fehlerhafte Schatten

vekest
Posts: 2
Joined: Wed May 07, 2014 7:05 pm

fehlerhafte Schatten

Post by vekest »

Nabend Leute,

bin ziemlich neu auf dem Simulator Gebiet und schon geht es los mit den ersten
wehwechen. Alle Schatten eines Objektes die durch die eigene Geometrie auf sich selbst geworfen werden sind total verpixelt.
Dagegen sehen Schatten die auf den Boden oder auf andere Objekte geworfen werden völlig normal aus.

Image
Image
Image
Image

Hat diesen Fehler schon mal jemand gehabt oder weiß Abhilfe dazu?
User avatar
derSchreiner
GIANTS Software | QA Analyst
Posts: 3728
Joined: Fri Jan 01, 2010 8:02 pm
Location: Nürnberg, Franken

Re: fehlerhafte Schatten

Post by derSchreiner »

Was für eine Grafikkarte hast du in deinem PC, bzw. kannst du bitte die log.txt vom Spiel hier posten, wo du sie findest steht in meiner Signatur.
Grüße derSchreiner

How to report a BUG -> German / English | How to post a log file | How to upload images
vekest
Posts: 2
Joined: Wed May 07, 2014 7:05 pm

Re: fehlerhafte Schatten

Post by vekest »

Spiele auf einem Gaming Laptop von Schenker mit einer Geforce GTX 780M.
GIANTS Engine Runtime 5.0.1 (build date: Mar 28 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Cpu Name: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz
Cpu Core(s): 8 @ 2.8 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 780M/PCIe/SSE2
Version: 4.4.0
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Coeff: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Coeff: 1.300000
Terrain LOD Distance Coeff: 2.000000
Foliage View Distance Coeff: 1.600000
Farming Simulator 2013
Version: 2.1.0.2 RC3
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/vekest/Documents/My Games/FarmingSimulator2013/mods
Loading shader WAD 'D:/Dokumente/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 365 hashes, 587 shaders, 709007 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 5.64 ms)
data/sky/rain.i3d (0.00mb in 0.72 ms)
data/sky/hail.i3d (0.00mb in 0.80 ms)
data/maps/map01.i3d (3.36mb in 3271.92 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 21.98 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 33.93 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 28.58 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 21.55 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 21.72 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 17.11 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (0.02mb in 27.52 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.63 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.55 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 0.96 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 2.55 ms)
data/vehicles/trailers/kroeger/SRB35.i3d (2.08mb in 39.71 ms)
data/vehicles/trailers/kroeger/sigaUno.i3d (0.93mb in 18.68 ms)
data/vehicles/steerable/deutz/deutzTTV7250.i3d (0.02mb in 27.81 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 26.02 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 94.07 ms)
data/vehicles/cars/car5.i3d (0.37mb in 17.71 ms)
data/vehicles/cars/car6.i3d (0.38mb in 18.49 ms)
data/vehicles/cars/car4.i3d (0.33mb in 14.04 ms)
data/vehicles/cars/car3.i3d (0.39mb in 15.80 ms)
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