Grimme gt170

Fendt 626
Posts: 33
Joined: Sun Sep 22, 2013 6:39 pm

Grimme gt170

Post by Fendt 626 »

Hallo,
ich habe versucht den Grimme gt 170 von Ls13 auf Ls15 umzubauen.
Der Mod ist im Spiel ernten kann ich aber noch nichts liegt das vielleicht an dem vorher verbauten More Realistic?

log:
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 8 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz
Memory: 3958 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 420M/PCIe/SSE2
Version: 4.4.0 NVIDIA 344.48
Shader Version: 4.40 NVIDIA via Cg compiler
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15
Version: 1.2.0.0 1.2 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Simon/Documents/My Games/FarmingSimulator2015/mods/
Load mod: Grimme_GT_170
Error: Not all prerequisites of specialization cutter are fulfilled
Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0))
data/sky/sky_day_night.i3d (22.89 ms)
data/sky/rain.i3d (1.76 ms)
data/sky/hail.i3d (1.37 ms)
data/sky/dust.i3d (1.03 ms)
data/maps/map01.i3d (27362.89 ms)
Disabled withering for: wheat, barley, rape, maize, sugarBeet
C:/Users/Simon/Documents/My Games/FarmingSimulator2015/mods//Grimme_GT_170/grimmeRootster604.i3d (702.30 ms)
Error: Can't load resource 'data/vehicles/schemas/implementSchema.png'.
Error: Can't load resource 'data/vehicles/schemas/implementSchemaSelected.png'.
Warning: vehicle.rolls is no longer used, use vehicle.turnedOnRotationNodes.turnedOnRotationNode (type: cutter)

Warning: vehicle.cutterSpeedRotatingParts is no longer used, use vehicle.speedRotatingParts.speedRotatingPart

Error: Out-dated custom shader. 'C:/Users/Simon/Documents/My Games/FarmingSimulator2015/mods//Grimme_GT_170/ParticleSystems/particleSystemShader.xml' has version 2. Please convert this file to version 3.
Warning: Old shape file format version found 'tectron415PipeParticleSystem.i3d.shapes'.
Error: Can't load resource 'data/vehicles/steerable/deutz/hydraulicUp.wav'.
Error: Can't load sample 'data/vehicles/steerable/deutz/hydraulicUp.wav'.
data/vehicles/tools/grimme/grimmeKS75-4.i3d (256.20 ms)
data/vehicles/steerable/newHolland/newHollandT6160.i3d (910.86 ms)
dataS2/character/player/player.i3d (1088.52 ms)
data/maps/models/objects/roundbales/roundbaleSilage_w112_d130.i3d (266.27 ms)
data/maps/models/objects/roundbales/roundbaleStraw_w112_d130.i3d (101.46 ms)
dataS/character/player/playerCCT.i3d (14.75 ms)
mod.xml:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="20">
<author>Lexion 780</author>
<title>
<en>Grimme_GT_170</en>
<de>Grimme_GT_170</de>
</title>
<description>
<en>Grimme_GT_170</en>
<de>Grimme_GT_170</de>
</description>
<iconFilename>store.png</iconFilename>
<multiplayer supported="true" />

<specializations>
<specialization name="threshingCounter" className="ThreshingCounter" filename="scripts/ThreshingCounter.lua"/>
</specializations>

<vehicleTypes>
<type name="GrimmeR604" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">

<specialization name="attachable" />
<specialization name="cutter" />
<specialization name="cylindered" />
<specialization name="animatedVehicle" />
<specialization name="foldable" />
<specialization name="combine" />
<specialization name="threshingCounter" />
<specialization name="realisticCombine" />
</type>
</vehicleTypes>


