Why must we reset everithing?

waxonupto
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Why must we reset everithing?

Post by waxonupto »

We are at a point in fs25 where we got a lot of hig quality mods coming out and there is a lot to choose from. But fs 27 is coming and that means the clock is going to reset to zero again. No mods no fixis no patches. The game is going to run poorly, it is going to be buggy and there will be almost zero content. And for what? A few new fetures? But this is inevetble as I and most of the community are going to buy it.
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Missyb
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Re: Why must we reset everithing?

Post by Missyb »

We still have over 18 months left of FS25, The next version should be FS28, there should be some mods from day one as normal from giants
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Jagtractor
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Re: Why must we reset everithing?

Post by Jagtractor »

I mean, you don't have to get the newer version. This latest version is adequate for my uses. I am at a point where, unless there is radical innovation, it will be a long long time before I move onto the next installment, if at all. I have never admitted that to myself in all the years of my farm sim life (since 11). . They haven't added anything since 19 that has interested me much other than updated graphics . If you can call it that, and smarter AI. It's going to take a lot more than just a couple extra crops and machines to entice me this time around.

Maybe some more realism in line like the truck simulator games, damage for hitting a tree or something, more interesting maps. I don't mean more creative maps. I mean different sizes, and shapes. It's been the 2x map now for what? 15 years now. I am pretty sure we can try something different. the 4x's are few and far between and honestly maybe even a little too big, and the console bros don't even get them. What about 3x? what about 2x3? or 4x2? What about a 2x map with a tunnel under a mountain to another 2x map? I don't know, why not? And don't give me the "the game isn't designed for that ". .... ... ... It's been well over a decade and they haven't reworked the engine or whatever it is they want to call it? really?

Sorry I got worked up.
Just don't get it when it comes. Support for the previous version may drop off pretty quick, But it's not like the game won't run anymore when the company moves on. And honestly, most of the mods are just reworked maps and mods from previous versions. And ALL Giants mods are just previous mods or machines.
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Re: Why must we reset everithing?

Post by PrincessJessi84 »

Jagtractor wrote: Tue May 19, 2026 5:39 am What about a 2x map with a tunnel under a mountain to another 2x map?
This makes me so crazy! It is a thing.... in the retro edition. When they put up that suggestion thread last year I think it was I suggested this feature and our "seemingly informed" english speaking moderator decided to speak up for the devs, after completely missing what I was even suggesting, and denounce it saying it isn't possible/best left to modders sort of thing.

No I am right there with you at this point. Innovation or I will keep on keeping on with 25 until either they step their game up or another dev does it first and better.
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Re: Why must we reset everithing?

Post by Ekan »

waxonupto wrote: Sat May 16, 2026 12:16 pm We are at a point in fs25 where we got a lot of hig quality mods coming out and there is a lot to choose from. But fs 27 is coming and that means the clock is going to reset to zero again. No mods no fixis no patches. The game is going to run poorly, it is going to be buggy and there will be almost zero content. And for what? A few new fetures? But this is inevetble as I and most of the community are going to buy it.
That's exactly the reason why dont start play a new version before after a year or more. I stay with the previous version until most bugs fixed and quality mods drops.

But if you cant wait, that's on you..
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Re: Why must we reset everithing?

Post by KevinMn »

Jagtractor wrote: Tue May 19, 2026 5:39 am...I mean different sizes, and shapes. It's been the 2x map now for what? 15 years now. I am pretty sure we can try something different. the 4x's are few and far between and honestly maybe even a little too big, and the console bros don't even get them. What about 3x? what about 2x3? or 4x2? What about a 2x map with a tunnel under a mountain to another 2x map? I don't know, why not? And don't give me the "the game isn't designed for that ". .... ... ... It's been well over a decade and they haven't reworked the engine or whatever it is they want to call it? really?...
Standard maps are 1x, not 2x. And the reason is quite simple, 2^n. All maps are based on a square texture, and they have to be powers of 2, that's why the next size is 4x (i.e 4 times as big) then 16x, 64x and so on and so forth. If they changed map sizes they'd have to change the way the came fundamentally functions.

You could however make slight alterations though, as you can set the value of each pixel, so you could use 4x map textures for a 1x sized map, but with 4x as much "detail". Or make an almost 2x map, where each pixel is worth 1.4x as much.
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Re: Why must we reset everithing?

