[FS17] Bug Collection Thread (Version 1.4 and up)

Snejk1986
Posts: 2
Joined: Sun Feb 12, 2017 1:27 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Snejk1986 » Sun Feb 12, 2017 1:43 pm

shynung wrote:- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Einböck Pneumaticstar weeder, Helper AI
- Issue: Helper AI will sow on first pass, but will not sow after it gets to the field's edge and starts another pass
- Single- or Multiplayer: single, on Goldcrest map
- Steps to reproduce: Get a tractor with Pneumaticstar attached, unfold weeder, turn on sower, hire helper. Wait until helper finishes first pass and turns around for another pass - weeder would not sow.
I got the exact same problem.
Also, when you got Pneumaticstar attached you can't hire a helper unless the sower is manually turn on.
It also doesn't fertilize the field like it use to, but I don't know if this is a bug or it is intentional.

farmerthinking
Posts: 80
Joined: Sun Nov 06, 2016 3:22 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by farmerthinking » Sun Feb 12, 2017 2:07 pm

PC
Helper with sprayer
Helper equipped with Caruelle-Nicolas Stilla 460 does not recognize the already sprayed part of the field and goes over it again.
Single player
Hire a helper to spray a field which is partially sprayed, like a filed with a fertilized headland.

farmerthinking
Posts: 80
Joined: Sun Nov 06, 2016 3:22 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by farmerthinking » Sun Feb 12, 2017 2:11 pm

PC
Köckerling Allrounder
The blades/knives on this cultivator are paper thin. Looked form the side they're almost invisible. Compared to the rest present in FS17, they're appalling.
Single player

Karlox
Posts: 63
Joined: Thu Nov 06, 2014 5:12 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Karlox » Sun Feb 12, 2017 2:49 pm

Growth stages are still desynced in dedicated servers. Some players may see that crops are 1 step ahead in growth, and when they drive to the field, and ie. start spraying, big squares (~20m x 20m) will change growth stage backwards to the actual stage that they are at server. Quitting server and resyncing fixes the visual but it is frustrating.
I doesn't happen always, I cant reproduce it at will to tell what causes it. But my guess it has something to do how long players have been in the server for that session.

In the fixes in 1.4 is this, what does it mean if not the problem above:
"Dedi, when fields are injected in growth stage 2 (with fruit destruction mod), the growth stage changes back to 1"

shynung
Posts: 17
Joined: Fri Feb 10, 2017 1:02 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by shynung » Sun Feb 12, 2017 4:20 pm

Snejk1986 wrote:
shynung wrote:- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Einböck Pneumaticstar weeder, Helper AI
- Issue: Helper AI will sow on first pass, but will not sow after it gets to the field's edge and starts another pass
- Single- or Multiplayer: single, on Goldcrest map
- Steps to reproduce: Get a tractor with Pneumaticstar attached, unfold weeder, turn on sower, hire helper. Wait until helper finishes first pass and turns around for another pass - weeder would not sow.
I got the exact same problem.
Also, when you got Pneumaticstar attached you can't hire a helper unless the sower is manually turn on.
It also doesn't fertilize the field like it use to, but I don't know if this is a bug or it is intentional.
The pneumaticstar still works as a regular weeder, the helper will attempt passes around the field. Turning on the sower before hiring a helper sets the helper to sowing mode, though the bug is the helper reverting to weeder mode after a single pass.

Also, weeders only work at first growth stage now, as advertised in the shop description.

richardsiegers
Posts: 90
Joined: Mon Jan 03, 2011 9:58 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by richardsiegers » Sun Feb 12, 2017 6:23 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Farmtech fortis 2000
- Issue: wrong store description or wrong fill load, store says 24000 but it fills to 32000
- Single- or Multiplayer: both
- Steps to reproduce: fill the Farmtech fortis 2000 and compare to the store description

BlueShadow125
Posts: 77
Joined: Wed Oct 05, 2016 10:19 am

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by BlueShadow125 » Sun Feb 12, 2017 6:59 pm

richardsiegers wrote:- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Farmtech fortis 2000
- Issue: wrong store description or wrong fill load, store says 24000 but it fills to 32000
- Single- or Multiplayer: both
- Steps to reproduce: fill the Farmtech fortis 2000 and compare to the store description
confirmed; changed cap to 24000 instead of 32000 (based off fs15)
i have sent the fixed version to giants.
Last edited by BlueShadow125 on Sun Feb 12, 2017 7:17 pm, edited 2 times in total.

