Frucht zum Verkauf hinzu fügen

edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Frucht zum Verkauf hinzu fügen

Post by edvlurch »

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 14 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
Memory: 16202 MB
OS: Windows NT 6.2 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 650M/PCIe/SSE2
Version: 4.5.0 NVIDIA 368.39
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: High (auto)
View Distance Factor: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Farming Simulator 15
Version: 1.4.2.0 1.4.2RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods/
Load mod: AAA_64erFix
Load mod: AAA_MultiFruitCutters
Load mod: aaa_ROS_Krone_Emsland
Load mod: aaa_ROS_Palette_Box
Load mod: AAA_UniversalProcessKit
Load mod: aab_Hofwaschanlage
Load mod: aab_UPK_ROS_Gemuese
Load mod: aab_UPK_ROS_Gemuese_2
Load mod: aab_UPK_ROS_Lager
Load mod: aab_UPK_ROS_Obst_und_Beeren
Load mod: aab_UPK_ROS_Supermarkt
Load mod: aab_UPK_ROS_Verarbeitung_und_Verkauf
Load mod: aab_UPK_Weinrebe_placeable
Load mod: AnimationMapTrigger
Load mod: BaleStorage_2K
Load mod: Brauerei_und_Hopfen
Load mod: BuyManyAnimals
Load mod: cannery
Load mod: Fliegl_Animal_Transport_Pack
Load mod: Fruitcannery
Load mod: FruitFilltypeIconText
Load mod: FS15_flieglDPW180
Load mod: Guetermarkt
Load mod: HeapTipTrigger
Load mod: HeapTipTrigger_Extented
Load mod: HeapTipTrigger_straw
Load mod: Kotte_Universal_Pack
Load mod: LiquorDistillery
Load mod: MAN_TGS_18440_STipper
Load mod: MAN_TGS_18440_Tipper
Load mod: MapBuyableObject
Load mod: MapDoorTrigger
Load mod: mod_sharedFiles
Load mod: Oliveline
Load mod: paradiseHillsv12byStevie
Load mod: platzierbareForstbaumeV1_buzzard
Load mod: productionofbread
Load mod: PV15_Boxtruck
Load mod: Shovel_Pack_Extended
Load mod: stationaryCutter_placeable
Load mod: sugarsalt
Load mod: WaterMilkZunhammer
Load mod: YogurtFactory
Load mod: ZZZ_ChoppedStraw
Load mod: ZZZ_compostSoil
Load mod: ZZZ_greenFertilizer
Load mod: ZZZ_multiFruit
Load mod: ZZZ_multiFruitModule_Hof_Bergmann
Load mod: ZZZ_multiFruitModule_Standard
Load mod: ZZZ_multiMowing
Load mod: ZZZ_multiSprayer
Load mod: ZZZ_nightGrowth
Load mod: ZZZ_Odometer
Load mod: ZZZ_randomEconomics
-- Loaded 64erFix for FruitTypes by Marhu --
-- Loaded 64erFix for FillTypes by RC-Devil --
Register vehicle type: aaa_ROS_Palette_Box.ROSbox
Register vehicle type: Fliegl_Animal_Transport_Pack.MANTGS_AT
Register vehicle type: Fliegl_Animal_Transport_Pack.FlieglAT
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_180_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_1_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_2_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_MW_Edition
Register vehicle type: FS15_flieglDPW180.Dolly_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_Trailer_1Axle_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_Trailer_2Axle_MW_Edition
Cargado Funcion Consumos Normales
HeapTipTrigger v15.0.2
Register Variable: BaseMission.modHeapTipTriggerAddon
Register Variable: BaseMission.modHeapTipTrigger = true
Register vehicle type: HeapTipTrigger.HeapTipTrigger
Register vehicle type: Kotte_Universal_Pack.Kotte_Universal_MAN
Register vehicle type: Kotte_Universal_Pack.kotteUniversal
Register vehicle type: Kotte_Universal_Pack.kotteUniversalSemi
Register vehicle type: Kotte_Universal_Pack.kotteUniversalsmall
Register vehicle type: Kotte_Universal_Pack.kotteUniversalmini
Register vehicle type: Kotte_Universal_Pack.mobile_storageTank
Register vehicle type: Kotte_Universal_Pack.kotteUniversalTank
Register vehicle type: MAN_TGS_18440_STipper.MANTGSSTipper
Register vehicle type: MAN_TGS_18440_STipper.FlieglTMKSTipper
Register vehicle type: MAN_TGS_18440_Tipper.UPKMANTGSTipper
Register vehicle type: MAN_TGS_18440_Tipper.UPKFlieglTMKTipper
Map: Buyable Objects(Buyable) v3.1 by Bluebaby210 loaded!
Map: Buyable Objects(Icon) v3.1 by Bluebaby210 loaded!
Map: Buyable Objects(Master) v3.1 by Bluebaby210 loaded!
*** ChoppedStraw fruittypes registered!
Register fruit type: manure:
Register fruit type: liquidManure:
Script WaterMod v3.4.0-47 by Marhu loaded! Support on http://marhu.net
FruitType registered: compost
Script SchweineZucht v5.0.0-107 by Marhu loaded! Support on http://marhu.net
Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net
Register filltype: H-Milch/UHT milk
Register fruit type: cauliflower a part of cauliflower Greenhouse placeable:
Register filltype: washedPotato a part of potatoWasher placeable
Register filltype: steamedPotato a part of potatoSteamer placeable
Register filltype: pigForage a part of pigForageMaster placeable
Register filltype: seeds2 a part of SeedMaster2k16 placeable
--- loading ManualBarrier mod V5.15.9 - 28.02.2015 (by Blacky_BPG)---
Register vehicle type: PV15_Boxtruck.scaniaR730Topline
Register vehicle type: PV15_Boxtruck.scaniatrailer
Register vehicle type: Shovel_Pack_Extended.shovel_extended
Register vehicle type: Shovel_Pack_Extended.shovel_extended_animated
stationary cutters pack v2.1 by LKXstudios loaded!
Read the informations and credits carefully!
Register vehicle type: WaterMilkZunhammer.MilkTrailer
FruitType registered: compost_soil
register fruitType: weed (multiSpray/herbicide mod by upsidedown)
loading AdditionalFruitTypes
AdditionalFruitTypes v0.5 by Jakob Tischler+upsidedown loaded
\__ Register fruitType: Soybean (soybean) [key 19]
\____ Register windrowType: soybean_windrow (soybean_windrow)
\______ ForageWagonConversion registered: soybean_windrow -> wheat
\__ Register fruitType: Oat (oat) [key 20]
\____ Register windrowType: oat_windrow (oat_windrow)
\______ ForageWagonConversion registered: oat_windrow -> wheat
\__ Register fruitType: Rye (rye) [key 21]
\____ Register windrowType: rye_windrow (rye_windrow)
\______ ForageWagonConversion registered: rye_windrow -> wheat
\__ Register fruitType: Sorghum (sorghum) [key 22]
\__ Register fruitType: Rubenschnitzel (beetPulp) [key 23]
\__ Register fillType: wood2 (wood2) [key 105]
\__ Register fillType: scheitelholz (scheitelholz) [key 106]
\__ Register fillType: holzkohle (holzkohle) [key 107]
dataS/cameraPath01.i3d (0.35 ms)
dataS/cameraPath02.i3d (0.46 ms)
dataS/cameraPath03.i3d (0.27 ms)
data/sky/sky_day_night.i3d (8.95 ms)
data/sky/rain.i3d (1.63 ms)
data/sky/hail.i3d (1.06 ms)
data/sky/dust.i3d (0.89 ms)
Paradise Hills V1.2 by Stevie: Register Fill type: Schwein, Rind, Masthuhn, Saatgut (gebeizt),
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//paradiseHillsv12byStevie/map/map01.i3d (19329.85 ms)
Script WoolPaletteCollector v2.2.1b by Marhu created id 95115! Support on http://marhu.net
Error: getChildAt index out of range.
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/WaterLog.lua(21) : getChildAt
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/WaterLog.lua(12) : new
*** ChoppedStraw v15.0.05 specialization loading ***
--- loading greenFertilizer mod V2.1--- (by upsidedown)
--- loading addMultiFruit mod V3.0 --- (by upsidedown)
--- loading multiFruit Module: C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Hof_Bergmann/multiFruit_config.xml --- (by upsidedown)
--- loading multiFruit Module: C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
--- loading multiMowing mod V3.0 --- (by upsidedown)
--- loading multiSprayer mod V3.2 --- (by upsidedown)
loading multiSpray/herbicide Mod V3.2 (by upsidedown)
--- loading nightGrowth mod V1.1 --- (by upsidedown)
loading C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015//nightGrowth_config.xml for nightGrowth-Mod configuration
nightGrowth: growth shifted into night hours
Odometer inserted in:
selfPropelledSprayer
tractor
FS15_flieglDPW180.Service_Car_MW_Edition
combine_animated
FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_1_MW_Edition
Fliegl_Animal_Transport_Pack.MANTGS_AT
MAN_TGS_18440_Tipper.UPKMANTGSTipper
wheelLoader
carDynamicMountAttacher
selfPropelledMixerWagon
woodHarvester
combine_animated_crawler
PV15_Boxtruck.scaniaR730Topline
MAN_TGS_18440_STipper.MANTGSSTipper
tractor_articulatedAxis
car
tractor_crawler
Kotte_Universal_Pack.Kotte_Universal_MAN
ridingMower
tractor_foldable
combine_cylindered
FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_2_MW_Edition
combine
selfPropelledPotatoHarvester
telehandler
selfPropelledMower
forwarder
frontloader
Disabled withering for: wheat, barley, rape, maize, sugarBeet, soybean, oat, rye, sorghum
data/vehicles/trailers/bergmann/bergmannCarex38S.i3d (33.20 ms)