Post by PrincessJessi84 »

KevinMn wrote: Thu May 28, 2026 3:56 pm If they changed map sizes they'd have to change the way the came fundamentally functions.
Actually I think that is kind of the point. Innovation comes at a cost. In this case, the time and money for Giants to retool their engine. A few new crops and a new soil mechanic or 2 isn't going to cut it much longer. They need to literally think outside the box. I understand what you are saying about having the map be square. I play other games that use similar systems for their core. But Giants could/absolutely SHOULD develop 4x maps at this point or at least add proper support for modders to bring 4x maps that actually work properly and don't make the game engine wanna **** itself.
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Re: Why must we reset everithing?

Post by Jagtractor »

PrincessJessi84 wrote: Thu May 28, 2026 4:55 pm
Actually I think that is kind of the point.
100% right. Giants have been coasting off this game model they have built around their square texture thing like KevinMn said for forever now. I am aware that in it's current model, these map styles are not possible. And why are we still using this decade old model? Will we forever, for the rest of our farm sim gaming lives, be in a 2x (or 1x I guess) map style? I'm not buying it. Literally, I'm not buying it until some innovation comes. Maps could be tweaked, even now there are mod maps that are smaller than the 1x style, they just don't use the whole map. The same could be done for a 2x3 map. Just make it a 4x since this golden rule of the farm sim cosmos can't be broken, and just don't use the entire map. So many ideas and it's the same old thing, "Can't be done with this engine". Well, lets fix the engine. Or... let's get creative. I don't want more detailed shadows, more light affects, more random odd crops, different industrial careers, or the latest greatest machines that have no business being on such tiny fields.
Giants have a very successful game here. Lets push the locked in 1x boundaries and see what comes out the other side.
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Re: Why must we reset everithing?

Post by FBtheSQL »

PrincessJessi84 wrote: Wed May 20, 2026 5:32 am
Jagtractor wrote: Tue May 19, 2026 5:39 am What about a 2x map with a tunnel under a mountain to another 2x map?
This makes me so crazy! It is a thing.... in the retro edition. When they put up that suggestion thread last year I think it was I suggested this feature and our "seemingly informed" english speaking moderator decided to speak up for the devs, after completely missing what I was even suggesting, and denounce it saying it isn't possible/best left to modders sort of thing.

No I am right there with you at this point. Innovation or I will keep on keeping on with 25 until either they step their game up or another dev does it first and better.
"moderator decided to speak up for the devs, after completely missing what I was even suggesting, and denounce it saying it isn't possible/best left to modders sort of thing"

This type of excuse doesn't surprise me at all.
If "it isn't possible" then how are modders supposed to sort it out? They can do the impossible?
Guessing he didn't complete his sentence (like the devs coding).

Probably meant "it isn't possible for Giants devs to figure out/best left to modders to sort"
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Re: Why must we reset everithing?

Post by FBtheSQL »

Jagtractor wrote: Sun May 31, 2026 6:42 am
PrincessJessi84 wrote: Thu May 28, 2026 4:55 pm
Actually I think that is kind of the point.
100% right. Giants have been coasting off this game model they have built around their square texture thing like KevinMn said for forever now. I am aware that in it's current model, these map styles are not possible. And why are we still using this decade old model? Will we forever, for the rest of our farm sim gaming lives, be in a 2x (or 1x I guess) map style? I'm not buying it. Literally, I'm not buying it until some innovation comes. Maps could be tweaked, even now there are mod maps that are smaller than the 1x style, they just don't use the whole map. The same could be done for a 2x3 map. Just make it a 4x since this golden rule of the farm sim cosmos can't be broken, and just don't use the entire map. So many ideas and it's the same old thing, "Can't be done with this engine". Well, lets fix the engine. Or... let's get creative. I don't want more detailed shadows, more light affects, more random odd crops, different industrial careers, or the latest greatest machines that have no business being on such tiny fields.
Giants have a very successful game here. Lets push the locked in 1x boundaries and see what comes out the other side.
My guess is they did too much hard coding in their engine and boxed themselves into a corner. Rather than invest in a rewrite, they stick to their excuses. I have a grid based game and I can make it appear as any shape I like.
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