<storeItems>
<storeItem>
<en>
<name>Grimme_GT_170 </name>

<description>
<![CDATA[Modell: Giants
Edit: Nono1501 ; PipicH 28 ; alex ; fred
fruit type: pomme de terre ]]>
</description>
<specs>
<![CDATA[Maintenance %s/Day]]>
</specs>
</en>
<de>
<name>Grimme_GT_170 </name>
<description>
<![CDATA[Modell: Giants
Edit: Nono1501 ; PipicH 28 ; alex ; fred
Fruchttyp: Rüben]]>
</description>
<specs>
<![CDATA[Unterhaltskosten %s/Tag]]>
</specs>
</de>
<cz>
<name>Grimme_GT_170 </name>
<description>
<![CDATA[Modell: Giants
Edit: Nono1501 ; PipicH 28 ; alex ; fred
Fruchttyp: Rüben]]>
</description>
<specs>
<![CDATA[Údržba: %s / den]]>
</specs>
</cz>

<rotation>0</rotation>
<image active="Textures/store_grimmeRootster604.png" brand="Textures/brand_grimme.png"/>
<price>115000</price>
<dailyUpkeep>35</dailyUpkeep>
<xmlFilename>grimmeRootster604.xml</xmlFilename>
<brand>$l10n_shopItemBrand_grimme</brand>
<category>potatoHarvesting</category>
</storeItem>
</storeItems>
</modDesc>
.xml:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="attachableCombine_mouseControlled">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<name>
<en>Grimme Rootster 604</en>
<de>Grimme Rootster 604</de>
</name>
<typeDesc>$l10n_TypeDesc_Harvester</typeDesc>
<filename>grimmeRootster604.i3d</filename>

<realMaxVehicleSpeed>25</realMaxVehicleSpeed>
<realBrakeMaxMovingMass>8</realBrakeMaxMovingMass> <!-- brakes are not intended to stop the fully-filled machine on the road -->
<realBrakingDeceleration>4</realBrakingDeceleration> <!-- deceleration in m/s2. 2 = very bad. 3 = bad. 4 = average. 5 = good. 6/7 = trucks, cars braking system -->
<realSCX>8</realSCX>


<realUnloadingPowerConsumption>15</realUnloadingPowerConsumption> <!-- KW -->
<realThreshingPowerConsumption>40</realThreshingPowerConsumption> <!-- KW -->
<realThreshingPowerConsumptionInc>0.9</realThreshingPowerConsumptionInc> <!-- indication of KW / treshed sqm / s => "cutter" + cleaning area + elevator -->

<realThreshingScale>0.97</realThreshingScale> <!-- 3% loss when threshing => this small harvester has less loss than bigger machine -->


<realCutterSpeedLimit>13</realCutterSpeedLimit>

<allowThreshingDuringRain>true</allowThreshingDuringRain>

<!-- see override foldable vehicle -->
<foldableHydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.8" volume="1" />

<pipeSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.8" volume="1" />



<workAreas>
<workArea startIndex="0>10|0" widthIndex="0>10|1" heightIndex="0>10|2" foldMinLimit="0" foldMaxLimit="0.1" type="cutter" />
</workAreas>



<components count="3">
<component1 centerOfMass="-0.25 0.7 -1.7" solverIterationCount="8" realMassWanted="6.2" />
<component2 centerOfMass="0 0 0" solverIterationCount="5" realMassWanted="0.5" />
<component3 centerOfMass="0 0 0" solverIterationCount="8" realMassWanted="1" />
<joint component1="0" component2="1" index="0>3" rotLimit="0 0 0" transLimit="0 0 0" />
<joint component1="0" component2="2" index="0>2|1|1" rotLimit="0 0 0" transLimit="0 0 0" />
</components>

<size width="4.8" widthOffset="-0.2" length="11" lengthOffset="0.4" />

<wheels autoRotateBackSpeed="2.0">
<wheel driveMode="0" repr="0" radius="0.682" deltaY="0" suspTravel="0.08" spring="20" damper="5" mass="0.15" lateralStiffness="1" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" />
<wheel driveMode="0" repr="1" radius="0.682" deltaY="0" suspTravel="0.08" spring="20" damper="5" mass="0.15" lateralStiffness="1" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" />
</wheels>
<brakeForce>0.5</brakeForce>
<downForce>4</downForce>
<massPerFillLevel value="0.00005" />

