage yard and then my equipment yard and my log cabin I'm building. The trucks are tucked into the corner of the yard as I had just finished woodchipping. Usually they are stored in the middle of the yard.

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Ag Hauler
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Re: Logging

Post by Ag Hauler »

That's pretty neat. I too am really into the logging. I love Silverrun Forest for logging as the terrain is similar to where I live in the southeast/central part of Missouri. Riverbend Springs is a lot like where my Grandpa farmed over in Illinois. I also own and operate a sawmill in real life so this has been my game of relaxation since my first copy of FS09. We used to mod haybalers to spit out logs instead of bales and then load them up and haul them to the "bale crusher" they called it back then. When the logging came out as a mod in 2013 I haven't farmed much since but have logged every map I have tried.
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