Hilfe bei Map bauen

Bozman

Hilfe bei Map bauen

Post by Bozman »

Hallo Leute ich sende euch mal die LOG datei von mir>

Vielleicht koennt ihr mir helfen

Code: Select all

GIANTS Engine Runtime 5.0.1 (build date: Aug  8 2013)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
  Core(s): 4 @ 4.0 GHZ
  OS: Windows NT 6.1 64-bit
Physics System
  Driver: NVIDIA PhysX Runtime
  Version: 2.8.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 7700 Series
  Version: 4.2.12002 Compatibility Profile Context 9.12.0.0
    GL_NV_texture_compression_vtc not supported
    GL_NV_vertex_program2_option not supported
    GL_NV_vertex_program3 not supported
    max_texture_layers: 8
  OpenGL initialization successful
Hardware Profile
  Level: High (forced)
  View Distance Coeff: 1.100000
  Shadow Quality: 1.000000
  Skip Mipmaps: 0
  LOD Distance Coeff: 1.100000
  Terrain LOD Distance Coeff: 1.500000
  Foliage View Distance Coeff: 1.400000
Farming Simulator 2013
  Version: 2.0.0.5 Public Beta 3 PublicBeta3
  Available Languages: de
  Language: de
Game vehicle types loaded
Mod directory: C:/Users/Bozman/Documents/My Games/FarmingSimulator2013/mods
Load mod: ClaasLexion770TT
Load mod: GuelleMistMod
Load mod: Hawe_ULW_Tandem_v1_ls13
Load mod: Inspector_V21
Load mod: LuDimotec
Load mod: placeable_fertilizerTank
Load mod: RopaEuroTigerPack
  Register vehicle type: ClaasLexion770TT.claasLexion770TT
  Register vehicle type: ClaasLexion770TT.claasVario1200
  Register vehicle type: ClaasLexion770TT.claasConspeed
  Register vehicle type: ClaasLexion770TT.TamLeguan
  Register vehicle type: Hawe_ULW_Tandem_v1_ls13.HaweULW3000T
  Register vehicle type: RopaEuroTigerPack.RopaEuroTiger_V8_3_XL
  Register vehicle type: RopaEuroTigerPack.Ropa_PR_XL
  Register vehicle type: RopaEuroTigerPack.Ropa_PR_XL_trailer
Loading shader WAD 'C:/Users/Bozman/Documents/My Games/FarmingSimulator2013/shader_cache/shader_1_1_256_256_OGL_ATI_8.wad' ... 3637 hashes, 5954 shaders, 7983180 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 19.11 ms)
data/sky/rain.i3d (0.00mb in 0.77 ms)
data/sky/hail.i3d (0.00mb in 0.51 ms)
C:/Users/Bozman/Documents/My Games/FarmingSimulator2013/mods/LuDimotec/map/map01.i3d (3.39mb in 23160.61 ms)
Warning (performance): Raw texture format (C:/Users/Bozman/Documents/My Games/FarmingSimulator2013/mods/LuDimotec/map/textures/foliage/foliage_grass_windrow_diffuse.png)
Warning (performance): Raw texture format (C:/Users/Bozman/Documents/My Games/FarmingSimulator2013/mods/LuDimotec/map/textures/foliage/foliage_grass_diffuse.png)
Warning (performance): Raw texture format (C:/Users/Bozman/Documents/My Games/FarmingSimulator2013/mods/LuDimotec/map/textures/foliage/foliage_dryGrass_windrow_diffuse.png)
Error: shovel target maizeTarget has invalid fill types
Physics: Add trigger callback failed, object shovelTrigger06 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger07 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger08 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger09 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger10 is not a physics trigger
Error: index out of range
Call Stack:
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(134) : indexToObject
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(25) : load
Index: 3|5
Physics: Add trigger callback failed, object manure storage sites is not a physics trigger
Physics: Add trigger callback failed, object milkrobot is not a physics trigger
Error: index out of range
Call Stack:
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/Utils.lua(56) : checkChildIndex
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(239) : indexToObject
  D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/animals/AnimalHusbandry.lua(25) : load
Index: 3|6
dataS2/character/pedestrians/casual02.i3d (0.31mb in 41.22 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 51.74 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 65.76 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 34.07 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 41.51 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 41.98 ms)
Error: shovel fill trigger forageSiloTrigger has invalid fill type
Error: shovel fill trigger grassSiloTrigger has invalid fill type
Error: shovel fill trigger strawSiloTrigger has invalid fill type
data/vehicles/steerable/same/sameArgon3-75.i3d (0.02mb in 66.69 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.92 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 5.40 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 1.49 ms)
data/vehicles/steerable/kramer/kramerKL200.i3d (0.01mb in 32.08 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 34.02 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 22.17 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 7.92 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 22.82 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (0.00mb in 7.01 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 92.93 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 6.86 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 3.26 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 3.53 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 51.31 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 193.18 ms)
data/vehicles/cars/car2.i3d (0.42mb in 34.93 ms)
data/vehicles/cars/car7.i3d (0.47mb in 42.98 ms)
data/vehicles/cars/car1.i3d (0.43mb in 44.56 ms)
data/vehicles/cars/car3.i3d (0.39mb in 29.94 ms)
data/vehicles/cars/car5.i3d (0.37mb in 32.11 ms)
data/vehicles/cars/car4.i3d (0.33mb in 27.46 ms)
data/vehicles/cars/car6.i3d (0.38mb in 33.31 ms)
Vielleicht weiss einer was das fuer Fehler sind