<grainTankCapacity>700</grainTankCapacity>
<grainTankUnloadingCapacity>350</grainTankUnloadingCapacity>
<grainTankFruitTypes fruitTypes="onion potato" />

<!-- Cutter fruit type -->
<fruitTypes fruitTypes="potato "/>
<cutterMovingDirection>1</cutterMovingDirection>

<cutterSpeedLimit forceLow="true" low="20" normal="20" />

<lightCoronas>
<lightCorona index="0>8|0" />
</lightCoronas>

<brakeLights>
<brakeLight index="0>8|2" />
</brakeLights>

<beaconLights>
<beaconLight index="0>24|0|2" speed="0.016" />
</beaconLights>

<grainTankPlanes rotationDegrees="true">
<grainTankPlane type="potato">
<node index="0>16|0">
<key time="0" translation="-0.458 0.447 -0.927" rotation="0 0 0"/>
<key time="0.375" translation="-0.838 0.93 -1.149" rotation="0 0 0"/>
<key time="1" translation="-1.288 1.629 -1.242" rotation="0 0 0"/>
</node>
<node index="0>16|1">
<key time="0" translation="0.16 0.17 -0.005" rotation="0 0 0"/>
<key time="0.375" translation="0.529 0.781 0.616" rotation="0 0 0"/>
<key time="1" translation="0.529 1.629 0.616" rotation="0 0 0"/>
</node>
<node index="0>16|2">
<key time="0" translation="-0.424 0.407 -0.008" rotation="0 0 0"/>
<key time="0.375" translation="-0.788 0.781 0.097" rotation="0 0 0"/>
<key time="1" translation="-1.289 1.629 0.467" rotation="0 0 0"/>
</node>
<node index="0>16|3">
<key time="0" translation="0.156 0.171 -1.016" rotation="0 0 0"/>
<key time="0.375" translation="0.513 0.781 -1.556" rotation="0 0 0"/>
<key time="1" translation="0.529 1.629 -1.586" rotation="0 0 0"/>
</node>
<node index="0>16|4">
<key time="0" translation="-0.372 0.105 -0.952" rotation="0 0 0"/>
<key time="0.375" translation="-1.292 0.785 -0.956" rotation="0 0 0"/>
<key time="1" translation="-1.747 0.997 -0.914" rotation="0 0 0"/>
</node>
<node index="0>16|5">
<key time="0" translation="-0.373 0.106 0.044" rotation="0 0 0"/>
<key time="0.375" translation="-1.29 0.784 0" rotation="0 0 0"/>
<key time="1" translation="-1.745 0.993 0" rotation="0 0 0"/>
</node>
<node index="0>16|6">
<key time="0" translation="0.075 0.147 0.019" rotation="0 0 0"/>
<key time="0.375" translation="0.483 0.759 0.6" rotation="0 0 0"/>
<key time="1" translation="0.483 0.759 0.6" rotation="0 0 0"/>
</node>
<node index="0>16|7">
<key time="0" translation="-0.027 0.038 -0.895" rotation="0 0 0"/>
<key time="0.375" translation="0.485 0.74 -1.54" rotation="0 0 0"/>
<key time="1" translation="0.492 0.759 -1.555" rotation="0 0 0"/>
</node>
<node index="0>17">
</node>
</grainTankPlane>
<grainTankPlane type="onion">
<node index="0>16|0">
<key time="0" translation="-0.458 0.447 -0.927" rotation="0 0 0"/>
<key time="0.375" translation="-0.838 0.93 -1.149" rotation="0 0 0"/>
<key time="1" translation="-1.288 1.629 -1.242" rotation="0 0 0"/>
</node>
<node index="0>16|1">
<key time="0" translation="0.16 0.17 -0.005" rotation="0 0 0"/>
<key time="0.375" translation="0.529 0.781 0.616" rotation="0 0 0"/>
<key time="1" translation="0.529 1.629 0.616" rotation="0 0 0"/>
</node>
<node index="0>16|2">
<key time="0" translation="-0.424 0.407 -0.008" rotation="0 0 0"/>
<key time="0.375" translation="-0.788 0.781 0.097" rotation="0 0 0"/>
<key time="1" translation="-1.289 1.629 0.467" rotation="0 0 0"/>
</node>
<node index="0>16|3">
<key time="0" translation="0.156 0.171 -1.016" rotation="0 0 0"/>
<key time="0.375" translation="0.513 0.781 -1.556" rotation="0 0 0"/>
<key time="1" translation="0.529 1.629 -1.586" rotation="0 0 0"/>
</node>
<node index="0>16|4">
<key time="0" translation="-0.372 0.105 -0.952" rotation="0 0 0"/>
<key time="0.375" translation="-1.292 0.785 -0.956" rotation="0 0 0"/>
<key time="1" translation="-1.747 0.997 -0.914" rotation="0 0 0"/>
</node>
<node index="0>16|5">
<key time="0" translation="-0.373 0.106 0.044" rotation="0 0 0"/>
<key time="0.375" translation="-1.29 0.784 0" rotation="0 0 0"/>
<key time="1" translation="-1.745 0.993 0" rotation="0 0 0"/>
</node>
<node index="0>16|6">
<key time="0" translation="0.075 0.147 0.019" rotation="0 0 0"/>
<key time="0.375" translation="0.483 0.759 0.6" rotation="0 0 0"/>
<key time="1" translation="0.483 0.759 0.6" rotation="0 0 0"/>
</node>
<node index="0>16|7">
<key time="0" translation="-0.027 0.038 -0.895" rotation="0 0 0"/>
<key time="0.375" translation="0.485 0.74 -1.54" rotation="0 0 0"/>
<key time="1" translation="0.492 0.759 -1.555" rotation="0 0 0"/>
</node>
<node index="0>17">
</node>
</grainTankPlane>
</grainTankPlanes>

