bin grad etwas ratlos- hab um die 80Std auf der GC-Valley problemlos gezockt,
heute sah ich, nach über einer Spielstd.,komische Artefakte (Dreiecke) am Himmel in Händlernähe,nur Sekundenweise.
Foto machen ging nicht,denn nach betätigen der "Druck" Taste waren sie weg,auf dem Bild nicht sichtbar.
Schaute dann in die Log-und hatte jede Menge Call Stacks drinn,ob das damit etwas zu tun hat weiss ich aber nicht.
Das Savegame ohne Mods gestartet,-dieselben Fehler.
Bei einem neuen Savegame hatte ich die Call Stacks nicht.
Vielleicht findet ja jemand was
GIANTS Engine Runtime 7.0.0 (13709:13711) 64bit (Build Date: Nov 10 2016) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz Memory: 8152 MB OS: Windows NT 6.1 64-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: XINPUT_GAMEPAD Number of Axes: 5 Number of Buttons: 14 Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: AMD/ATI Renderer: AMD Radeon R9 200 Series Revision: 0 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom High View Distance Factor: 1.500000 Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16 Shader Quality: 2 Skip Mipmaps: 0 LOD Distance Factor: 2.000000 Terrain LOD Distance Factor: 2.000000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 2.000000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.850000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 3 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 2 Farming Simulator 17 Version: 1.3.0.0 1.3RC4 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2016-11-20 14:15:56 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: XINPUT_GAMEPAD Number of Axes: 5 Number of Buttons: 14 Audio System Driver: OpenAL Version: 1.1 Device: Generic Software Render System Driver: Direct 3D 11 Card Vendor: AMD/ATI Renderer: AMD Radeon R9 200 Series Revision: 0 Feature level: DirectX 11 ON Info: Effective window resolution 1920 x 1080 Started 2 threads for threadpool 'Render threadpool' Hardware Profile Level: Custom High View Distance Factor: 1.500000 Shadow Quality: 1.000000 Size: 2048 Filter-Size: 16 Shader Quality: 2 Skip Mipmaps: 0 LOD Distance Factor: 1.500000 Terrain LOD Distance Factor: 1.500000 Terrain Normal Mapping: Yes Foliage View Distance Factor: 1.750000 Foliage Density: 0.500000 Volume Mesh Tessellation Factor: 0.850000 Tyre Tracks Segments Factor: 1.000000 Max. Number of Shadow Lights: 3 Max. Number of Lights: 512 Max. Number of Lights Per Cluster: 32 MSAA: 2 Farming Simulator 17 Version: 1.3.0.0 1.3RC4 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr Language: de Time: 2016-11-20 14:16:40 Register configuration 'inputAttacherJoint' Register configuration 'attacherJoint' Register configuration 'frontloader' Register configuration 'motor' Register configuration 'baseColor' Register configuration 'wheel' Register configuration 'rimColor' Register configuration 'design' Register configuration 'designColor' Register configuration 'vehicleType' Game vehicle types loaded dataS/cameraPath01.i3d (0.10) ms dataS/cameraPath02.i3d (0.09) ms dataS/cameraPath03.i3d (0.07) ms data/sky/skyUS_day_night.i3d (8.49) ms data/sky/rain.i3d (0.85) ms data/sky/hail.i3d (0.51) ms data/sky/dust.i3d (0.43) ms data/maps/map01.i3d (1449.43) ms data/objects/basketball/basketball.i3d (1.38) ms Disabled withering data/vehicles/steerable/caseIH/caseIH1455.i3d (54.19) ms data/vehicles/tools/bredal/F2WS4000.i3d (16.66) ms data/vehicles/tools/stoll/stollToolLogFork.i3d (18.38) ms data/vehicles/tools/lely/lelyLotus1250.i3d (20.41) ms data/vehicles/tools/lely/lelyHibiscus1515CdProf.i3d (22.44) ms data/vehicles/trailers/newHolland/newHollandRollBelt150.i3d (19.41) ms data/vehicles/trailers/metaltech/db8000.i3d (30.94) ms data/vehicles/trailers/siloking/siloKingTrailedLineDuo1814.i3d (22.38) ms data/vehicles/tools/poettinger/poettingerNovaCatX8.i3d (32.23) ms data/vehicles/tools/poettinger/poettingerNovaCat301.i3d (7.18) ms data/vehicles/trailers/stepa/stepaFHL13AK.i3d (18.76) ms data/vehicles/tools/stoll/stollFrontLoaderFZ60.i3d (2.67) ms data/vehicles/trailers/joskin/joskinModulo.i3d (42.02) ms data/vehicles/tools/holaras/holarasMES500.i3d (11.59) ms data/vehicles/steerable/masseyFerguson/MF7347Activa.i3d (50.95) ms data/vehicles/tools/lizard/lizardBeltSystem.i3d (6.78) ms data/vehicles/tools/grimme/grimmeSL8022.i3d (18.98) ms data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan40.i3d (5.44) ms data/vehicles/trailers/ursus/ursusT127.i3d (11.50) ms data/vehicles/steerable/valtra/valtraTSeries.i3d (53.75) ms data/vehicles/steerable/manitou/manitouMLT840.i3d (40.33) ms data/vehicles/tools/magsi/telehandlerShovel.i3d (4.66) ms data/vehicles/tools/magsi/telehandlerBaleFork.i3d (0.68) ms data/vehicles/steerable/kramer/kramer308T.i3d (34.41) ms data/vehicles/trailers/joskin/joskinAquaTrans7300.i3d (16.14) ms data/vehicles/tools/stoll/stollToolShovel.i3d (0.95) ms data/vehicles/steerable/krone/kroneBiGX580.i3d (36.00) ms data/vehicles/cutters/krone/kroneEasyCollect600.i3d (19.91) ms data/vehicles/tools/amazone/amazoneCayron200.i3d (16.48) ms data/vehicles/trailers/joskin/joskinTornado3.i3d (27.76) ms data/vehicles/trailers/kroeger/kroegerHKD302.i3d (23.59) ms data/vehicles/tools/vaderstad/vaderstadTempoF8.i3d (26.76) ms data/vehicles/cutters/capello/capelloDiamantHS12.i3d (30.99) ms data/vehicles/tools/stoll/stollToolBaleFork.i3d (0.77) ms data/vehicles/steerable/holmer/holmerTerraDosT4_40.i3d (57.59) ms data/vehicles/cutters/holmer/holmerHR9.i3d (26.45) ms data/vehicles/tools/grimme/grimmeGL860.i3d (47.62) ms data/vehicles/tools/vogelNoot/vogelNootTerraDisc600.i3d (17.83) ms data/vehicles/tools/magsi/telehandlerFork.i3d (0.74) ms data/vehicles/steerable/caseIH/caseIHOptumCVX.i3d (43.96) ms data/vehicles/trailers/joskin/joskinDrakkar8600.i3d (27.30) ms data/vehicles/tools/agco/agco2300.i3d (4.62) ms data/vehicles/tools/horsch/horschPronto9DC.i3d (43.22) ms data/vehicles/trailers/krampe/krampeBandit750.i3d (15.18) ms data/vehicles/tools/lizard/lizardWeight550.i3d (3.64) ms data/vehicles/tools/damcon/damconPL75.i3d (13.69) ms data/vehicles/steerable/masseyFerguson/MF7700.i3d (49.04) ms data/vehicles/trailers/bergmann/bergmannRepex34S.i3d (25.62) ms data/vehicles/tools/lizard/lizardR5000.i3d (3.90) ms data/vehicles/cutters/masseyFerguson/MF9380Header.i3d (35.11) ms data/objects/bigBagContainer/bigBagContainerSeeds.i3d (3.89) ms data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (12.81) ms data/objects/roundbales/roundbaleHay_w112_d130.i3d (5.15) ms data/objects/roundbales/roundbaleStraw_w112_d130.i3d (1.25) ms data/placeables/shelters/storageShelter02.i3d (2.34) ms data/placeables/shelters/picnicShelter01.i3d (1.78) ms data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.77) ms data/objects/pallets/fertilizerTank.i3d (2.59) ms data/maps/trees/maple.i3d (7.12) ms data/maps/trees/birch01.i3d (2.25) ms data/maps/trees/oak.i3d (7.31) ms Warning (physics): Static actor moved (splitGeom)Warning (physics): Static actor moved (splitGeom)data/placeables/shelters/storageShelter01.i3d (5.80) ms data/objects/pallets/treeSapling.i3d (10.19) ms data/vehicles/train/locomotive.i3d (22.13) ms data/vehicles/train/wagonTimber.i3d (10.65) ms data/vehicles/train/wagonWoodChips.i3d (12.04) ms data/vehicles/train/wagonGrain.i3d (11.72) ms data/vehicles/train/wagonSugarbeets.i3d (11.81) ms dataS2/character/player/player01.i3d (364.48) ms data/firstPerson/chainsaws/stihl/stihlMS261.i3d (14.76) ms Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f LUA call stack: =dataS/scripts/effects/ShaderPlaneEffect.lua (0) : printCallstack =dataS/scripts/effects/EffectManager.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f LUA call stack: =dataS/scripts/effects/ShaderPlaneEffect.lua (0) : printCallstack =dataS/scripts/effects/EffectManager.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f LUA call stack: =dataS/scripts/effects/ShaderPlaneEffect.lua (0) : printCallstack =dataS/scripts/effects/EffectManager.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f LUA call stack: =dataS/scripts/effects/ShaderPlaneEffect.lua (0) : printCallstack =dataS/scripts/effects/EffectManager.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f LUA call stack: =dataS/scripts/effects/ShaderPlaneEffect.lua (0) : printCallstack =dataS/scripts/effects/EffectManager.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f LUA call stack: =dataS/scripts/effects/ShaderPlaneEffect.lua (0) : printCallstack =dataS/scripts/effects/EffectManager.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f LUA call stack: =dataS/scripts/effects/ShaderPlaneEffect.lua (0) : printCallstack =dataS/scripts/effects/EffectManager.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f LUA call stack: =dataS/scripts/effects/ShaderPlaneEffect.lua (0) : printCallstack =dataS/scripts/effects/EffectManager.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f LUA call stack: =dataS/scripts/effects/ShaderPlaneEffect.lua (0) : printCallstack =dataS/scripts/effects/EffectManager.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f LUA call stack: =dataS/scripts/effects/ShaderPlaneEffect.lua (0) : printCallstack =dataS/scripts/effects/EffectManager.lua (0) : update =dataS/scripts/FSBaseMission.lua (0) : update =dataS/scripts/missions/mission00.lua (0) : update =dataS/scripts/main.lua (0) : update Validity check failed in TransformGroup_setDirection: Direction is zero ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3474): dirLen > 0.0001f | ||