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//HeapTipTrigger/pivot.i3d (0.64 ms)
\______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_GRASS_WINDROW_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_OAT_WINDROW_120_90_240 -> BALETYPE_WHEAT_WINDROW_120_90_240
\______ Bale registered: BALETYPE_OAT_WINDROW_112_130 -> BALETYPE_WHEAT_WINDROW_112_130
\______ Bale registered: BALETYPE_RYE_WINDROW_120_90_240 -> BALETYPE_WHEAT_WINDROW_120_90_240
\______ Bale registered: BALETYPE_RYE_WINDROW_112_130 -> BALETYPE_WHEAT_WINDROW_112_130
data/vehicles/tools/vaederstad/vaederstadRapidA600S.i3d (38.22 ms)
data/vehicles/particleAnimations/vaederstad/vaederstadRapidA600S.i3d (5.50 ms)
data/vehicles/steerable/caseIH/caseIHPuma160.i3d (39.11 ms)
dataS2/character/player/player.i3d (365.28 ms)
data/vehicles/steerable/ponsse/ponsseScorpion.i3d (67.50 ms)
data/vehicles/trailers/zunhammer/zunhammer18500PE.i3d (19.87 ms)
data/vehicles/steerable/newHolland/newHollandT8320.i3d (45.01 ms)
data/vehicles/steerable/liebherr/liebherrTL432_7.i3d (54.00 ms)
data/vehicles/telehandlers/lizard/telehandlerShovel.i3d (5.36 ms)
data/vehicles/steerable/grimme/grimmeTectron415.i3d (70.60 ms)
data/vehicles/steerable/grimme/grimmeMaxtron620.i3d (58.11 ms)
data/vehicles/tools/horsch/horschMaestro12SW.i3d (26.37 ms)
data/vehicles/particleAnimations/horsch/horschMaestro12SW.i3d (1.65 ms)
data/vehicles/steerable/caseIH/caseIH9230.i3d (57.05 ms)
data/vehicles/cutters/capello/capelloQuasarHS16.i3d (32.91 ms)
data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (29.61 ms)
data/vehicles/steerable/deutz/deutzFahr7250.i3d (45.87 ms)
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_18440_Tipper/MAN_TGS_18440_Tipper.i3d (416.12 ms)
Warning: 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_18440_Tipper/Scripts/MAN_TGS_18440_Tipper.xml' has invalid fillType 'pellets'.
Warning: 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_18440_Tipper/Scripts/MAN_TGS_18440_Tipper.xml' has invalid fillType 'birne'.
Warning: 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_18440_Tipper/Scripts/MAN_TGS_18440_Tipper.xml' has invalid fillType 'sand'.
Warning: 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_18440_Tipper/Scripts/MAN_TGS_18440_Tipper.xml' has invalid fillType 'gravel'.
Warning: 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//MAN_TGS_18440_Tipper/Scripts/MAN_TGS_18440_Tipper.xml' has invalid fillType 'kies'.
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Kotte_Universal_Pack/Kotte_Universal/kotteUni_mini.i3d (370.73 ms)
data/vehicles/telehandlers/lizard/telehandlerFork.i3d (1.24 ms)
data/vehicles/tools/kuhn/kuhnFC3525F.i3d (19.89 ms)
data/vehicles/tools/grimme/grimmeGL660.i3d (23.71 ms)
data/vehicles/particleAnimations/grimme/grimmeGL660.i3d (1.66 ms)
data/vehicles/steerable/kuhn/kuhnSPVConfort12.i3d (29.06 ms)
data/vehicles/tools/horsch/horschTiger10LT.i3d (20.68 ms)
data/vehicles/particleAnimations/horsch/horschTiger10LT.i3d (4.67 ms)
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Kotte_Universal_Pack/Kotte_Universal/Kotte_Universal_MAN.i3d (324.10 ms)
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Fliegl_Animal_Transport_Pack/Fliegl_MAN_Animal_Transporter.i3d (660.27 ms)
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//aab_UPK_ROS_Verarbeitung_und_Verkauf/muehle.i3d (101.64 ms)
data/placeables/greenhouses/greenhouse02.i3d (38.60 ms)
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//aab_UPK_ROS_Supermarkt/gemischtwaren.i3d (62.78 ms)
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Guetermarkt/Guetermarkt.i3d (100.25 ms)
Error: only allowed to add objects while loading maps
data/placeables/greenhouses/greenhouse01.i3d (20.27 ms)
data/placeables/beehive/beehive.i3d (12.30 ms)
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//aab_UPK_ROS_Verarbeitung_und_Verkauf/baecker.i3d (83.52 ms)
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//sugarsalt/buysil.i3d (23.34 ms)
data/placeables/windTurbine/windTurbine.i3d (24.50 ms)
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (16.97 ms)
dataS/character/player/playerCCT.i3d (10.22 ms)
Warning (LUA): Unknown entity id 0 in method name: setTranslation.
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/WaterLog.lua(50) : setTranslation