<threshingSound file="$data/vehicles/tools/fruitPreparer.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1" radius="50" innerRadius="25" />

<skinnedNodes>
<skinnedNode index="0>17" />
</skinnedNodes>

<combineThreshingScrollers>
<combineThreshingScroller index="0>7|0" scrollSpeed="-2.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
<combineThreshingScroller index="0>7|1" scrollSpeed="1.3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
<combineThreshingScroller index="0>7|2" scrollSpeed="1.3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
<combineThreshingScroller index="0>7|3" scrollSpeed="1.3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" />
</combineThreshingScrollers>

<combineThreshingFillScrollers>
<!-- potato pickup dirt+potato-->
<combineThreshingFillScroller type="potato" index="0>14|0" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
<combineThreshingFillScroller type="potato" index="0>14|1" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
<combineThreshingFillScroller type="potato" index="0>14|2" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
<combineThreshingFillScroller type="potato" index="0>14|3" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
<combineThreshingFillScroller type="potato" index="0>14|4" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" />
</combineThreshingFillScrollers>

<pipeScrollers>
<pipeScroller type="potato" index="0>23|3" scrollSpeed="0.53" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="true" />
<pipeScroller type="potato" index="0>23|4" scrollSpeed="0.53" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="true" />
</pipeScrollers>

<pipeParticleSystems>
<pipeParticleSystem type="potato" node="0>23|4" position="0 0 0" rotation="0 -90 0" file="ParticleSystems/tectron415PipeParticleSystem.i3d" />
</pipeParticleSystems>

<pipe numStates="2" unloadingStates="2" raycastNodeIndex="0>5|2" raycastDistance="6" >
<node index="0>23" rotationSpeeds="0 0 25">
<state1 rotation="0 0 -100"/>
<state2 rotation="0 0 0"/>
</node>
<node index="0>23|0" rotationSpeeds="0 0 25">
<state1 rotation="0 0 138"/>
<state2 rotation="0 0 0"/>
</node>
</pipe>

<combineThreshingFillParticleSystems>
<combineThreshingFillParticleSystem type="potato" node="0>11|0" rotation="0 0 0" file="ParticleSystems/cultivatorParticleAgromet.i3d" />
</combineThreshingFillParticleSystems>

