ich habe versucht den Grimme gt 170 von Ls13 auf Ls15 umzubauen.
Der Mod ist im Spiel ernten kann ich aber noch nichts liegt das vielleicht an dem vorher verbauten More Realistic?
log:
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 8 2014) Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2015 Main System CPU: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz Memory: 3958 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.4 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick disabled Force Feedback disabled Sound System Driver: OpenAL Version: 1.1 Device: Generic Software Max. sources: 256 Render System Driver: OpenGL Card Vendor: NVIDIA Corporation Renderer: GeForce GT 420M/PCIe/SSE2 Version: 4.4.0 NVIDIA 344.48 Shader Version: 4.40 NVIDIA via Cg compiler max_texture_layers: 16 OpenGL initialization successful Hardware Profile Level: Low (forced) View Distance Factor: 0.750000 Shadow Quality: 0.000000 Skip Mipmaps: 1 LOD Distance Factor: 0.750000 Terrain LOD Distance Factor: 0.750000 Foliage View Distance Factor: 1.000000 Volume Mesh Tessellation Factor: 1.500000 Tyre Tracks Segments Factor: 0.500000 Farming Simulator 15 Version: 1.2.0.0 1.2 RC6 Available Languages: de Language: de Game vehicle types loaded Mod directory: C:/Users/Simon/Documents/My Games/FarmingSimulator2015/mods/ Load mod: Grimme_GT_170 Error: Not all prerequisites of specialization cutter are fulfilled Warning: shop description type 'machineType' is deprecated. Please use 'category' instead! (modDesc.storeItems.storeItem(0)) data/sky/sky_day_night.i3d (22.89 ms) data/sky/rain.i3d (1.76 ms) data/sky/hail.i3d (1.37 ms) data/sky/dust.i3d (1.03 ms) data/maps/map01.i3d (27362.89 ms) Disabled withering for: wheat, barley, rape, maize, sugarBeet C:/Users/Simon/Documents/My Games/FarmingSimulator2015/mods//Grimme_GT_170/grimmeRootster604.i3d (702.30 ms) Error: Can't load resource 'data/vehicles/schemas/implementSchema.png'. Error: Can't load resource 'data/vehicles/schemas/implementSchemaSelected.png'. Warning: vehicle.rolls is no longer used, use vehicle.turnedOnRotationNodes.turnedOnRotationNode (type: cutter) Warning: vehicle.cutterSpeedRotatingParts is no longer used, use vehicle.speedRotatingParts.speedRotatingPart Error: Out-dated custom shader. 'C:/Users/Simon/Documents/My Games/FarmingSimulator2015/mods//Grimme_GT_170/ParticleSystems/particleSystemShader.xml' has version 2. Please convert this file to version 3. Warning: Old shape file format version found 'tectron415PipeParticleSystem.i3d.shapes'. Error: Can't load resource 'data/vehicles/steerable/deutz/hydraulicUp.wav'. Error: Can't load sample 'data/vehicles/steerable/deutz/hydraulicUp.wav'. data/vehicles/tools/grimme/grimmeKS75-4.i3d (256.20 ms) data/vehicles/steerable/newHolland/newHollandT6160.i3d (910.86 ms) dataS2/character/player/player.i3d (1088.52 ms) data/maps/models/objects/roundbales/roundbaleSilage_w112_d130.i3d (266.27 ms) data/maps/models/objects/roundbales/roundbaleStraw_w112_d130.i3d (101.46 ms) dataS/character/player/playerCCT.i3d (14.75 ms) | ||
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <modDesc descVersion="20"> <author>Lexion 780</author> <title> <en>Grimme_GT_170</en> <de>Grimme_GT_170</de> </title> <description> <en>Grimme_GT_170</en> <de>Grimme_GT_170</de> </description> <iconFilename>store.png</iconFilename> <multiplayer supported="true" /> <specializations> <specialization name="threshingCounter" className="ThreshingCounter" filename="scripts/ThreshingCounter.lua"/> </specializations> <vehicleTypes> <type name="GrimmeR604" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="attachable" /> <specialization name="cutter" /> <specialization name="cylindered" /> <specialization name="animatedVehicle" /> <specialization name="foldable" /> <specialization name="combine" /> <specialization name="threshingCounter" /> <specialization name="realisticCombine" /> </type> </vehicleTypes> <storeItems> <storeItem> <en> <name>Grimme_GT_170 </name> <description> <![CDATA[Modell: Giants Edit: Nono1501 ; PipicH 28 ; alex ; fred fruit type: pomme de terre ]]> </description> <specs> <![CDATA[Maintenance %s/Day]]> </specs> </en> <de> <name>Grimme_GT_170 </name> <description> <![CDATA[Modell: Giants Edit: Nono1501 ; PipicH 28 ; alex ; fred Fruchttyp: Rüben]]> </description> <specs> <![CDATA[Unterhaltskosten %s/Tag]]> </specs> </de> <cz> <name>Grimme_GT_170 </name> <description> <![CDATA[Modell: Giants Edit: Nono1501 ; PipicH 28 ; alex ; fred Fruchttyp: Rüben]]> </description> <specs> <![CDATA[Údržba: %s / den]]> </specs> </cz> <rotation>0</rotation> <image active="Textures/store_grimmeRootster604.png" brand="Textures/brand_grimme.png"/> <price>115000</price> <dailyUpkeep>35</dailyUpkeep> <xmlFilename>grimmeRootster604.xml</xmlFilename> <brand>$l10n_shopItemBrand_grimme</brand> <category>potatoHarvesting</category> </storeItem> </storeItems> </modDesc> | ||
