Big bud dlc
Re: Big bud dlc
I answered that one in the thread. In short: Eric21 is right.
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Re: Big bud dlc
I hope we are going to see a large plain American map either officially or a mod soon....
Re: Big bud dlc
Check the modhubSkunkworks wrote:I hope we are going to see a large plain American map either officially or a mod soon....
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Re: Big bud dlc
If you plow 5, 9, and 13 together, I think you have a field worthy of the Big Bud 747.
Also, if you do a little bit of forestry here and there, you can plow a lot open.
Also, if you do a little bit of forestry here and there, you can plow a lot open.
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Re: Big bud dlc
This looks like a nice dlc. But I have to ask how this huge tractor and the tools will ever work with the current AI. At current it wouldn't work so well with the vinila maps.
Re: Big bud dlc
Give them a larger headland.texasplowboy wrote:This looks like a nice dlc. But I have to ask how this huge tractor and the tools will ever work with the current AI. At current it wouldn't work so well with the vinila maps.
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Re: Big bud dlc
thank you sir,,, you are referring to the American Outback map, only saw it now, thanks.eric21 wrote:Check the modhubSkunkworks wrote:I hope we are going to see a large plain American map either officially or a mod soon....
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Re: Big bud dlc
exactly... just like real farming... a quick once around or two...Null wrote:Give them a larger headland.texasplowboy wrote:This looks like a nice dlc. But I have to ask how this huge tractor and the tools will ever work with the current AI. At current it wouldn't work so well with the vinila maps.
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Re: Big bud dlc
I'm very skeptical about this DLC....AI helpers already can't use the largest tractors and equipment on the largest field ( 5 ) in GCV without serious babysitting. Now we can have even bigger stuff ? I guess they are large enough to use the mountain slopes to turn as the other large AI helper large tractors attempt but fail ?
The only map i see fitting is Rattlesnake Valley. But that is a mod map and not a map provided with the original game. I would be very disappointed if Giants didn't provide a map of their own, but do provide unusable stuff in the only new map they did provide.
The only map i see fitting is Rattlesnake Valley. But that is a mod map and not a map provided with the original game. I would be very disappointed if Giants didn't provide a map of their own, but do provide unusable stuff in the only new map they did provide.
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Re: Big bud dlc
I plowed those 3 fields together myself and it does in fact give you a pretty good sized field (I'm on GCV). I just planted wheat on it with the Amazone (15001 i think it is), and i had to refill the planter nearly 3 times i believe. I'm currently eye-balling a few more fields to expand and/or merge that I think would justify some larger implements. Not so much interested in the Big Buds themselves, but yea, i'm all for some bigger iron to drag. Especially if American Outback is what I hear it is.CrazyTrain19 wrote:If you plow 5, 9, and 13 together, I think you have a field worthy of the Big Bud 747.
Also, if you do a little bit of forestry here and there, you can plow a lot open.
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Re: Big bud dlc
I think it is clear that Giants is relying entirely on mod maps. IIRC there has never been more than two standard maps for any version of FS, there have been region specific DLC's. While they might release a large American map DLC, frankly I don't see that happening. This DLC was clearly released as an oddity, something unique. They have no interest ins releasing American versions of international equipment, no reason to think that will change.Beastofwar wrote:I'm very skeptical about this DLC....AI helpers already can't use the largest tractors and equipment on the largest field ( 5 ) in GCV without serious babysitting. Now we can have even bigger stuff ? I guess they are large enough to use the mountain slopes to turn as the other large AI helper large tractors attempt but fail ?
The only map i see fitting is Rattlesnake Valley. But that is a mod map and not a map provided with the original game. I would be very disappointed if Giants didn't provide a map of their own, but do provide unusable stuff in the only new map they did provide.
Re: Big bud dlc
make a few passes with the roller on each side of the field then your helper should turn around okay. `I do this on mod maps the modder always puts things too close to the field.
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- Beastofwar
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Re: Big bud dlc
That is my point too. I did that, and on any field that has no straight lines. That is why i generally have little use for mod maps as they are mostly designed for manual work with smaller equipment. These make many players happy but not me as i like managing automation. Few exceptions in mod maps are there of course.pigpen wrote:make a few passes with the roller on each side of the field then your helper should turn around okay. `I do this on mod maps the modder always puts things too close to the field.
That is another point. They release stuff that only comes into it's own right in 1 or 2 mod maps. Mod maps that seem to appear and disappear in mod hub as well. That is sloppy in my opinion, they could at least release this DLC for all players ( all plaforms that is ) with a suitable map where these monsterous size vehicles can be used as they should be used. ( they seem to be legendary vehicles designed for very specific work )
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Re: Big bud dlc
People (myself included) have been clamouring for large implements for years. GIANTS finally acquiesced. We have mod maps to use them on, there's no need for a map that would increase both cost and development time. The Big Buds were probably thrown in for flavour and theming, I don't recall them being atop many wish lists.
Re: Big bud dlc
I will be getting the DLC. I just started a farm on the American Outback map. There are some good size fields on that map. The Big Bud may have some trouble navigating some of the roads, but once in the fields there are some big headlands. Will be interesting to see it work. I for one love the big equipment.
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