<rolls>
<roll index="0>9|0" speed="-0.009" />
<roll index="0>9|1" speed="0.009" />
<roll index="0>9|2" speed="-0.009" />
<roll index="0>13|5" speed="-0.009" />
<roll index="0>13|6" speed="-0.009" />
<roll index="0>18" speed="0.004" />
<roll index="0>19" speed="-0.004" />
</rolls>

<cutterSpeedRotatingParts>
<cutterSpeedRotatingPart index="0>13|0" radius="-0.04" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>13|1" radius="-0.04" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>13|2" radius="-0.04" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>13|3" radius="-0.04" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>13|4" radius="-0.04" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|0|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|1|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|2|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|3|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|4|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|5|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|6|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|7|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|8|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|9|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|10|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" />
<cutterSpeedRotatingPart index="0>15|11|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" />
</cutterSpeedRotatingParts>

<powerTakeoffInput index="0>4" rotSpeed="0" />



<aiLeftMarker index="0>10|3" />
<aiRightMarker index="0>10|4" />

<attacherJoint index="0>2|1|0" jointType="trailerLow" rotLimitScale="1.2 1.2 1.2"/>

<foldingParts foldMiddleAnimTime="0.3" startMoveDirection="1">
<foldingPart animationName="folding" speedScale="1" />
</foldingParts>

<threshingFold foldMinLimit="0" foldMaxLimit="0" foldMinGrainTankFillLevel="0" foldMaxGrainTankFillLevel="9999999" allowFoldWhileUnloading="true" allowFoldWhileThreshing="true"/>

<movingTools>
<!-- support -->
<movingTool index="0>3" componentJointIndex="0" anchorActor="0"></movingTool>

<movingTool index="0>2" inputAttacherJoint="true" componentJointIndex="1" anchorActor="0">
<dependentPart index="0>21|1" />
</movingTool>
<movingTool index="0>2|1" inputAttacherJoint="true" componentJointIndex="1" anchorActor="0">
<dependentPart index="0>2|2" />
</movingTool>
</movingTools>

<movingParts>
<movingPart index="0>2|2" referencePoint="0>2|1|2" referenceFrame="0>">
<translatingPart index="0>2|2|0" />
</movingPart>
</movingParts>

<animations>
<animation name="folding">
<part node="0>2" startTime="0.0" endTime="1.5" startRot="0 0 0" endRot="10 0 0" />
</animation>

<!-- move support wheel down/up -->
<animation name="moveSupport">
<part node="0>3" startTime="0" duration="0.2" startTrans="0 0.5 2.21096" endTrans="0 0.0875 2.211" />
</animation>
</animations>

<support animationName="moveSupport" />



</vehicle>
kann mir einer helfen?
Danke im vorraus.
Fendt 626
Posts: 33
Joined: Sun Sep 22, 2013 6:39 pm

Re: Grimme gt170

Post by Fendt 626 »

Hallo,
ich habe jetzt soweit alle fehler weg bis auf den hier:
Warning: vehicle.rolls is no longer used, use vehicle.turnedOnRotationNodes.turnedOnRotationNode (type: cutter)
und ernten kann ich immernoch nicht hat einer eine idee warum?
User avatar
Trax
Posts: 7077
Joined: Fri Feb 19, 2010 4:58 pm

Re: Grimme gt170

Post by Trax »

Der Satz sagt doch genau was sache ist.

Code: Select all

<rolls>
<roll index="0>9|0" speed="-0.009" />
<roll index="0>9|1" speed="0.009" />
<roll index="0>9|2" speed="-0.009" />
<roll index="0>13|5" speed="-0.009" />
<roll index="0>13|6" speed="-0.009" />
<roll index="0>18" speed="0.004" />
<roll index="0>19" speed="-0.004" />
</rolls>
Das gibt es nicht mehr, hierfür gibts die "turnedOnRotationNodes".
Am besten schauste dir das ganze einfach beim Grimme SE 260 ab. :wink3:
Wenn alle anderen sagen,: "Das geht nicht", dann muss es gehen... Michael Horsch
Fendt 626
Posts: 33
Joined: Sun Sep 22, 2013 6:39 pm