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="attachableCombine_mouseControlled"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <name> <en>Grimme Rootster 604</en> <de>Grimme Rootster 604</de> </name> <typeDesc>$l10n_TypeDesc_Harvester</typeDesc> <filename>grimmeRootster604.i3d</filename> <realMaxVehicleSpeed>25</realMaxVehicleSpeed> <realBrakeMaxMovingMass>8</realBrakeMaxMovingMass> <!-- brakes are not intended to stop the fully-filled machine on the road --> <realBrakingDeceleration>4</realBrakingDeceleration> <!-- deceleration in m/s2. 2 = very bad. 3 = bad. 4 = average. 5 = good. 6/7 = trucks, cars braking system --> <realSCX>8</realSCX> <realUnloadingPowerConsumption>15</realUnloadingPowerConsumption> <!-- KW --> <realThreshingPowerConsumption>40</realThreshingPowerConsumption> <!-- KW --> <realThreshingPowerConsumptionInc>0.9</realThreshingPowerConsumptionInc> <!-- indication of KW / treshed sqm / s => "cutter" + cleaning area + elevator --> <realThreshingScale>0.97</realThreshingScale> <!-- 3% loss when threshing => this small harvester has less loss than bigger machine --> <realCutterSpeedLimit>13</realCutterSpeedLimit> <allowThreshingDuringRain>true</allowThreshingDuringRain> <!-- see override foldable vehicle --> <foldableHydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.8" volume="1" /> <pipeSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.8" volume="1" /> <workAreas> <workArea startIndex="0>10|0" widthIndex="0>10|1" heightIndex="0>10|2" foldMinLimit="0" foldMaxLimit="0.1" type="cutter" /> </workAreas> <components count="3"> <component1 centerOfMass="-0.25 0.7 -1.7" solverIterationCount="8" realMassWanted="6.2" /> <component2 centerOfMass="0 0 0" solverIterationCount="5" realMassWanted="0.5" /> <component3 centerOfMass="0 0 0" solverIterationCount="8" realMassWanted="1" /> <joint component1="0" component2="1" index="0>3" rotLimit="0 0 0" transLimit="0 0 0" /> <joint component1="0" component2="2" index="0>2|1|1" rotLimit="0 0 0" transLimit="0 0 0" /> </components> <size width="4.8" widthOffset="-0.2" length="11" lengthOffset="0.4" /> <wheels autoRotateBackSpeed="2.0"> <wheel driveMode="0" repr="0" radius="0.682" deltaY="0" suspTravel="0.08" spring="20" damper="5" mass="0.15" lateralStiffness="1" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" /> <wheel driveMode="0" repr="1" radius="0.682" deltaY="0" suspTravel="0.08" spring="20" damper="5" mass="0.15" lateralStiffness="1" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" /> </wheels> <brakeForce>0.5</brakeForce> <downForce>4</downForce> <massPerFillLevel value="0.00005" /> <grainTankCapacity>700</grainTankCapacity> <grainTankUnloadingCapacity>350</grainTankUnloadingCapacity> <grainTankFruitTypes fruitTypes="onion potato" /> <!-- Cutter fruit type --> <fruitTypes fruitTypes="potato "/> <cutterMovingDirection>1</cutterMovingDirection> <cutterSpeedLimit forceLow="true" low="20" normal="20" /> <lightCoronas> <lightCorona index="0>8|0" /> </lightCoronas> <brakeLights> <brakeLight index="0>8|2" /> </brakeLights> <beaconLights> <beaconLight index="0>24|0|2" speed="0.016" /> </beaconLights> <grainTankPlanes rotationDegrees="true"> <grainTankPlane type="potato"> <node index="0>16|0"> <key time="0" translation="-0.458 0.447 -0.927" rotation="0 0 0"/> <key time="0.375" translation="-0.838 0.93 -1.149" rotation="0 0 0"/> <key time="1" translation="-1.288 1.629 -1.242" rotation="0 0 0"/> </node> <node index="0>16|1"> <key time="0" translation="0.16 0.17 -0.005" rotation="0 0 0"/> <key time="0.375" translation="0.529 0.781 0.616" rotation="0 0 0"/> <key time="1" translation="0.529 1.629 0.616" rotation="0 0 0"/> </node> <node index="0>16|2"> <key time="0" translation="-0.424 0.407 -0.008" rotation="0 