ErwinR55
Posts: 978
Joined: Thu Jan 05, 2017 1:26 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by ErwinR55 » Sun Feb 12, 2017 7:04 pm

Not sure if this is a bug

- PC/Mac/PS4/XB1: PS4
- Vehicle/Tool/Model/Object: Krampe Bandit
- Issue: Silage unloading appears more then 1 meter behind unloaddoor. Doesn't really look realistic. First time I was looking till 1m behind the wagon to see it coming out, I even stopped thinking no silage was dropping on the floor, but the wagon did empty. I looked a bit further away and saw it had done some silage, but the droppoint is way off according to my feeling. See also my video https://www.youtube.com/watch?v=oxzBGEKUVVk
- Single- or Multiplayer: Single
- Steps to reproduce: Unload into silage pit.
PS4 player

Snejk1986
Posts: 2
Joined: Sun Feb 12, 2017 1:27 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Snejk1986 » Sun Feb 12, 2017 7:30 pm

shynung wrote:The pneumaticstar still works as a regular weeder,
True. I didn't check that. But the helper turn's on the sower anyway when it's weeding...
shynung wrote:Turning on the sower before hiring a helper sets the helper to sowing mode, though the bug is the helper reverting to weeder mode after a single pass.
It used to do both of those things at the same time... so it was a bug ?

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Phantoms
Posts: 243
Joined: Thu Sep 17, 2015 6:37 pm
Location: Georgia, USA

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Phantoms » Sun Feb 12, 2017 9:07 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: All driven vehicles
- Issue: Vehicles hydraulics and controls operate with engines off.
- Single- or Multiplayer:SP MP
- Steps to reproduce: All vehicles hydraullics, steering, etc. operate without the engine running. It's very unrealistic to be able to raise and lower attachments, operate steering, operate pipe or offload, etc. without engine running.
Currently Playing on PC

garyst
Posts: 857
Joined: Fri Dec 23, 2016 6:56 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by garyst » Mon Feb 13, 2017 12:39 am

Platform-Xb1
Tool-Joskin wago loader 8m and 10m mod and goldhofer lowloader
Issue-loaded vehicles slowly slide off trailers even when driving slow and normal.
reproduce- load any vehicle and drive around a little while it will start to slide off.

User avatar
thunderhawk
Posts: 1452
Joined: Sat Jan 17, 2015 1:02 am

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by thunderhawk » Mon Feb 13, 2017 3:56 am

noticed the sell location box marker for store sell, customize area in goldcrest valley is now gone after update
Dell XPS 720 Intel Core 2 Quad Extreme 3.0ghz
Liquid cooled with a 120mm x 240mm radiator twin 120mm cooler master SickleFlow fans
Nvidia GTX 660ti
Patch 1.4.4 Windows 7 home
Playing through a Sanyo 50" tv

shynung
Posts: 17
Joined: Fri Feb 10, 2017 1:02 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by shynung » Mon Feb 13, 2017 4:58 am

Snejk1986 wrote: True. I didn't check that. But the helper turn's on the sower anyway when it's weeding...

It used to do both of those things at the same time... so it was a bug ?
The helper used to always try to sow when using the Pneumaticstar. so it wouldn't weed a sown field because it thinks it' carrying a sower. This patch fixed that AFAICS; if I turn on the sower before hiring it, it'll sow, otherwise it'll weed. I haven't seen the helper turning on the sowing function itself; I had to turn it on manually. Though, it seemed to turn off the sower after first pass this time.

Yes, the Pneumaticstar used to weed and sow at the same time. This was when weeders basically work all the time, now they work as advertised in the shop description, only at crop first growth stage.

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asyvan
Posts: 334
Joined: Sun Aug 28, 2016 12:21 am
Location: Sweden

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by asyvan » Mon Feb 13, 2017 12:36 pm

- PC/Mac/PS4/XB1:PC
- Vehicle/Tool/Model/Object: Roller R500
- Issue: Grass area restored by roller R500 does not grow grass, ever.
- Single- or Multiplayer: Single
- Steps to reproduce: Clear part of a field with R500, it will turn to a grass area. Speed up time, for days. Grass will not grow.
//Jens Ejvinsson
Farming History: FS11, FS13, FS15, FS17, FS19 (Steam)
Using Logitech G29, Logitech/Saitek Sidepanel, Logitech F710 Wireless gamepad (Forestry/Logging)
PC Gamer - "The Silent Beast" i7-7700K @ 5Ghz, GTX 1070 @ 2.1GHz

My published ModHub mod: Case IH Puma CVX With Tracks

HarryMuto
Posts: 1
Joined: Mon Feb 13, 2017 2:43 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by HarryMuto » Mon Feb 13, 2017 2:50 pm

FreGen wrote:- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Väderstad Rapid A600
- Issue: Doesn't Cultivate anymore. The helper drives away but if the field isn't pre cultivated/plowed then it doesn't sow
- Single- or Multiplayer: Single
- Steps to reproduce: Try to sow directly after harvest
This is also happening on PS4 and seems to affect all Direct Sowing Machines

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