[INFO] Console mods - currently in testing

Lost1nSpace

Re: [INFO] Console mods - currently in testing

Post by Lost1nSpace »

300 is back, great work PeterJ and Giants :)
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Lisertan
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Re: [INFO] Console mods - currently in testing

Post by Lisertan »

Dribbly Midget wrote: Wed Apr 11, 2018 3:03 pm
Lisertan wrote: Wed Apr 11, 2018 2:58 pm
Dribbly Midget wrote: Wed Apr 11, 2018 2:57 pm Is the farming classics the vintage machines we were expecting as a DLC alongside Grimme?
Nope, that's a DLC s it won't be in the mod section once it's finished as it won't be free.
Fantastic, thank you!

Would I be correct in assuming it's the same type of thing as the DLC though?
Honestly: No idea. Sorry.
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Derplodactyl
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

Lisertan wrote: Wed Apr 11, 2018 3:37 pm
Dribbly Midget wrote: Wed Apr 11, 2018 3:03 pm
Lisertan wrote: Wed Apr 11, 2018 2:58 pm

Nope, that's a DLC s it won't be in the mod section once it's finished as it won't be free.
Fantastic, thank you!

Would I be correct in assuming it's the same type of thing as the DLC though?
Honestly: No idea. Sorry.
Ok cool, no problem!
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Princeguardian
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Re: [INFO] Console mods - currently in testing

Post by Princeguardian »

:shock: *thumbsup* the mf 300 series is back. Thank you peterj and giants! Im glad you guys got it sorted. Just made my morning!
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Re: [INFO] Console mods - currently in testing

Post by TacoFarmer »

Lisertan wrote: Wed Apr 11, 2018 2:58 pm
Dribbly Midget wrote: Wed Apr 11, 2018 2:57 pm Is the farming classics the vintage machines we were expecting as a DLC alongside Grimme?
Nope, that's a DLC s it won't be in the mod section once it's finished as it won't be free.
is that the GIANTS Farming Classics??
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Lisertan
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Re: [INFO] Console mods - currently in testing

Post by Lisertan »

TacoFarmer wrote: Wed Apr 11, 2018 5:05 pm
Lisertan wrote: Wed Apr 11, 2018 2:58 pm
Dribbly Midget wrote: Wed Apr 11, 2018 2:57 pm Is the farming classics the vintage machines we were expecting as a DLC alongside Grimme?
Nope, that's a DLC s it won't be in the mod section once it's finished as it won't be free.
is that the GIANTS Farming Classics??
Farming Classics - Farming Simulator 15 Conversion
8 historical vehicles and 12 tools.

Vehicle brands: Bucher, Buehrer, Deutz, Gueldner, Hatz, Hurlimann, Lindner
Tool brands: Amazone, BPF, Fahr, Hassia, Kuhn, Krone, Lemken, Poettinger
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Re: [INFO] Console mods - currently in testing

Post by TacoFarmer »

@Lisertan, best news today!! Im ready to go old school and chill until FS19.
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

Cannot. Wait.
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

Lisertan wrote: Wed Apr 11, 2018 5:08 pm
TacoFarmer wrote: Wed Apr 11, 2018 5:05 pm
Lisertan wrote: Wed Apr 11, 2018 2:58 pm

Nope, that's a DLC s it won't be in the mod section once it's finished as it won't be free.
is that the GIANTS Farming Classics??
Farming Classics - Farming Simulator 15 Conversion
8 historical vehicles and 12 tools.

Vehicle brands: Bucher, Buehrer, Deutz, Gueldner, Hatz, Hurlimann, Lindner
Tool brands: Amazone, BPF, Fahr, Hassia, Kuhn, Krone, Lemken, Poettinger
This is amazing, but begs one question...

The original allowed for small bales to be made and loaded onto a trailed wagon. Will this be a feature to consoles too, or is it left out for scripting reasons?
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Re: [INFO] Console mods - currently in testing

Post by Dogface »

Dribbly Midget wrote: Wed Apr 11, 2018 6:46 pmThe original allowed for small bales to be made and loaded onto a trailed wagon. Will this be a feature to consoles too, or is it left out for scripting reasons?
Left out for scripting reasons.
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Re: [INFO] Console mods - currently in testing

Post by Jballak9197 »

Oh, I pray Farming Classic and Peterj's 300 pass testing .
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Re: [INFO] Console mods - currently in testing

Post by Derplodactyl »

Dogface wrote: Wed Apr 11, 2018 7:47 pm
Dribbly Midget wrote: Wed Apr 11, 2018 6:46 pmThe original allowed for small bales to be made and loaded onto a trailed wagon. Will this be a feature to consoles too, or is it left out for scripting reasons?
Left out for scripting reasons.
As one would assume
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Re: [INFO] Console mods - currently in testing

Post by NelTopFarms23 »

For whoever...fichtelburg isnt bad
Decent size ...euroamerican feel tbh but its good
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Re: [INFO] Console mods - currently in testing

Post by lefe1 »

I just don't get why the small baler and loading wagon was left out because we had them on consoles in FS13 and FS15 but we can't have them in FS17 just don't make any sense
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Re: [INFO] Console mods - currently in testing

Post by redglasses »

Ok I guess they got the issue worked out as the massey ferguson 300 pack is back in testing
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