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(1311) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/FSBaseMission.lua(1569) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/missions/mission00.lua(213) : update
=C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//paradiseHillsv12byStevie/ParadiseHills.lua(176) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1445) : update
Warning (LUA): Unknown entity id 0 in method name: setRotation.
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/WaterLog.lua(51) : setRotation
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(1311) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/FSBaseMission.lua(1569) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/missions/mission00.lua(213) : update
=C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//paradiseHillsv12byStevie/ParadiseHills.lua(176) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1445) : update
adding fruits to green fertilizer mod...
wheat
barley
rape
maize
potato
sugarBeet
soybean
oat
rye
sorghum
10 fruits added to cultivator, plough and direct seeder for fertilizer use
Warning (LUA): Unknown entity id 0 in method name: setTranslation.
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/WaterLog.lua(50) : setTranslation
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(1311) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/FSBaseMission.lua(1569) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/missions/mission00.lua(213) : update
=C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//paradiseHillsv12byStevie/ParadiseHills.lua(176) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1445) : update
Warning (LUA): Unknown entity id 0 in method name: setRotation.
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/WaterLog.lua(50) : setTranslation
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(1311) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/FSBaseMission.lua(1569) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/missions/mission00.lua(213) : update
=C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//paradiseHillsv12byStevie/ParadiseHills.lua(176) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1445) : update
Warning (LUA): Unknown entity id 0 in method name: setRotation.
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/WaterLog.lua(51) : setRotation
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(1311) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/FSBaseMission.lua(1569) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/missions/mission00.lua(213) : update
=C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//paradiseHillsv12byStevie/ParadiseHills.lua(176) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1445) : update
Warning (LUA): Unknown entity id 0 in method name: setTranslation.
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/WaterLog.lua(50) : setTranslation
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(1311) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/FSBaseMission.lua(1569) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/missions/mission00.lua(213) : update
=C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//paradiseHillsv12byStevie/ParadiseHills.lua(176) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1445) : update
Warning (LUA): Unknown entity id 0 in method name: setRotation.
LUA call stack:
D:/code/lsim2015/build/finalbin/dataS/scripts/objects/WaterLog.lua(51) : setRotation
D:/code/lsim2015/build/finalbin/dataS/scripts/BaseMission.lua(1311) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/FSBaseMission.lua(1569) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/missions/mission00.lua(213) : update
=C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//paradiseHillsv12byStevie/ParadiseHills.lua(176) : update
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(1445) : update
Warning (LUA): Unknown entity id 0 in method name: setTranslation.
Dieses Lua call stack wiederholt sich noch locker 30 mal, da es zu viele Zeichen waren, habe ich den Rest gelöscht, war eh immer das gleiche
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Frucht zum Verkauf hinzu fügen