Re: Grimme gt170

Post by Fendt 626 »

danke für die Antwort.
Erntet aber leider immernoch nicht, die log sieht jetzt so aus:
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 8 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz
Memory: 3958 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 420M/PCIe/SSE2
Version: 4.4.0 NVIDIA 344.48
Shader Version: 4.40 NVIDIA via Cg compiler
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Low (forced)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15
Version: 1.2.0.0 1.2 RC6
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Simon/Documents/My Games/FarmingSimulator2015/mods/
Load mod: Grimme_GT_170
Error: Not all prerequisites of specialization cutter are fulfilled
data/sky/sky_day_night.i3d (12.79 ms)
data/sky/rain.i3d (1.92 ms)
data/sky/hail.i3d (0.93 ms)
data/sky/dust.i3d (0.74 ms)
data/maps/map01.i3d (13807.83 ms)
Disabled withering for: wheat, barley, rape, maize, sugarBeet
C:/Users/Simon/Documents/My Games/FarmingSimulator2015/mods//Grimme_GT_170/grimmeRootster604.i3d (516.69 ms)
data/vehicles/tools/grimme/grimmeKS75-4.i3d (22.26 ms)
data/vehicles/steerable/newHolland/newHollandT6160.i3d (62.92 ms)
dataS2/character/player/player.i3d (480.02 ms)
data/vehicles/tools/grimme/grimmeSE260.i3d (72.03 ms)
data/maps/models/objects/roundbales/roundbaleStraw_w112_d130.i3d (4.47 ms)
data/maps/models/objects/roundbales/roundbaleSilage_w112_d130.i3d (5.63 ms)
dataS/character/player/playerCCT.i3d (11.64 ms)
User avatar
böserlöwe
GIANTS Software | Support Engineer
Posts: 10817
Joined: Thu Oct 01, 2009 10:09 pm
Location: Kreis Schaumburg
Contact:

Re: Grimme gt170

Post by böserlöwe »

Du hast in dem Mod jetzt spezialisierungen eingefügt.
Die sind aber aufeinander aufbauend aufzurufen.
Soll heißen das eine Spezi davon nur funktioniert wenn eine andere vorher schon aufgerufen ist.
So geht das die ganze Zeit so das sich für die Spezis eine vorgegebene Reihenfolge ergibt.
Diese ist auch für deinen Mod maßgebend.
Wenn der Fehler

Error: Not all prerequisites of specialization cutter are fulfilled

in der Log auftaucht, stimmt diese Reihenfolge nicht.
Hier bedeutet dies, das die Spezi cutter noch andere Spezis benötigt, die vorher nicht aufgerufen worden sind.
Kleiner Tipp: die Spezi cutter einen weiter nach hinten schieben, also eine Zeile nach unten, speichern und neu testen.
Schauen was in der Log steht und nochmal melden.
Oder gleich in einem vergleichbaren Mod die Spezies mit deinem vergleichen, Namen, Reihenfolge und aufruf kontrollieren.
Fendt 626
Posts: 33
Joined: Sun Sep 22, 2013 6:39 pm

Re: Grimme gt170

Post by Fendt 626 »

Wenn ich die an den schluss setze erscheint der Fehler immernoch und wenn ich die Spezi von einem anderen Roder nehme ist der weg.
Ernten geht aber immernoch nicht.
Hier ist die Originale mod.xml:
<?xml version="1.0" encoding="UTF-8"?>

-<modDesc descVersion="9">

<author>Lexion 780</author>


-<title>

<en>Grimme_GT_170</en>

<de>Grimme_GT_170</de>

</title>


-<description>

<en>Grimme_GT_170</en>

<de>Grimme_GT_170</de>

</description>

<iconFilename>store.png</iconFilename>

<multiplayer supported="true"/>


-<specializations>

<specialization filename="scripts/ThreshingCounter.lua" className="ThreshingCounter" name="threshingCounter"/>