Danke

Bozman
User avatar
Dolphin
Posts: 807
Joined: Fri Dec 12, 2008 9:19 pm
Location: Niederkassel

Re: Hilfe bei Map bauen

Post by Dolphin »

Warning (performance): Raw texture format (C:/Users/Bozman/Documents/My Games/FarmingSimulator2013/mods/LuDimotec/map/textures/foliage/foliage_grass_windrow_diffuse.png)
Warning (performance): Raw texture format (C:/Users/Bozman/Documents/My Games/FarmingSimulator2013/mods/LuDimotec/map/textures/foliage/foliage_grass_diffuse.png)
Warning (performance): Raw texture format (C:/Users/Bozman/Documents/My Games/FarmingSimulator2013/mods/LuDimotec/map/textures/foliage/foliage_dryGrass_windrow_diffuse.png)

Da sind Texturen nicht im DDS format

Error: shovel target maizeTarget has invalid fill types
Physics: Add trigger callback failed, object shovelTrigger06 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger07 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger08 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger09 is not a physics trigger
Physics: Add trigger callback failed, object shovelTrigger10 is not a physics trigger
Error: index out of range
Call Stack:
.......

Da stimmt was mit der schaufel nicht und die wird auch die callstacks verursachen. ich würde sie rausschmeissen, es gibt genügend die funktionieren.
(falscher füll typ und was mit den triggern) wenn ich mich nicht irre

Dolphin
Bozman

Re: Hilfe bei Map bauen

Post by Bozman »

also bei mir sind die Texturen alle in dds format

welche schaufel meinst du da ich habe keinen Mod drinnen sondern nur die standard mods
User avatar
bassaddict
GIANTS Software | Web/Script Programmer
Posts: 11983
Joined: Tue Nov 29, 2011 2:44 pm
Location: ER, DE

Re: Hilfe bei Map bauen

Post by bassaddict »

DDS ist nicht gleich DDS. http://forum.landwirtschafts-simulator. ... 76&t=43451

Die Physics Meldungen beudeuten, dass bei den genannte Objekten das Häkchen bei "trigger" im GE nicht gesetzt wurde.

Die Callstacks heißen nichts anderes, als dass du bei den Tieren rumgepfuscht und irgendwas gelöscht hast, was nicht gelöscht werden darf.
Bozman

Re: Hilfe bei Map bauen

Post by Bozman »

ok danke für deine antwort
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