habe vor kurzem die Teermaschine von Modhoster geholt. Eigentlich ist die Idee ganz ok nur sie verbraucht nix. Man befüllt sie einmal und sie hält ewig. Das würde ich gerne ändern und darum benötige ich euch.
XML Datei:
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![]() | <?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="fini"> <name> <en>finisher</en> <de>finisher</de> </name> <filename>finisher.sys</filename> <wheels autoRotateBackSpeed="2.5"> <wheel rotSpeed="60" rotMax="34" rotMin="-34" driveMode="2" repr="0" driveNode="0|0" radius="0.600" deltaY="0" suspTravel="0" spring="180" damper="0" mass="0.2" /> <wheel rotSpeed="60" rotMax="34" rotMin="-34" driveMode="2" repr="1" driveNode="1|0" radius="0.600" deltaY="0" suspTravel="0" spring="180" damper="0" mass="0.2" /> <wheel rotSpeed="0" driveMode="1" repr="2" radius="0.700" deltaY="0" suspTravel="0" spring="180" damper="0" mass="0.3" /> <wheel rotSpeed="0" driveMode="1" repr="3" radius="0.700" deltaY="0" suspTravel="0" spring="180" damper="0" mass="0.3" /> </wheels> <motor minRpm="300" maxRpm="470 820 1050" brakeForce="10" forwardGearRatio="2.5" backwardGearRatio="2.1" differentialRatio="4.0" rpmFadeOutRange="20"> <torque rpm="500" torque="2.5"/> <torque rpm="700" torque="4"/> <torque rpm="1000" torque="3.0"/> <torque rpm="1300" torque="3.0"/> <torque rpm="1500" torque="3"/> </motor> <maxSpeedLevel value="2"/> <fillremplissage>50</fillremplissage> <finishe index="12|3|1|0|1" /> <accelerationSpeed maxAcceleration="0.15" deceleration="0.6" /> <fuelCapacity>400</fuelCapacity> <fuelUsage>0.05</fuelUsage> <downForce>120</downForce> <cameras count="2"> <camera1 index="5|0" rotatable="true" rotateNode="5" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="60" /> <camera2 index="6" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" /> </cameras> <fillPlanes> <fillPlane type="seeds"> <node index="49"> <key time="0" y="0.30129" scale="1 0 1"/> <key time="1" y="0.30129" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="maize"> <node index="49"> <key time="0" y="0.30129" scale="1 0 1"/> <key time="1" y="0.30129" scale="1 1 1"/> </node> </fillPlane> </fillPlanes> <needsActivation value="true" /> <fillTypes fruitTypes="maize" fillTypes="seeds" /> <capacity>1500</capacity> <startFillLevel>0</startFillLevel> <fillLitersPerSecond>200</fillLitersPerSecond> <tipAnimation rootNode="34" speedScale="1" clip="tipAnimationClipSource" /> <attacherJoint index="0>41" jointType="trailerLow"/> <dischargeParticleSystems> <dischargeParticleSystem type="maize" node="51" position="0 0 0" rotation="-70 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" /> <dischargeParticleSystem type="seeds" node="51" position="0 0 0" rotation="-70 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" /> </dischargeParticleSystems> <tipReferencePoint index="44" /> <fillRootNode index="0>" /> <exactFillRootNode index="43" /> <fillAutoAimTargetNode index="42" /> <fillMassNode index="0>" /> <aiForceTurnNoBackward value="true" /> <isDefaultLowered value="true"/> <needsLowering value="true" /> <allowsLowering value="true" /> <aiLeftMarker index="37" /> <aiRightMarker index="36" /> <aiBackMarker index="35" /> <steering index="4|0" rotationSpeed="5"/> <cuttingAreas count="2"> <cuttingArea1 startIndex="28" widthIndex="29" heightIndex="30" losing="true"/> <cuttingArea2 startIndex="38" widthIndex="39" heightIndex="40" /> </cuttingAreas> <exitPoint index="31" /> <enterReferenceNode index="0>" /> <size width="0.2" length="0.2" lengthOffset="0.2"/> <characterNode index="20" cameraMinDistance="1.5" /> <aiTrafficCollisionTrigger index="8" /> <groundParticleSystems> <groundParticleSystem position="0 0 -3" rotation="0 0 0" file="finisherParticleSystem.i3d" /> </groundParticleSystems> <tipCamera index="6" /> <attachSound file="sounds/lizard2000_attach.wav" pitchOffset="1" /> <motorStartSound file="sounds/start.wav" pitchOffset="1" /> <motorSound file="sounds/engine1.wav" pitchOffset="1" pitchScale="0.01" pitchMax="1.5"volume="0.1" /> <motorSoundRun file="sounds/cat_move.wav" pitchOffset="1" pitchScale="0.03" pitchMax="1.65" volume="110" /> <reverseDriveSound file="$data/vehicles/steerable/deutz/reverseDrivingBeep.wav" volume="0.5" /> <honkSound file="sounds/horn.wav" client="sounds/horn3d.wav" volume="1" radius="50" innerRadius="20" /> <compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset="1" volume="1.0"/> <compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/> <sowingSound file="$data/vehicles/tools/ploughSound.wav" pitchOffset="0.5" volume="0.3"/> <rotationPartRight index="13" maxRot="4 0 -22" minRot="4 0 0" rotTime="4" touchRotLimit="10" /> <rotationPartLeft index="14" maxRot="4 