I hate being “that guy” but…

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chedly_farms
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Re: I hate being “that guy” but…

Post by chedly_farms »

Agreed Bill. There is really no reason for these textures to remain the same for so long, other than their focus really isn't on the farming aspect of things. Which is comical given the game title. Soemthing that will stick in my head for as long as these forums exist what the Great Plains planter debacle on the release of 19. When the devs kept coming onto the forum saying that it's a seeder and doubled down on that fact over and over despite real farmers telling them that it's a row crop planter. It got to the point where I feel like the devs were being quite rude telling us players that it wasn't a planter. Then in an update it miraculously changed to a planter. I feel they need to "class" and watching farming videos on youtube or something at the very least. But I digress.
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chedly_farms
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Re: I hate being “that guy” but…

Post by chedly_farms »

I also like how they show off pictures of a gas station as a draw to buy FS22. If I'm lucky I will eventually run out of fuel and have a need to go there, lol. I'm at 180 hours on my current game save and have had to refuel maybe 2 pieces of equipment. I need to get positive or I'm probably gonna get a talking to.
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DEERE317
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Re: I hate being “that guy” but…

Post by DEERE317 »

chedly_farms wrote: Wed Jun 09, 2021 8:50 pm I also like how they show off pictures of a gas station as a draw to buy FS22. If I'm lucky I will eventually run out of fuel and have a need to go there, lol. I'm at 180 hours on my current game save and have had to refuel maybe 2 pieces of equipment. I need to get positive or I'm probably gonna get a talking to.
Would probably help if they got rid of the magical fuel tank filling whenever you leave the game...
Which pretty much sums up my dislikes of the game, its a well rounded game that is easily built off of with mods to meet ones personal preferences and play style but in some aspects its just lacking in annoying minor ways, like motors turning off with entering exiting fields (plain annoying when you're coming back to it, but nice when you forget you left it running :lol:, I guess it's better than default FS15 though...)
Also known as why I don't even remember what Global Company mods I even have installed because most are little scripts to fix those minor annoyances.
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
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Mobias
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Re: I hate being “that guy” but…

Post by Mobias »

I kind of thought that the production side of the game would be developed sooner of later. That heavily script driven global company mod has been pretty popular on PC. I thought it would be likely Giants would co-opt it into the base game for consoles. It doesn't interest me in the slightest, I've got no interest in managing a beer bottling plant, I just really hope it doesn't have to become a must have feature for map makers.

With Fs-22 it does look like Giants are having to pile in some extraneous game play stuff in order to mask the fact they can't and haven't brought the two big things everyone wants for the sim - firstly a big graphics overhaul and secondly deformable terrain.

My one hope for FS22 is that the DX12 optimisations will open up certain avenues for modders to do some interesting things that up until now haven't really been possible. There's maybe reasons to be optimistic as to the possibilities. I keep on looking at OxygenDavid's Calmsden Farm map (now delayed until FS-22 gets released) and thinking it looks incredible, and its based the current graphic engine.
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this_is_gav
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Re: I hate being “that guy” but…

Post by this_is_gav »

Mobias wrote: Wed Jun 09, 2021 10:32 pmI just really hope it doesn't have to become a must have feature for map makers.
I've been told it's not compulsory, so based on that it shouldn't be a requirement for map makers either. :smileynew:
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theSeb
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Re: I hate being “that guy” but…

Post by theSeb »

blue_painted wrote: Wed Jun 09, 2021 4:22 pm I don't want to be "that guy" either ... but I've just looked at the blog entry for today 9th June and my heart sank: production chains. I don't want to be a baker, or a transport driver. I want to be a farmer. I don't mind too much about equipment lineup, although Claas is a big plus, but I do want more farming gameplay, and if the effort is going to production chains, well ...
Yes, I must agree. I am in some ways not surprised by this, because I realise that "factories" are quite popular in FS, especially within the German community, but I personally cannot stand it. Farmers don't generally own massive flour mills like the one in the screenshots and for me that is a massive immersion killer. I don't mind when stuff like this is done in a "realistic" way, like Straw Harvest.
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DEERE317
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Re: I hate being “that guy” but…

Post by DEERE317 »

theSeb wrote: Wed Jun 09, 2021 11:21 pm
blue_painted wrote: Wed Jun 09, 2021 4:22 pm I don't want to be "that guy" either ... but I've just looked at the blog entry for today 9th June and my heart sank: production chains. I don't want to be a baker, or a transport driver. I want to be a farmer. I don't mind too much about equipment lineup, although Claas is a big plus, but I do want more farming gameplay, and if the effort is going to production chains, well ...
Yes, I must agree. I am in some ways not surprised by this, because I realise that "factories" are quite popular in FS, especially within the German community, but I personally cannot stand it. Farmers don't generally own massive flour mills like the one in the screenshots and for me that is a massive immersion killer. I don't mind when stuff like this is done in a "realistic" way, like Straw Harvest.
Will we own it or will it be like the train grain elevators? If it’s like the elevators I could see it being semi realistic (direct to market isn’t unheard of, but usually is small farms and meat or niche products)
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
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BicentennialMan
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Re: I hate being “that guy” but…

Post by BicentennialMan »

Fs22 need
real vehicles breakdowns like /flat wheel / broken engine / fuel leaking /broken axle
more crops to grow be nice
how about a full working orchard you plant the fruit / water / manure /pesticide /
we need farming machines like this https://www.youtube.com/watch?v=JYzFqSFyTRM
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Mobias
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Re: I hate being “that guy” but…

Post by Mobias »

Good news about it not being compulsory. I'm guessing the whole production line global company thing is to give players something to do in downtime during seasons when there's nothing to do on the farm? Why not deliver cake ingredients? Because farmers do that right?