0 0"/> <key time="0.375" translation="-0.788 0.781 0.097" rotation="0 0 0"/> <key time="1" translation="-1.289 1.629 0.467" rotation="0 0 0"/> </node> <node index="0>16|3"> <key time="0" translation="0.156 0.171 -1.016" rotation="0 0 0"/> <key time="0.375" translation="0.513 0.781 -1.556" rotation="0 0 0"/> <key time="1" translation="0.529 1.629 -1.586" rotation="0 0 0"/> </node> <node index="0>16|4"> <key time="0" translation="-0.372 0.105 -0.952" rotation="0 0 0"/> <key time="0.375" translation="-1.292 0.785 -0.956" rotation="0 0 0"/> <key time="1" translation="-1.747 0.997 -0.914" rotation="0 0 0"/> </node> <node index="0>16|5"> <key time="0" translation="-0.373 0.106 0.044" rotation="0 0 0"/> <key time="0.375" translation="-1.29 0.784 0" rotation="0 0 0"/> <key time="1" translation="-1.745 0.993 0" rotation="0 0 0"/> </node> <node index="0>16|6"> <key time="0" translation="0.075 0.147 0.019" rotation="0 0 0"/> <key time="0.375" translation="0.483 0.759 0.6" rotation="0 0 0"/> <key time="1" translation="0.483 0.759 0.6" rotation="0 0 0"/> </node> <node index="0>16|7"> <key time="0" translation="-0.027 0.038 -0.895" rotation="0 0 0"/> <key time="0.375" translation="0.485 0.74 -1.54" rotation="0 0 0"/> <key time="1" translation="0.492 0.759 -1.555" rotation="0 0 0"/> </node> <node index="0>17"> </node> </grainTankPlane> <grainTankPlane type="onion"> <node index="0>16|0"> <key time="0" translation="-0.458 0.447 -0.927" rotation="0 0 0"/> <key time="0.375" translation="-0.838 0.93 -1.149" rotation="0 0 0"/> <key time="1" translation="-1.288 1.629 -1.242" rotation="0 0 0"/> </node> <node index="0>16|1"> <key time="0" translation="0.16 0.17 -0.005" rotation="0 0 0"/> <key time="0.375" translation="0.529 0.781 0.616" rotation="0 0 0"/> <key time="1" translation="0.529 1.629 0.616" rotation="0 0 0"/> </node> <node index="0>16|2"> <key time="0" translation="-0.424 0.407 -0.008" rotation="0 0 0"/> <key time="0.375" translation="-0.788 0.781 0.097" rotation="0 0 0"/> <key time="1" translation="-1.289 1.629 0.467" rotation="0 0 0"/> </node> <node index="0>16|3"> <key time="0" translation="0.156 0.171 -1.016" rotation="0 0 0"/> <key time="0.375" translation="0.513 0.781 -1.556" rotation="0 0 0"/> <key time="1" translation="0.529 1.629 -1.586" rotation="0 0 0"/> </node> <node index="0>16|4"> <key time="0" translation="-0.372 0.105 -0.952" rotation="0 0 0"/> <key time="0.375" translation="-1.292 0.785 -0.956" rotation="0 0 0"/> <key time="1" translation="-1.747 0.997 -0.914" rotation="0 0 0"/> </node> <node index="0>16|5"> <key time="0" translation="-0.373 0.106 0.044" rotation="0 0 0"/> <key time="0.375" translation="-1.29 0.784 0" rotation="0 0 0"/> <key time="1" translation="-1.745 0.993 0" rotation="0 0 0"/> </node> <node index="0>16|6"> <key time="0" translation="0.075 0.147 0.019" rotation="0 0 0"/> <key time="0.375" translation="0.483 0.759 0.6" rotation="0 0 0"/> <key time="1" translation="0.483 0.759 0.6" rotation="0 0 0"/> </node> <node index="0>16|7"> <key time="0" translation="-0.027 0.038 -0.895" rotation="0 0 0"/> <key time="0.375" translation="0.485 0.74 -1.54" rotation="0 0 0"/> <key time="1" translation="0.492 0.759 -1.555" rotation="0 0 0"/> </node> <node index="0>17"> </node> </grainTankPlane> </grainTankPlanes> <threshingSound file="$data/vehicles/tools/fruitPreparer.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1" radius="50" innerRadius="25" /> <skinnedNodes> <skinnedNode index="0>17" /> </skinnedNodes> <combineThreshingScrollers> <combineThreshingScroller index="0>7|0" scrollSpeed="-2.2" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" /> <combineThreshingScroller index="0>7|1" scrollSpeed="1.3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" /> <combineThreshingScroller index="0>7|2" scrollSpeed="1.3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" /> <combineThreshingScroller index="0>7|3" scrollSpeed="1.3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" /> </combineThreshingScrollers> <combineThreshingFillScrollers> <!