StoneTheCrows wrote: ↑Tue Dec 14, 2021 10:33 am
Thanks for taking the time to share this. I can see why you were disappointed.
I wonder whether the plans you had for FS22 have led you to judge it by your preconceptions, rather than assessing it as a game in it's own right.
I ask this because FS22 didn't meet my preconceptions either. On 19 I had a small dairy and arable farm on Attingham Park (with Seasons 19). I had expected to see a more detailed seasonal system. I had read about the production chains but I knew they weren't for me and I wouldn't use them. I wanted to run a Mediterranean vineyard and olive grove, and obtain a regular income from greenhouses...
...I think there is more role-playing story potential with 22 than with 19. But of course they are different sorts of stories. So perhaps there is still room for some alternative approaches to YouTube videos?
I don't know to be honest.
In 19, I started out writing little stories about my character (because I always do that when I create a character.) Then I wrote little backstories for the neighbour farmers of Ravenport. People who didn't like my character and people who did. Some believed that I was trying to run them out of town. The owner of field 8 (the biggest) had inherited her farm and wanted to move to France to get married but she had to wait till I got enough money to buy her out.
As I built up my funds I ended up buying every piece of land. Even ones that weren't fields. But I always had a reason to buy out a neighbour including framing one neighbour for vandalising that big cow statue in the centre of the map.
I created four farms. All of which had their own colour schemes, personalised license plates and function. They owned specific fields to help with that.
The main farm (blue and white) owned the most fields but also had the little shop for honey and fruit. She only had the bees and "traded" food for barrels. The second farm (black and red) was the animal husbandry, completely clearing out field ten for buildings and using the fields next to her for animal feed. She also had the fruit trees which she would sell to the main farm shop. Next was the small farm (red and gold) in the north west corner combining fields 1 and 2 for potatoes and planted sugar beet in field 3. Most of her crops went to the animal farm but excess was sold. Finally the little field (yellow and black) had the sawmill and carpentry and owned field 6 which had about 1700 trees on it (the AI I sent to plant it glitched out and double planted the trees.) All the characters that I created traded with each other, were friends and had lives outside of their respective farms.
I never needed to borrow money from the bank... or use cheats to get what I wanted.
At one point early on, I downloaded seasons but I spent about four hours (real time) with doing two transport missions per game day while I waited for harvesting contracts which, when the fields were ready for harvest cleared out without ever giving me a contract and left me facing another four hour with nothing to do again. In short it didn't work out for me so I uninstalled seasons and put the slow growth (three days to grow crops) on so that I'd be able to work every field without having to rush things.
When it came to 22, I watched a couple of the videos. I knew about seasons but I deliberately didn't watch too many videos. I wanted to be somewhat surprised by what was planned. I had assumed that the seasons would give me something to do between growing cycle. Especially at the start when I couldn't afford anything. I was looking forward to it.
I'd hoped to be able to continue with my stories but with a twist. I wanted to be able to use FS22 as a background for my character and add other, non-simulation games to my story.
Now I have a little problem. I don't like the sound of my own voice (I sound like a guy when I'm recording and it bothers me) so it took half a dozen attempts just to say "hi, everyone..." So I started off in Haut-Beyleron (on the easy mode with economic difficulty on normal so that I wouldn't have to buy my first vehicles and I'd have SOME parts of a farm to begin with,) did my work and all I could do was go to sleep. Then... do a single contract to fertilize a neighbour's field and... go to sleep. Do a ploughing job and... go to sleep.
Would have been a rather boring video, right?
I had assumed that Giants were experienced enough to understand that everyone plays games in their own little ways. Some people role play and some people just get down to work. They apparently didn't understand that and forced everyone to play THEIR way. Completely ignoring the idea that there are going to be new players who have never played the previous versions. Players who will have no idea how to look after the animals, don't know how to use half the machinery and there's NO tutorial on how to make profit from production chains or grow grapes or olives.
If I have to wait a while for some random video creator to figure out how to do this lot and upload their video tutorials then there's something... broken... in the game. Because I'm not a farmer. I'm a gamer. I don't know the difference between a planter or a seeder. As far as I'm concerned they're the same thing but plant different crops using magic seeds that grow any crop that I tell them to. It's not as if we buy wheat seeds to plant wheat, barley seeds for barley etc. now is it? We can't even use the wheat that we harvest to get seed directly from that (though I believe we can harvest potatoes and use them as seed but I hate potatoes because they're a pain in the backside to harvest lol.)
I didn't even KNOW that there were silly little collectables in the maps until I randomly stumbled upon a video showing where they all were. One of which had gone into the game files to get the coordinates for each collectable. The game (and Giants) certainly weren't going to give me any hints.
I enjoyed FS19. It was a break from my usual games where I'm killing everything that moves, completing missions or escorting some doofus NPC from point A to point B. However, I came to the game late. YouTube was already saturated by huge channels so if I'd made a video on it I'd be lucky to end up on page 20 (My channel kind of died because I was forced to take two years off after my mother died and I had to completely rebuild my systems to make better content.)
FS22 was going to be my gateway back into content creation but I can't figure out how to make it interesting. I'm sleeping for four game months because I have nothing to do and the rest of the "year", I'm working for a couple of hours then going back to sleep. Even when I turn off all the regular seasons setting, making a month a single day, I'm still spending most of my time hitting that sleep button.
After four "years" had passed, I figured out that I'd slept for three of them.
I didn't want to spend another year re-learning how to play the game. I had enough trouble the first time when I accidentally built a cliff placing down a cow pasture and couldn't get my tractor up to feed them or getting headaches when I tried to manually harvest cotton (all those lines messed with my eyes.)