On a more positive note this screen shot caught my eye. Although its similar to FS19 things do look subtly better. The cloud layer now stretches to the horizon and the field and plant textures look a bit nicer at least.

Image
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theSeb
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Re: I hate being “that guy” but…

Post by theSeb »

DEERE317 wrote: Thu Jun 10, 2021 1:21 am
theSeb wrote: Wed Jun 09, 2021 11:21 pm
blue_painted wrote: Wed Jun 09, 2021 4:22 pm I don't want to be "that guy" either ... but I've just looked at the blog entry for today 9th June and my heart sank: production chains. I don't want to be a baker, or a transport driver. I want to be a farmer. I don't mind too much about equipment lineup, although Claas is a big plus, but I do want more farming gameplay, and if the effort is going to production chains, well ...
Yes, I must agree. I am in some ways not surprised by this, because I realise that "factories" are quite popular in FS, especially within the German community, but I personally cannot stand it. Farmers don't generally own massive flour mills like the one in the screenshots and for me that is a massive immersion killer. I don't mind when stuff like this is done in a "realistic" way, like Straw Harvest.
Will we own it or will it be like the train grain elevators? If it’s like the elevators I could see it being semi realistic (direct to market isn’t unheard of, but usually is small farms and meat or niche products)
If we don't own them, then the blog makes less sense and is even worse from an immersion point of view.

"Also, in case of the bakery, you can also decide if they sell the produced goods directly or if you distribute them to the local supermarket, restaurant or farmer's market to generate even more income. One way or another, if you're selling baskets full of freshly baked bread instead of just the harvested wheat, you'll make more money. "

If you don't own the bakery why would you have any say where they sell their products?

But this is where things get weird if we go back a few paragraphs. What is unclear is what choices / control you have over buildings already on the map, versus the ones you build yourself, but clearly the intention is there to allow you to place the large buildings too, i.e. own them. For me this is the same trap that farming management games fell into, like the much flawed Farming Giant and the more recent Farm Manager series. The farming itself is so thin that they padded the game with production chains and factories. Sad.

" There are a lot of new building types in Farming Simulator 22. While some are already placed on the new maps and ready to take your goods for further processing, you can also build them yourself - making them your business to expand your farming operation."
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Re: I hate being “that guy” but…

Post by ChiefContractor »

Mobias wrote: Thu Jun 10, 2021 9:51 am Good news about it not being compulsory. I'm guessing the whole production line global company thing is to give players something to do in downtime during seasons when there's nothing to do on the farm? Why not deliver cake ingredients? Because farmers do that right?

On a more positive note this screen shot caught my eye. Although its similar to FS19 things do look subtly better. The cloud layer now stretches to the horizon and the field and plant textures look a bit nicer at least.

Image
Um the colours are still very cartoony and saturated. Also ive never seen a cut field look lush green
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this_is_gav
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Re: I hate being “that guy” but…

Post by this_is_gav »

Yeah the grass left behind should definitely have a yellower look.

Windrows too should have more height. They look particularly flat, especially in the image below, though the actual straw texture in the windrow is better. The stubble is a little too orange. There's a distinct lack of dust, especially in the baling screenshot where the baler is clearly working, but perhaps that hasn't been added yet.

The rest of the foliage I've see so far looks much better than FS19. The general colour balance looks better too, but could still do with some tweaks. Wheels and tyres look good, though vehicles and equipment still look like they're wrapped in high-visibility plastic.

The sky is still the biggest let down, though it looks a little better in the MF screenshot above than in others I've seen. Perhaps it's possible that if the sky can't be improved for performance reasons then maybe allow modders to use FS17-style custom static skies rather than having the dynamic sky hardcoded?

Overall I'm generally more impressed with every screenshot release I see (I was very underwhelmed with the first ones) and it does look like GIANTS are taking onboard constructive feedback so hopefully the next snippets will continue to impress.

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FarmBoss
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Re: I hate being “that guy” but…

Post by FarmBoss »

It's good that some people will enjoy this new production chain feature.
I hope they flesh out some existing features that they started and left unfinished.
One example is the hired workers. Give the workers names, and give us a way to hire the same workers. This would make it all a little more personal and add to the immersion.
Another example is transporting. We can choose to transport animals ourselves, or pay for deliveries. Give us the same ability with our crops and purchased equipment.
Finishing what they started, and sticking with farming related features, that's what would make me happy.
In the screenshot of Morgan's Bakery, sitting outside in the parking lot (probably sun or rain, night or day), there are four skids filled with unwrapped loaves of bread. A small utility vehicle is used for transportation. Doesn't seem realistic, or farming related. Just because there's a JD on scene, doesn't make it a farming pic.
JuicyStuff
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Re: I hate being “that guy” but…

Post by JuicyStuff »

Wait what, have I been playing this game wrong this whole time, enjoying Global Company? IRL I know many farmers (more like helping hands for their family) who have jobs in factories during winter or have some other incomes besides actual crop farming. Here where I live, the growth season is rather short and strictly arable farms don't have much to do after harvest... I mean, if it would be just as easy as doing few mouse clicks to maintain vehicles and finances like in FS19.

Also, I find it little amusing that people were complaining that colors were too cartoony in FS17, and new lighting in FS19 was praised for being more realistic. And now it's washed out and plain? You just can't please everyone...
FarmBoss
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Re: I hate being “that guy” but…

Post by FarmBoss »

You're not playing the game wrong, you're playing it the way you want. Just a bunch of people sharing their personal opinions here.
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