Post by HeinzS »

wenn man mal bei Modhoster nach aab_UPK_ROS_Supermarkt schaut findet man:

Folgende FruchTypen z.Z. möglich:
tomato .....

und das meinte ich mit irgendwo suchen. :wink3:
edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Frucht zum Verkauf hinzu fügen

Post by edvlurch »

Ok Heinz, jetzt weiß ich was du meintest, ich habe auch noch als Mod den Gütermarkt und meine Initiative um Gebäude zu sparen, war diese, dass ich alle Waren, die ich in dem Supermarkt verkaufen kann auch im Gütermarkt verkaufen kann. Somit würde ich Gebäude sparen und die Map nicht belasten.

Hab mal ein Bild vom Supermarkt und Gütermarkt tiptrigger gemacht und die Werte sollten vom Supermarkt in den Gütermarkt eingefügt werden, nur ist der Aufbau beim Supermarkt etwas anders.

[URL=http://www.directupload.net][img]h ... .jpg[/img][/url]

[URL=http://www.directupload.net][img]h ... .jpg[/img][/url]
edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Frucht zum Verkauf hinzu fügen

Post by edvlurch »

Ich habe die Zeile beim Supermarkt gefunden:

<specs>
<fillTypes>tomato chili cucumber kohlrabi carrot onion potato pig pigs cow calf beef lamb chicken2 chicken marmelade obstwein bier bread sandwich flour sugar salt olive oliveoel milk yoghurt apfel birne erdbeere pflaume kirsche orange pfirsich weizenbier beer wheatbread barleybread maizebread wheatflour barleyflour maizeflour sil salz oliva olivka olivaoil oliveoil peach apricot pepper joghurt yogurt yogurtapple yogurtpear cherryyogurt apple pear strawberry plum cherry conmilk trauben wein paprika lettuce</fillTypes>
</specs>

Kann ich diese jetzt so wie sie ist in die modDesk meiner Map einfach eintragen?
edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Frucht zum Verkauf hinzu fügen

Post by edvlurch »

Ich denke dass auch noch die Einträge:
<l10n>
<text name="milk"> <en>milk</en> <de>Milch</de> </text>

<text name="potato"> <en>potatoes</en> <de>Kartoffeln</de> </text>
<text name="onion"> <en>onion</en> <de>Zwiebeln</de> </text>
<text name="carrot"> <en>carrot</en> <de>Karotten</de> </text>
<text name="cucumber"> <en>cucumber</en> <de>Gurken</de> </text>
<text name="tomato"> <en>tomato</en> <de>Tomaten</de> </text>

in die modDesk, liege ich da richtig?
edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Frucht zum Verkauf hinzu fügen

Post by edvlurch »

Also folgende Einträge in der modDesc haben leider nicht zum Erfolg geführt:

<fillType name="tomato" pricePerLiter="0.75" partOfEconomy="true"/>

<text name="tomato"> <en>tomato</en> <de>Tomaten</de> </text>

<specs>
<fillTypes>tomato chili cucumber kohlrabi carrot onion potato pig pigs cow calf beef lamb chicken2 chicken marmelade obstwein bier bread sandwich flour sugar salt olive oliveoel milk yoghurt apfel birne erdbeere pflaume kirsche orange pfirsich weizenbier beer wheatbread barleybread maizebread wheatflour barleyflour maizeflour sil salz oliva olivka olivaoil oliveoil peach apricot pepper joghurt yogurt yogurtapple yogurtpear cherryyogurt apple pear strawberry plum cherry conmilk trauben wein paprika lettuce</fillTypes>
</specs>

Jetzt weiß ich auch nicht mehr weiter, was da noch falsch sein könnte
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Frucht zum Verkauf hinzu fügen

Post by HeinzS »

das sind unterschiedliche Scripte, zu finden in der Zeile: onCreate .... und der Supermarkt hat gar keinen, der läuft wohl über den Supermarkt Mod, den ich auch nicht kenne. Die UPK Mods werden wohl nur über UPK Verkaufstellen laufen können.
edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Frucht zum Verkauf hinzu fügen

Post by edvlurch »

Ok Heinz, so wie ich es jetzt verste, würde ich versuchen, einen Opelmotor in einen VW Käfer einbauen zu wollen. Also muss ichh erst mal versuchen, ganz banal eine neue Fruchtsorte in der Map hinzuzufügen, worüber es im Forum bestimmt auch eine Anleitung dazu gibt, inklusive Preisgestaltung.
edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Frucht zum Verkauf hinzu fügen

Post by edvlurch »

Hm, im Forum finde ich unter Fruchtsorten hinzufügen, oder neue Fruchtsorten hizufügen nur 7 Einträge, in denen leider nicht beschrieben wird, wie genau man eine Fruchtsorte in die Map intigriert.
Weiß jemand, wo ich da eine Einbauhilfe finden kann?

l.G. Güni
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