[FS17] Bug Collection Thread (Version 1.4 and up)

richardsiegers
Posts: 93
Joined: Mon Jan 03, 2011 9:58 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by richardsiegers »

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Farmtech fortis 2000
- Issue: wrong store description or wrong fill load, store says 24000 but it fills to 32000
- Single- or Multiplayer: both
- Steps to reproduce: fill the Farmtech fortis 2000 and compare to the store description
BlueShadow125
Posts: 78
Joined: Wed Oct 05, 2016 10:19 am

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by BlueShadow125 »

richardsiegers wrote:- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Farmtech fortis 2000
- Issue: wrong store description or wrong fill load, store says 24000 but it fills to 32000
- Single- or Multiplayer: both
- Steps to reproduce: fill the Farmtech fortis 2000 and compare to the store description
confirmed; changed cap to 24000 instead of 32000 (based off fs15)
i have sent the fixed version to giants.
Last edited by BlueShadow125 on Sun Feb 12, 2017 7:17 pm, edited 2 times in total.
ErwinR55
Posts: 979
Joined: Thu Jan 05, 2017 1:26 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by ErwinR55 »

Not sure if this is a bug

- PC/Mac/PS4/XB1: PS4
- Vehicle/Tool/Model/Object: Krampe Bandit
- Issue: Silage unloading appears more then 1 meter behind unloaddoor. Doesn't really look realistic. First time I was looking till 1m behind the wagon to see it coming out, I even stopped thinking no silage was dropping on the floor, but the wagon did empty. I looked a bit further away and saw it had done some silage, but the droppoint is way off according to my feeling. See also my video https://www.youtube.com/watch?v=oxzBGEKUVVk
- Single- or Multiplayer: Single
- Steps to reproduce: Unload into silage pit.
PS4 player
Snejk1986
Posts: 2
Joined: Sun Feb 12, 2017 1:27 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Snejk1986 »

shynung wrote:The pneumaticstar still works as a regular weeder,
True. I didn't check that. But the helper turn's on the sower anyway when it's weeding...
shynung wrote:Turning on the sower before hiring a helper sets the helper to sowing mode, though the bug is the helper reverting to weeder mode after a single pass.
It used to do both of those things at the same time... so it was a bug ?
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Phantoms
Posts: 408
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Phantoms »

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: All driven vehicles
- Issue: Vehicles hydraulics and controls operate with engines off.
- Single- or Multiplayer:SP MP
- Steps to reproduce: All vehicles hydraullics, steering, etc. operate without the engine running. It's very unrealistic to be able to raise and lower attachments, operate steering, operate pipe or offload, etc. without engine running.
Playing on PC
garyst
Posts: 1435
Joined: Fri Dec 23, 2016 6:56 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by garyst »

Platform-Xb1
Tool-Joskin wago loader 8m and 10m mod and goldhofer lowloader
Issue-loaded vehicles slowly slide off trailers even when driving slow and normal.
reproduce- load any vehicle and drive around a little while it will start to slide off.
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thunderhawk
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by thunderhawk »

noticed the sell location box marker for store sell, customize area in goldcrest valley is now gone after update
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shynung
Posts: 17
Joined: Fri Feb 10, 2017 1:02 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by shynung »

Snejk1986 wrote: True. I didn't check that. But the helper turn's on the sower anyway when it's weeding...

It used to do both of those things at the same time... so it was a bug ?
The helper used to always try to sow when using the Pneumaticstar. so it wouldn't weed a sown field because it thinks it' carrying a sower. This patch fixed that AFAICS; if I turn on the sower before hiring it, it'll sow, otherwise it'll weed. I haven't seen the helper turning on the sowing function itself; I had to turn it on manually. Though, it seemed to turn off the sower after first pass this time.

Yes, the Pneumaticstar used to weed and sow at the same time. This was when weeders basically work all the time, now they work as advertised in the shop description, only at crop first growth stage.
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asyvan
Posts: 549
Joined: Sun Aug 28, 2016 12:21 am
Location: Sweden

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by asyvan »

- PC/Mac/PS4/XB1:PC
- Vehicle/Tool/Model/Object: Roller R500
- Issue: Grass area restored by roller R500 does not grow grass, ever.
- Single- or Multiplayer: Single
- Steps to reproduce: Clear part of a field with R500, it will turn to a grass area. Speed up time, for days. Grass will not grow.
//Jens Ejvinsson
Farming History: FS11, FS13, FS15, FS17, FS19 (Steam)
Logitech G29, Logitech/Saitek Sidepanel, Logitech F710 Wireless gamepad
PC Gamer - "The Silent Beast" i7-7700K @ 5Ghz, GTX 1070 @ 2.1GHz

Case IH Puma CVX With Tracks
Väderstad Rapid A600-800S Seed Drill
Tutorial compilation for FS19 - list of all my How To guides
HarryMuto
Posts: 1
Joined: Mon Feb 13, 2017 2:43 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by HarryMuto »

FreGen wrote:- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Väderstad Rapid A600
- Issue: Doesn't Cultivate anymore. The helper drives away but if the field isn't pre cultivated/plowed then it doesn't sow
- Single- or Multiplayer: Single
- Steps to reproduce: Try to sow directly after harvest
This is also happening on PS4 and seems to affect all Direct Sowing Machines
MeeaaW
Posts: 93
Joined: Sat Feb 11, 2017 12:32 am

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by MeeaaW »

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Helper
- Issue: Helper always requires fertilizer in tank and use it, would be nice option to switch it off, cause solid and liquid fertilizers are chemicals, but I don't want to do bad to soil. Game offers to get fertilizing levels in different way, but for example to seed corn/sunflowers/beets/potatoes you are forced to use chemicals. I can do that manual, but not 30 fields :)
- Single- or Multiplayer: any
- Steps to reproduce: put on field Helper without fertilizer in tank.. :(

I hope that would be easy to make in-game option...
McSimm
Posts: 6
Joined: Fri Feb 10, 2017 6:40 am

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by McSimm »

MeeaaW wrote:Helper always requires fertilizer in tank and use it
I would like to support that issue and I have another idea - wouldn't it be good if fertilize was not required and wasn't used by AI as soon as sowing going into already fertilized soil.

The problem (as I can see it) is that we don't have enough sowers without fertilizers to use with helpers, and it is not convenient to perform all that manually. Also even for manual job you need specific sower with empty bunker in order not to spent the fertilizer in vain
Mrshumidsleet
Posts: 1
Joined: Tue Feb 14, 2017 9:34 am

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Mrshumidsleet »

- PC/Mac/PS4/XB1: xb1
- Vehicle/Tool/Model/Object: Lemken Solitair 12
- Issue: Doesnt allow you to hire a worker anymore!
- Single- or Multiplayer: Both!
- Steps to reproduce: Try to hire a worker...the options doesnt even come up
MeeaaW
Posts: 93
Joined: Sat Feb 11, 2017 12:32 am

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by MeeaaW »

Mrshumidsleet wrote:- PC/Mac/PS4/XB1: xb1
- Vehicle/Tool/Model/Object: Lemken Solitair 12
- Issue: Doesnt allow you to hire a worker anymore!
- Single- or Multiplayer: Both!
- Steps to reproduce: Try to hire a worker...the options doesnt even come up
in 1.4.2 in a list there is, that it is fixed :/ :D
farmerthinking
Posts: 80
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by farmerthinking »

PC
MAN TGS
Side blinkers don't work.
Single player
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