0 22" minRot="4 0 0" rotTime="4" touchRotLimit="10" /> <rotationPartRight2 index="19" maxRot="94 0 19" minRot="96 0 37" rotTime="4" touchRotLimit="10" /> <rotationPartLeft2 index="17" maxRot="94 0 -19" minRot="96 0 -37" rotTime="4" touchRotLimit="10" /> <translationPart index="17|0" maxTrans="0 0 -0.23" minTrans="0 0 0" transTime="4" touchTransLimit="10"/> <translationPart2 index="19|0" maxTrans="0 0 -0.23" minTrans="0 0 0" transTime="4" touchTransLimit="10"/> <translationPart3 index="12|0" minTrans="0 0.28 0" maxTrans="0 0 0" transTime="4" touchTransLimit="10"/> <translationPart4 index="12|0|0" minTrans="1 0 0" maxTrans="0 0 0" transTime="4" touchTransLimit="10"/> <translationPart5 index="12|0|1" minTrans="-1 0 0" maxTrans="0 0 0" transTime="4" touchTransLimit="10"/> <translationPart6 index="12|3|0" minTrans="1 0 0" maxTrans="0 0 0" transTime="4" touchTransLimit="10"/> <translationPart7 index="12|3|1" minTrans="-1 0 0" maxTrans="0 0 0" transTime="4" touchTransLimit="10"/> <plane index="0>46" /> <planeA index="0>47" /> <jumWheels count="1"> <jumWheel1 index="26" /> /> </jumWheels> <rotors> <rotor index="12|0|0|0|0" direction="-1" /> <rotor index="12|0|1|0|0" direction="-1" /> </rotors> <exhaustParticleSystems count="4"> <exhaustParticleSystem1 position="0.11169 3.75399 -1.04767" rotation="-23 0 0" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" /> <exhaustParticleSystem2 position="0.11169 3.75399 -1.04767" rotation="-23 0 0" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" /> <exhaustParticleSystem3 position="0.11169 3.75399 -1.04767" rotation="-23 0 0" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" /> <exhaustParticleSystem4 position="0.11169 3.75399 -1.04767" rotation="-23 0 0" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" /> </exhaustParticleSystems> <TerraTrackWheels count="4"> <TTWheel1 index="9|1" referenceWheel="3"/> <TTWheel2 index="9|2" referenceWheel="3"/> <TTWheel3 index="10|1" referenceWheel="4"/> <TTWheel4 index="10|2" referenceWheel="4"/> </TerraTrackWheels> <TerraTracLeft index="9|0"/> <TerraTracRight index="10|0"/> <TerraTracLeft2 index="11"/> <roue index="2" /> <TracBodyLeft index="9" /> <TracBodyRight index="10"/> <animParts count="1"> <part1 name="lame2" animationClip="rotorClipSource" rootNode="12|0|0|0" speedScale="3.5" /> </animParts> <collision1 collision="12|0|1|2|0" collsionAttacher="12|0|1|2|0|0" armAttacher="12|0|1|2|1" /> <collision2 collision="12|0|0|2|0" collsionAttacher="12|0|0|2|0|0" armAttacher="12|0|0|2|1" /> <Roadparts> <Roadpart index="12|3|0|0|0" enrobe="routei.i3d" isActive="true" distance="0.1" /> </Roadparts> <Roadpars> <Roadpar index="12|3|0|0|1" enrobe="routei.i3d" isActive="true" distance="0.1" /> </Roadpars> <Roadpas> <Roadpa index="12|3|0|0|2" enrobe="routei.i3d" isActive="true" distance="0.1" /> </Roadpas> <Roadps> <Roadp index="12|3|1|0|0" enrobe="routei.i3d" isActive="true" distance="0.1" /> </Roadps> <Roads> <Road index="12|3|1|0|1" enrobe="routei.i3d" isActive="true" distance="0.1" /> </Roads> <Roas> <Roa index="12|3|1|0|2" enrobe="routei.i3d" isActive="true" distance="0.1" /> </Roas> <baleTypes> <baleType fruitType="wheat" filename="route.i3d" /> </baleTypes> <Routepointa index="12|3|0|0|0" /> <Routepointb index="12|3|0|0|1" /> <Routepointc index="12|3|0|0|2" /> <Routepointd index="12|3|1|0|0" /> <Routepointe index="12|3|1|0|1" /> <Routepointf index="12|3|1|0|2" /> <manure tipReferenceNode="51" capacity="1000"/> <beaLights> <beaLight index="0>12|0|0|0|0" speed="0.008" /> <beaLight index="0>12|0|1|0|0" speed="0.008" /> </beaLights> <lights count="1" > <light1 index="55|1" /> </lights> <translationPart8 index="53" maxTrans="0 -1 0" minTrans="0 0 0" transTime="0.5" touchTransLimit="10"/> <translationPart9 index="53|0" maxTrans="0 6 0" minTrans="0 3.5 0" transTime="0.5" touchTransLimit="10"/> <regime index="53|0|0" /> <regime2 index="54" /> <motoSound file="Sounds/regime.wav" pitchOffset="0.5" pitchScale="0.07" pitchMax="10" volume="0.2" /> <components count="5"> <component1 centerOfMass="0 0 0" solverIterationCount="4" /> <component2 solverIterationCount="4" /> <component3 solverIterationCount="4" /> <component4 solverIterationCount="4" /> <component5 solverIterationCount="4" /> <joint component1="0" component2="1" index="0>13|1" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="0" component2="2" index="0>14|1" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="0" component2="3" index="0>51" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="0" component2="4" index="0>12|0" rotLimit="0 0 0" transLimit="0 0.05 0" breakable="false" /> </components> </vehicle> | ![]() |
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