-- potato pickup dirt+potato--> <combineThreshingFillScroller type="potato" index="0>14|0" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" /> <combineThreshingFillScroller type="potato" index="0>14|1" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" /> <combineThreshingFillScroller type="potato" index="0>14|2" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" /> <combineThreshingFillScroller type="potato" index="0>14|3" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" /> <combineThreshingFillScroller type="potato" index="0>14|4" scrollSpeed="-0.55" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" toggleVisibility="true" /> </combineThreshingFillScrollers> <pipeScrollers> <pipeScroller type="potato" index="0>23|3" scrollSpeed="0.53" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="true" /> <pipeScroller type="potato" index="0>23|4" scrollSpeed="0.53" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="true" /> </pipeScrollers> <pipeParticleSystems> <pipeParticleSystem type="potato" node="0>23|4" position="0 0 0" rotation="0 -90 0" file="ParticleSystems/tectron415PipeParticleSystem.i3d" /> </pipeParticleSystems> <pipe numStates="2" unloadingStates="2" raycastNodeIndex="0>5|2" raycastDistance="6" > <node index="0>23" rotationSpeeds="0 0 25"> <state1 rotation="0 0 -100"/> <state2 rotation="0 0 0"/> </node> <node index="0>23|0" rotationSpeeds="0 0 25"> <state1 rotation="0 0 138"/> <state2 rotation="0 0 0"/> </node> </pipe> <combineThreshingFillParticleSystems> <combineThreshingFillParticleSystem type="potato" node="0>11|0" rotation="0 0 0" file="ParticleSystems/cultivatorParticleAgromet.i3d" /> </combineThreshingFillParticleSystems> <rolls> <roll index="0>9|0" speed="-0.009" /> <roll index="0>9|1" speed="0.009" /> <roll index="0>9|2" speed="-0.009" /> <roll index="0>13|5" speed="-0.009" /> <roll index="0>13|6" speed="-0.009" /> <roll index="0>18" speed="0.004" /> <roll index="0>19" speed="-0.004" /> </rolls> <cutterSpeedRotatingParts> <cutterSpeedRotatingPart index="0>13|0" radius="-0.04" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>13|1" radius="-0.04" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>13|2" radius="-0.04" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>13|3" radius="-0.04" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>13|4" radius="-0.04" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|0|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|1|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|2|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|3|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|4|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|5|0" radius="0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|6|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|7|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|8|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|9|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|10|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" /> <cutterSpeedRotatingPart index="0>15|11|0" radius="-0.34" foldMinLimit="0" foldMaxLimit="0.1" /> </cutterSpeedRotatingParts> <powerTakeoffInput index="0>4" rotSpeed="0" /> <aiLeftMarker index="0>10|3" /> <aiRightMarker index="0>10|4" /> <attacherJoint index="0>2|1|0" jointType="trailerLow" rotLimitScale="1.2 1.2 1.2"/> <foldingParts foldMiddleAnimTime="0.3" startMoveDirection="1"> <foldingPart animationName="folding" speedScale="1" /> </foldingParts> <threshingFold foldMinLimit="0" foldMaxLimit="0" foldMinGrainTankFillLevel="0" foldMaxGrainTankFillLevel="9999999" allowFoldWhileUnloading="true" allowFoldWhileThreshing="true"/> <movingTools> <!-- support --> <movingTool index="0>3" componentJointIndex="0" anchorActor="0"></movingTool> <movingTool index="0>2" inputAttacherJoint="true" componentJointIndex="1" anchorActor="0"> <dependentPart index="0>21|1" /> </movingTool> <movingTool index="0>2|1" inputAttacherJoint="true" componentJointIndex="1" anchorActor="0"> <dependentPart index="0>2|2" /> </movingTool> </movingTools> <movingParts> <movingPart index="0>2|2" referencePoint="0>2|1|2" referenceFrame="0>"> <translatingPart index="0>2|2|0" /> </movingPart> </movingParts> <animations> <animation name="folding"> <part node="0>2" startTime="0.0" endTime="1.5" startRot="0 0 0" endRot="10 0 0" /> </animation> <!-- move support wheel down/up --> <animation name="moveSupport"> <part node="0>3" startTime="0" duration="0.2" startTrans="0 0.5 2.21096" endTrans="0 0.0875 2.211" /> </animation> </animations> <support animationName="moveSupport" /> </vehicle> | ||
Danke im vorraus.