</specializations>


-<vehicleTypes>


-<type filename="$dataS/scripts/vehicles/Vehicle.lua" className="Vehicle" name="GrimmeR604">

<specialization name="realisticVehicle"/>

<specialization name="attachable"/>

<specialization name="cutter"/>

<specialization name="cylindered"/>

<specialization name="animatedVehicle"/>

<specialization name="foldable"/>

<specialization name="combine"/>

<specialization name="threshingCounter"/>

<specialization name="realisticCombine"/>

</type>

</vehicleTypes>


-<storeItems>


-<storeItem>


-<en>

<name>Grimme_GT_170 </name>


-<description>

<![CDATA[Modell: Giants Edit: Nono1501 ; PipicH 28 ; alex ; fred fruit type: pomme de terre ]]>

</description>


-<specs>

<![CDATA[Maintenance %s/Day]]>

</specs>

</en>


-<de>

<name>Grimme_GT_170 </name>


-<description>

<![CDATA[Modell: Giants Edit: Nono1501 ; PipicH 28 ; alex ; fred Fruchttyp: Rüben]]>

</description>


-<specs>

<![CDATA[Unterhaltskosten %s/Tag]]>

</specs>

</de>


-<cz>

<name>Grimme_GT_170 </name>


-<description>

<![CDATA[Modell: Giants Edit: Nono1501 ; PipicH 28 ; alex ; fred Fruchttyp: Rüben]]>

</description>


-<specs>

<![CDATA[Údržba: %s / den]]>

</specs>

</cz>

<rotation>0</rotation>

<image brand="Textures/brand_grimme.png" active="Textures/store_grimmeRootster604.png"/>

<price>115000</price>

<dailyUpkeep>35</dailyUpkeep>

<xmlFilename>grimmeRootster604.xml</xmlFilename>

<brand>$l10n_shopItemBrand_grimme</brand>

<machineType>potatoHarvesting</machineType>

</storeItem>

</storeItems>

</modDesc>
User avatar
Trax
Posts: 7077
Joined: Fri Feb 19, 2010 4:58 pm

Re: Grimme gt170

Post by Trax »

Ich rate dir die gesammte xml. des Vehicles neu zu schreiben, auf basis der xml vom SE260. Weil die xml aus Ls13 komplett inkompatibel ist (MR-Mod Anlagen etc.).
Wenn alle anderen sagen,: "Das geht nicht", dann muss es gehen... Michael Horsch
Fendt 626
Posts: 33
Joined: Sun Sep 22, 2013 6:39 pm

Re: Grimme gt170

Post by Fendt 626 »

wie mach ich das am besten hab es versucht und jetzt geht der noch nicht mal mehr an
Fendt 626
Posts: 33
Joined: Sun Sep 22, 2013 6:39 pm

Re: Grimme gt170

Post by Fendt 626 »

Oder gibt es doch eine möglichkeit die andere zu konvertieren?
User avatar
Norderland
Posts: 170
Joined: Mon Jun 25, 2012 9:13 pm
Location: Hage

Re: Grimme gt170

Post by Norderland »

Schmeiß doch mal dieses hier raus:
<specializations>
<specialization filename="scripts/ThreshingCounter.lua" className="ThreshingCounter" name="threshingCounter"/>
</specializations>

Dann fügst Du dieses hier ein:

Code: Select all

<type name="attachableCombine_mouseControlled" className="Vehicle" filename="dataS/scripts/vehicles/Vehicle.lua">
        <specialization name="workArea" />
        <specialization name="attachable" />
        <specialization name="turnOnVehicle" />
        <specialization name="animatedVehicle" />
        <specialization name="mouseControlsVehicle" />
        <specialization name="cylindered" />
        <specialization name="foldable" />
        <specialization name="cutter" />
        <specialization name="powerConsumer" />
        <specialization name="fillable" />
        <specialization name="overloading" />
        <specialization name="combine" />
        <specialization name="washable" />
        <specialization name="mountable" />
    </type>
Diese vehicletypes sind in dem SE 260 drin. Kannst das ja mal ausprobieren.
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